I'm finally looking at StarCraft II mapping/modding because a friend of mine said now would be a good time to start modding it, so I'm considering doing either a multiplayer map or a single-player campaign. Before I continue, please note that I am not trying to create X-COM for StarCraft II. My aim would be to create a map/mod similar to it; turn-based tactical action with a cover system!
The reason I'm posting here is to get feedback on which would be the best option, as far as what would be more doable as a modder and what would be more fun as a player.
Here are my current options:
The issue is, like with my WarCraft III modding "career" I'd be doing only the things that I am capable of; terraining, design, story, interacting with community, and possibly simple GUI triggers. My guess is that a project like this would require a more intricate form of triggers, including coded triggers.
If I do carry out with one of the above options (co-op, versus, or campaign) I'd almost definitely need the help of at least one other person (coding & triggers) to complete the project. If I am unable to find said needed coder, I'll just do what I did last time with Wc3:WoW and just release what I have publicly in hopes that a coder or another team of modders does decide to finish the rest of the project.
TL;DR: Is there a tool to expand map size limitations further than 256x256? If not, which game mode would be more doable or more fun? (most likely versus or campaign; co-op would be pointless and boring without a larger map than allowed)
The reason I'm posting here is to get feedback on which would be the best option, as far as what would be more doable as a modder and what would be more fun as a player.
Here are my current options:
Co-Op Mode | Co-Op would allow a maximum of 3 players, each of which controlling two of their own soldier units (3 soldiers each if only two players). The players would have to use their soldiers together as a squad and communicate their tactics and moves in order to successfully neutralize the hostile alien targets. For this to work though, it'd have to be done on a 256x256 map. I'd personally prefer a much larger map, but I can't find any tools to extend the map size limit. If I could greatly increase the map size, it'd allow for more 'battlegrounds' to fight on. |
Versus Mode | This mode would allow two players (at least in the first releases of this map) to fight against each other in a somewhat small variety of battlegrounds. Both players would be able to choose a race and their starting units (with certain restrictions to avoid overpowered setups) unless they chose a different game mode. They'd be allowed a total of 6 units each. The objective will be, of course, to outplay and defeat their opponent's squad in each of the battlegrounds. |
Campaign Mode | This mode would be a large single-player campaign with a variety difficulties, many battlegrounds, and a system which saves your squad's progress (research upgrades, etc.). Campaign would also have more story to it. |
The issue is, like with my WarCraft III modding "career" I'd be doing only the things that I am capable of; terraining, design, story, interacting with community, and possibly simple GUI triggers. My guess is that a project like this would require a more intricate form of triggers, including coded triggers.
If I do carry out with one of the above options (co-op, versus, or campaign) I'd almost definitely need the help of at least one other person (coding & triggers) to complete the project. If I am unable to find said needed coder, I'll just do what I did last time with Wc3:WoW and just release what I have publicly in hopes that a coder or another team of modders does decide to finish the rest of the project.
TL;DR: Is there a tool to expand map size limitations further than 256x256? If not, which game mode would be more doable or more fun? (most likely versus or campaign; co-op would be pointless and boring without a larger map than allowed)