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Zealot and Archon?

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Level 2
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Jul 23, 2007
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I saw in the site that they are copying the same units for Starcraft 2 and starcraft 1. Why would they do that when the rest of the units are different???
 
Level 26
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I saw they put death knights from warcraft 2 into warcraft 3. why would they do that if a bunch of other units are different?

It's not only about making new ones. It's about renovating the originals that you think of when you think starcraft. How do you think of starcraft without a fucking ling rush?
 
Level 40
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Death knights in wc3 and wc3 are quite different :p

On a more on-topic note, so? They're different (how the twilight archon is made + (maybe) feedback, and the zealot's charge), and since this is the same universe, their old, efficient war weapons/warriors would still be in use

Oh, and apparently the Twilight Archon is getting feedback (same one as the Dark Archon had in sc)
 
Level 26
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"Blizzard is adding old units to starracft 2 beause the develoment team thouht it wouldn't madder beacuse people who played stararact now are guzzling bear blood"

Auzzygmaes.com
1. I've never played stararact before. What's it like?\
2. One word: Koreans.
3. Another word: Recurring.
 
Level 26
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i personally don't think you can call it starcraft without a few recurring units. furthermore, most of the protoss units' names are titles given to things. like the templar caste, or the dark templars. dragoons were actual inventions to prolong the war life of zealots.
 
Level 7
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from a different stand point if they scrapped all the old units they might as well not even make it because they would lose there original fan base, so you always have to keep a few staples to attract the original players

by the way how many of you are going to camp out in front of Best Buy the day before SC2 comes out
 
Level 13
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Look at it this way: the units are fucking awesome, if you scrap them, your a dick, if you improve them, your awesome.

Blizzard wants to be awesome and it shows.
 
Level 7
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idk im kinda pissed actually cause the races are loses what really made them cool like the 'toss almost pretty much became all dark 'toss but they realized it and removed tempest and sum1 said soul hunters too but the terrain used to be all about stick a gun on a P.O.S. vehicle made of scrap metal n pray you win.
And SC as a whole was all about the simplicity and making it look like this could be the future but now you look at the screen shots and the game is overly complex and it looks fantasy when you see terrain buildings with all rounded corners (like since when did the have the time to make all the supply depots rounded) and terrain are now the Mega race because Blizz gave all the other races unique traits to them like if you attach a power station add-on to a building and you can double que just like the zerg do and now terrain are rigged when it comes to land cause they got a Giant mech with like 9 BFGs while 'toss can reenact Independence Day with the huge lazer beam.
 
Level 13
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If you think that the starcraft storyline (SC2 or otherwise) is possible, well lets just say it explains ALOT. Starcraft is Sci-fi, Science FICTION <- means its false or unlikely to happen, therefore, they can make it so the earth grows a beard and makes love to the moon, its still sci-fi, believe me, there are even less likely sci-fi stories out there and honestly, in a game where marines EXPLODE when they die, realisim just isnt that much of an issue.

edit: when it comes to balance blizzard is probably the best people out there, don't woory, they'll make it work (and work WELL).
 
Level 26
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1.The first SC had only 2 dark templar units, and one came with the expansion. Wth is wrong with adding more?
2. "Oh dear lord! The supply depots are round! The sky is falling!"
3. When sci fi becomes more complex it moves away from fantasy.
4. Yeah, i hate the Thor and Mothership.
 
Level 13
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Ill agree with you on the mothership. looks gay and is so f*ckin IMBALANCED ! I may just try and REMOVE it from the campaings if thats possible, and if not, well im definately cheating the game to hell then, ill need it.

the mothership should die. the thor should get a nerf in size and power.
 
Level 35
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May 22, 2007
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I like a the mothership its a very nice. (boratism)

I'm sure that it will be balanced. afterall its probably not even in the beta stage yet. I think that new and exciting inovations and updates on the art will be good for the game. I personally cant wait to roast a zerg horde with the mothership. :D
 
IMO what makes me cry is how obvious the nukes are now. "HERE IT IS! YOU ALL SEE NUKE! I'M HERE! KILL ME!"

But the nukes are like 10x faster
Thor is built by an SCV, if you want mass thors, its like building 20 barracks and the size is just the size of a siege tank
you can only have one mothership in a game
Zerg is going to be the most GG RACE!!! thats why they save it for last
Heres the answer... SC2 IS BRINGING BACK THE OLD SCHOOL AWSOMENESS OF THE GG UNITS FROM SC
 
Level 13
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IMO what makes me cry is how obvious the nukes are now. "HERE IT IS! YOU ALL SEE NUKE! I'M HERE! KILL ME!"


Rofl nice i totaly forgot about that. Yeah when the nuke markers as big a screen or BASE its hard to make out let alone AVOID ! there should be a "no nukes" multiplayer rule because of that !

Sc1 nukes pissed me off enough now we have this insanity ? thank god the supply depots are nuke proof though.
 
The Black Hole was so awesome...

And BTW, the Mothership in the demo was boosted to show off all its capabilities. It had more life and more energy to spend, which makes it seem very pwnish.

Cloaking on a Mothership? What the hell.

Though maybe they'll make the Black Hole a superweapon. Only problem is that would be almost exactly like in CnC 3...
 
Level 26
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Enemy players won't be able to see the nuclear marker. Only yourself, and allies. Assuming it's like other up and coming RTS games with Nuclear weapons, that is.
There are many, many, MANY games featuring nukes. They all are different in some way. Red alert 2 has a nuke system that basically reveals the building to the enemy, and you have to wait 10 minutes or so, but when it's ready, you can nuke wherever you want, whenever you want. In the original starcraft, you had to send a ghost over to place a nuke marker, placing a flashing red dot on the screen, waiting and keeping the ghost alive for a while, using a nuke created from an addon to the command center. In Renegades, you had to buy a beacon and place it wherever you wanted, then wait for the kaboom.
 
Level 5
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i once played a game where each race had a super weapon, and they all blew up the opponents base... the funny thing was it was all under water! but i think that it would be awsome to bring back the red dot marker! (even thoo i like the big "Here i am" marker, looks cool)
 
Level 13
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Ill agree with you on that one, the nuke doesnt seem to leave enough of an impact IMO.

anyway, this thread really isnt about zealots and archons any more.
 
Level 26
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Can't be that hard. The ghost has to be in a general proximity, and that far into the game, if you don't have detectors around to defend, you deserve to get your ass nuked.
 
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