Ok, I have searched the forum without success, tried on the chat an asked some persons and no1 seems to have the answer to the following question... (but I feel the anwser is so simple...)
The case is the following: I got a unit that has 2 abilities based on the same base one (channel).
How I make the right trigger start off when a unit uses an ability? I noticed that the spell works perfectly until the hero learns the other one (and vice-versa)
I thought that maybe changing the order string in object editor would do the trick, but no...
They are both made from the channel spell and one does like a fire wall and an other makes a dummy that casts shokwave and flame strike behind the missle... Not rly complicated, but has a nice visual effect ^^
Ty for help...
The case is the following: I got a unit that has 2 abilities based on the same base one (channel).
How I make the right trigger start off when a unit uses an ability? I noticed that the spell works perfectly until the hero learns the other one (and vice-versa)
I thought that maybe changing the order string in object editor would do the trick, but no...
They are both made from the channel spell and one does like a fire wall and an other makes a dummy that casts shokwave and flame strike behind the missle... Not rly complicated, but has a nice visual effect ^^
Ty for help...