- Joined
- Apr 11, 2009
- Messages
- 7
basically its another zombie survival where you can build barricades,basic turrets,heavy bullet turrets,liquid nitrogen turrets,and incendiary bullet turrets,(and more which im working on) which all cost a certain amount of wood (wood can be found by picking up the wooden crates scattered over the map) , you can also jump (blink) to get over players barricades (instead of the gay breaking them to get into bases) you can punch zombies to do 3x your current strength , you can get head shots which you have a 10 percent chance to kill in one shot zombies . and you can get into cars to drive around in by using the "jack da car" skill . its basic storyline is (copy pasted from loading screen cause i dont feel like rewriting it) about 20 years ago this town was the first to be infected by the zombie virus.....it was not the last . as it is right now the majority of the world is now infected...but the town that started it all is now the only Human shelter there is in the world..and Zombies have now grown something of a intellect and they realize this , so they are trying to take it over...Tonight a time machine has been crafted by humanity last surviving scientists , they plan on sending you and your troop of marines back to the night this town was infected to stop it from happening....will you be able to stop this infection? or will you yourself become what you are fighting....you decide . currently the terrain is like 5% done cause iv been focusing on triggers and stuff which triggers are like 90% done and skills,units,etc are like 80% done . currently you play as marines but i want to make a different version where you play as people surviving in the town , which you can pick your classes and find items and etc....but for that i need the models i requested for in the request thread (iv changed it to this go look if you want to) . il be updating this regularly , and my aim with this game is to make it the best and most played zombie survival out there
Triggers 95%
terrain 90%
skills 70%
quests 1%
total 80
also im thinking of implementing a system that kills all zombies and stops spawning them when its daytime and when its nighttime zombies start coming back . im thinking of doing this to make some quests easier and finding items easier , and just leave some space to let up during the game cause currently unless your on the tips of your toes its almost impossible to find items out of your base.
also , when i finish this version of the map i plan on making a version with classes where you play as survivors in the city instead of time travelling marines . but the problem with doing this is that i need models (NO VILLAGER OR MARINE EDITS OR IL KILL U) for the different classes cause like now i want good models for the character you play as .
My main aim with this map is to make a zombie map that is good and stays around for a while and isnt just a UA or SWAT copy , i want to top those games with uniqueness,difficulty,and how long it is.
basic templates for the characters (keep in mind that all firearm users will miss quite a lot but not enough to make them horrible classes)
Handgun Wielder:
dmg:30
atk speed:fast
miss rate:30%
movement speed: fast
head shot rate:20%
Shotgunner:
dmg:70
atk speed:slow
miss rate:20%
aoe:200
movement speed: slow
head shot rate:5%
SMG User:
dmg:5
atk speed:very fast (i mean like 0.001 atk cooldown lol)
miss rate:40%
movement speed:medium
headshot rate:0%
Bat wielder:
dmg:50
atk speed:fast
miss rate: 5%
movement speed:very fast
headshot rate:10%
i also just added a cmd called -cam off (i wonder what that does lol) . also now im getting a kid who wants to help with the overall triggers , hes really modest and he says he was once invited to clan BoM (one of the best mapping clans on east) but he turned them down cause they were really arrogant . also im thinking of making different modes , i.e On rails mode ( self-explanatory) , Survival (you lose 1 hp every second when your hungry which will be monitored via triggers and you also will have to keep track of how much ammo you have) , God Mode/Free mode (you start as lvl 5k something and have unlimited wood and you can build unlimited barricades and turrets) , and some others .
also i need to know if anybody has any ideas how to make it truly reset when the game resets (the timer doesnt come back and zombies spawn right away and the other zombies dont spawn) , which is a problem .
iv been devolping this at wc3 unlimited and i just CnP some of the more important posts over there .
my terrainer is named proximity over at wc3u
heres some screenshots of the terrain hes making:
Triggers 95%
terrain 90%
skills 70%
quests 1%
total 80
also im thinking of implementing a system that kills all zombies and stops spawning them when its daytime and when its nighttime zombies start coming back . im thinking of doing this to make some quests easier and finding items easier , and just leave some space to let up during the game cause currently unless your on the tips of your toes its almost impossible to find items out of your base.
also , when i finish this version of the map i plan on making a version with classes where you play as survivors in the city instead of time travelling marines . but the problem with doing this is that i need models (NO VILLAGER OR MARINE EDITS OR IL KILL U) for the different classes cause like now i want good models for the character you play as .
My main aim with this map is to make a zombie map that is good and stays around for a while and isnt just a UA or SWAT copy , i want to top those games with uniqueness,difficulty,and how long it is.
basic templates for the characters (keep in mind that all firearm users will miss quite a lot but not enough to make them horrible classes)
Handgun Wielder:
dmg:30
atk speed:fast
miss rate:30%
movement speed: fast
head shot rate:20%
Shotgunner:
dmg:70
atk speed:slow
miss rate:20%
aoe:200
movement speed: slow
head shot rate:5%
SMG User:
dmg:5
atk speed:very fast (i mean like 0.001 atk cooldown lol)
miss rate:40%
movement speed:medium
headshot rate:0%
Bat wielder:
dmg:50
atk speed:fast
miss rate: 5%
movement speed:very fast
headshot rate:10%
i also just added a cmd called -cam off (i wonder what that does lol) . also now im getting a kid who wants to help with the overall triggers , hes really modest and he says he was once invited to clan BoM (one of the best mapping clans on east) but he turned them down cause they were really arrogant . also im thinking of making different modes , i.e On rails mode ( self-explanatory) , Survival (you lose 1 hp every second when your hungry which will be monitored via triggers and you also will have to keep track of how much ammo you have) , God Mode/Free mode (you start as lvl 5k something and have unlimited wood and you can build unlimited barricades and turrets) , and some others .
also i need to know if anybody has any ideas how to make it truly reset when the game resets (the timer doesnt come back and zombies spawn right away and the other zombies dont spawn) , which is a problem .
iv been devolping this at wc3 unlimited and i just CnP some of the more important posts over there .
my terrainer is named proximity over at wc3u
heres some screenshots of the terrain hes making:
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