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[Import] Malfunctioning Custom Icons

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Level 5
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Dec 6, 2009
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I'm trying to use a set of custom colored icons for the map I'm making (for aesthetic purposes), and they work fine up until any menu screen is brought up (Menu, Quest, Allies, etc.) where they turn green or revert back to their original format instead of the disabled versions of the icons I want. HELPP!? :vw_wtf:
 

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Level 26
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The disabled buttion variants are extra graphics, they do not get an automatic filter superimposed. However, the path of them is derived from the defined normal button icon.

By default, that is ReplaceableTextures\CommandButtonsDisabled\DIS + yourButtonName

If your icon is on ReplaceableTextures\CommandButtons\BTNMyButton.blp
the disabled one should be on ReplaceableTextures\CommandButtonsDisabled\DISBTNMyButton.blp

If you have done that, your paths are either wrong or the specific file corrupted.
 
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