🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
My first map ever! Please comment lots so i can improve this map!
Please note that I'm still in school so I would not be able to do
much.
Credits
MODELS
Kitabatake
General Frank
Dionesiist
Tenebrae
and lots of others (please e-mail me ur names)
As you have probably realized that I am very disorganized.
I put the models in random orders and now i can't find who
the maker was so please, i do not mean to offend anyone.
I'll give you a full list of things you need to improve/add:
Credits are very important, look them up!
Change the terrain, it is a flat, plan terrain - look at a forest and try to rebuild that inside the World Editor (tip: use custom tree models)
Change the abilities, you just gave existing abilities to your heroes (without changing anything).
Do not use weapon/armor models if they do not fit some heroes
Reviving units at the place of their death is a bad idea
Make quests
Make all the creeps from player 12, not half of them player 12 and the rest neutral hostile
Red can have 2 heroes at the start, because he already has one
Don't mass doodads (like lightning at the orc base)
Create more items (a lot more)
Change the description of everthing
It's not a requirement, but let the hero carry max. 1 weapon/shield/armor
The models do not fit the map, Blizzard models look really good, you know?
The triggers are of a very low quality and very chaotic (you can combine all your triggers into 4 triggers, now you've 41...)
Knowing you've only got 4 triggers, that explains why the gameplay isn't good (improve the gameplay)
A huge part of the terrain isn't used
ORPG = Open RPG, where you can save/load - RPG = an RPG where you cannot save your character
Almost no information about the map given
Create a larger variety of creeps
Create a story, every good RPG has a story (ORPG's can be good without a story)
Remove a lot of models, the filesize is way too big for this map (1mb would do as filesize)
Watch which models you import, some models are ment for campaigns/single player, like the blood elf guard with about 600KB)
Fix the attribute bonus (description or effect, your choice)
At least change the undead units' properties, instead of leaving it as it is
This is a pretty long list, which contains most of the basic requirements...
Keep improving the map, but don't post it here untill it is worth it
The fact that your 41 triggers can be combined to 4 triggers already shows that you've got a lot to learn.
Go mess up a test-map with triggers, so you can learn or something...
Thank you very much for all the improvements that should be done. I will try to get it all done however, it would probably take quite a while as I am quite busy.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.