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You need to add the event: Unit enters Region, and (probably) a Player Comparison condition, so the spawned units wont keep spawning new ones when they are created.
Best way to do it:
Events:
Time - periodic event (every n seconds)
Conditions:
Integer comparison - number of units in (region) less than or equal to (number)-> this prevents overspawning
Actions:
Create (n units) for (some player) at (random point) in (hunting region) facing (whatever angle)
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