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Wtf??????

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Level 12
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Nov 24, 2007
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You must add paths to them so they know how to find each other.

This one for the Normal icon: - ReplaceableTextures\CommandButtons\

This one for the Disabled icon: - ReplaceableTextures\CommandButtonsDisabled\

After adding it should look like this: ReplaceableTextures\CommandButtons\BTNsword.blp and ReplaceableTextures\CommandButtonsDisabled\DISBTNsword.blp
 
Level 8
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Jul 14, 2010
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I do this:
193808-albums3934-picture36803.jpg


And add "ReplaceableTextures\CommandButtons\BTNLightningBolt.blp" on an abilities' "Art - Icon - Normal". But the icon is still green whenever the game menu is up, or the ability is disabled... :(
 
Of course it appears green. You have to look for the DISBTN of the icon and set it's path to:

ReplaceableTextures\CommandButtonsDisabled\DISBTNLightningBolt.blp

Or if you want the icon to show the DISPAS of the icon when it's paused or on cooldown, import the DISPAS version of the icon and rename it to this:

ReplaceableTextures\CommandButtonsDisabled\DISBTNLightningBolt.blp

So the game will think that the DISPAS version of the icon will be the DISBTN of the BTN of the icon.

So basically:

BTN (Normal) -> (Pause the game) -> (Icon will show the DISPAS version) DISBTN

So it's like you set the DISBTN of the icon to be the DISPAS.
 
OMG, can't believe i didn't see that :p I just started with WC3 Editor, and its so MUCH to keep in mind :D

Well, all my icons work properly now. Thanks alot!

but use the real disbtn or dispasbtn not the pasbtn, why? because the war3 Disbtns have a blackmask while the pasbtn only has no borders but no blackmask...
 
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