(5 ratings)
ObjectivesHumans: You must kill hundreds of zombies to stop them from killing your castle. To win the castle must survive 50 waves of zombies and liches.
Zombies: You must kill the village's castle within 50 waves. Otherwise the ngiht ends and the sun burns your sesitive skins. Kill humans to gain lich allies.
I was thinking of:what you mean color?
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Map Review
This review is made by reason 3, if you have any questions or anything else to comment feel free to Private Message me.You may also ask me to review your map again.
One of the endless zombie map, nothing to make unique except the custom UI and the models.
[+]Spells seemed ok, altough too common, you could probably use some custom icons for them too.
[+]Small map size file, which is good as it makes gamer easier to be played in Bnet.
[+]You have a nice description, informing player about all aspects of game play.A few screenshots added would also help!
[-]Map is unbalanced, i just bought 6 removable armors and made me invicible, i could kill most of the creeps with ease.But after a few waves game became too hard, creeps could own me too easy.
[-]Map started suddenly, i didn't even knew where to go or what to do when i saw creeps attacking me.You could wait some seconds then start spawning the creeps.Give players some time to read the tooltips of their spells or have a look at the items.
[-]Your terrain is lacking, you only have small terrain deformations blight and blight and some more blight.You also have mass towers in your base.You have to improve the look of it...
[-]I was defeated in the end of the game before the cinematic was over..fix this.
Overall rating:2/5
I would suggest you to add custom spells to your heroes, something with more effects of the classical "BAM" style cause it certainly matches your game style.
~ r3
EditThis edit was done to avoid double-posting. If anyone can tell me why the mini-map image is not the imported one i would be gratful.
CWeener's Review {Protected maps} V4.29 Review of # 31
Reviewing the map "Zombie survival"
Rating System (in weener points:)
1-10 Originality
1-10 Replayability (discounted for most cinematics*)
1-10 Triggering (discounted for protected maps*)
1-10 Terraining
1-10 Object Managing (custom items and destructibles etc...)
1-10 Spells (if applies**)
1-10 Description (On THW and In-game (Loading Screen and information))
1-15 Engaging a.k.a. fun to play
1-15 Misc (size, system implementation, laginess etc...)
-100 or +100 for abiding by THW rules.
* = when one is discounted then other sections maximums are raised, and those sections are judged harder (if your map applies then it will show you what i raised later)
** = some maps dont really need spells so this section is discounted and given an automatic 10.Rating System Scores
Less than 100 = FF- (Reported, You clearly didnt abide by all of the posting rules, and i have reported you for (not) doing so.)
100-150 Points = F- (Rancid and Needs major work. Vote for Rejection and no +rep.)
151-160 Points = F (Bad and Needs work. vote for Rejection and no +rep.)
161-170 Points = D (Below Average and Needs much updating. has potential. vote for rejection and no +rep.)
171-180 Points = C (Okay but Needs updates. has potential. vote for rejection* and no +rep.)
181-190 Points = B (Good but still not reaching full potential vote for approval and +rep)
191-199 Points = A (Great and probably has reached full potential**. good job. vote for approval and +rep.)
200 Points = A+ (Amazing, you did everything right and went all out, approval and +rep)
* = depending on the map really, and what categories it scored low in
** = not always but most cases.Zombie survival
1-10 Originality *4* Zombies+Survival=unoriginal.
1-10 Replayability *7* No lag, although, it gets boring after a bit.
1-10 Terraining *10* Great, for a map like this.
1-10 Triggering *6* You leak a lot in your jass triggers. You need to null all local handles. If you need a complete list I can get that to you, but the one you use must be nulled.(things like player, unit, etc...) and for groups just destroy them with DestroyGroup(). Also, in a custom script (GUI Trigger) I saw that you null a location, then destroy it. Just Destroy it. You also use too many BJs.
1-10 Object Managing *10* Not much work, but not bad work.
1-10 Spells *7* Needs more...something...
1-10 Description *10* fine job here.
1-15 Engaging *12* Good with friends, but it does get boring ater 2-3 plays.
1-15 Misc *12* You need to be able to pick your classes. And you should make different class too.
-100 or 100 Rules *100*
0-200 All-in-all *178* C (Okay but Needs updates. has potential. vote for rejection* and no +rep.)
Author's Note,
You did a zombie map, and there isn't much to say about it. You should add classes, and maybe a more complex AI.
I did like it however, so good job.
Bugs:
Well, not so much a bug, but still, they try to attack walls...and you can see the hp of walls. >.< Go to the obj editor->go to your walls->abilities - normal->Add locust and Invulnerable(Neutral)
That will make it much better.
Recommendations:
Maybe visit a Jass leak tutorial.
Do the thing with the walls.
Add classes.
Add more in-depth AI.
[Liked]
I actually like the idea and maps like it.
The undead thing.
[Didn't like]
Other than what I've already stated,
The 1-100 attack stuff is bullshit. We could do 1 attack or 100, where's the good there?
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Zombies+Survival=unoriginal.
Needs more...something...
No lag, although, it gets boring after a bit.