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Wrath [5.0]

Submitted by Vengeancekael
This bundle is marked as approved. It works and satisfies the submission rules.
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Hero reworks:
Angel, Templar and Raven have all been completely revamped, with a set of new spells at their disposal.
New spells:
Almost every hero has received a new spell.
New reward:
Defeating the Shadow Dragons will give the defenders access to Gnome/Goblin turrets.
Polishing:
Spell tooltips have received a cleaner look, the quest log has been revamped, etc.
Bug fixes:
Several existing spells, as well as general pathing and AI bug have been fixed.
And much more:
The full changelog is available below.
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Credits List (79)
dansadisco
Elenai
Kitabatake
Happytauren
Dan van Ohllus
olofmoleman
WILL THE ALMIGHTY
Tranquil
67chrome
Dionesiist
shamanyouranus
JetJangInferno
Thrikodius
Demongrip
ap0calypse
Paladon
MortAr-
Amigurumi
General Frank
-BerZeKeR-
Bluebay
Kuegukecku
Kallimachos
InfinityNexus
Mr.Goblin
Kelthuzad
lelyanra
Tranquil
CRAZYRUSSIAN
Cloudwolf
Coinblin
D4RK_G4ND4LF
Daelin
Kimberly
IamtheRper
dizzt
kola
Falzelo
TurieL
T.J.
Hueter
X-OMG-X
-=Emergenzy=-
donut3.5
sPy
Champara Bros
Radagast
Googlieeyes
Retrosexual
INSEKT
Kelthuzad
Big Dub
Direfury
Eagle XI
mckill2009
eubz
D.ee
Pvt.Toma
Mike
Palaslayer
doomhammer99
L_Lawliet
-Grendel
PeeKay
Chaosy
icewolf055
WyrmSlayer
Rheiko
Ardenian
Marcos DAB
Wisdom
Meatmuffin
nanotech
Golden-Drake
jakeZinc
Vexorian
Jad
bigapple90
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[5.0] introduces new features, as well as several hero revamps.
Heroes
'Angel':
His 4 spells have been replaced with a new set of custom spells, showcased in the video above.
'Templar':
His 4 spells have been replaced with a new set of custom spells, showcased in the video above.
'Wizard':
She has received a new custom spell 'Iceburst'.
'Monk':
He has received a new ultimate spell 'Holy Shockwave'.
'Ranger':
She has received a new custom spell 'Fire Darts'.
'Spark':
He has a new custom spell 'Spirit of Fire'.
'Shatterer':
He has a new ultimate spell 'Boulder Roll'.
'Raven':
It has a new custom spell 'Guardian' & a new ultimate spell 'Binding Poison'.
Features
'Shadow Dragons':
They have received a new skill and have been buffed.
'Turrets':
Defeating the Dragons now grants the Castle access to either Gnome or Goblin turrets.
Other
A skull now indicates the spawn areas of the enemy.
Several heroes have received a new model, icon and name.
Every hero now has an actual name, besides their title.
The Quest Log has been cleaned up.
A quest is now created whenever an event starts.
Friendly attacks are now allowed.
The Damage Detection system has been removed.
Several memory leaks have been removed.
The intro has been shortened.
The map has been renamed from 'Wrath of Kael' to 'Wrath'.
The map's file size has been slightly reduced.
Castle defenders, as well as enemy units have all been buffed.
The number of defenders and attackers has been reduced.
A new death message has been added.
Spell tooltips have been revamped with a cleaner look.
Missing unit portraits have finally been fixed.
Hero attributes have been changed.
The mana regeneration rate of every hero has been increased.
Castle Mages & Priests now grant a mana regeneration aura.
An unused area at the bottom of the map has been removed.
The hero selector has a new model and is now automatically selected.
Several unit shadow images have been adjusted.
The gates now have 7500HP. (before 15.000)
Game messages have been recolored and rendered easier on the eyes.
Hero 'Phoenix' has been renamed to 'Spark' and is no longer a flying unit.
The Queen's max. HP is now also shown in the multiboard.
The Queen has a new model.
Hero 'Giant' has received a new model and icon.
Hero 'Giant' has been renamed to 'Shatterer'.
Hero 'Owl' has received a new model and icon.
Hero 'Owl' has been renamed to 'Raven'.
The revival time of heroes has been drastically reduced.
New items have been added:
Tome of Agility (+5) & Tome of Intelligence (+5) & Tome of Strength (+5)
A hero selection message has been added.
Flag Stands have been buffed.
The ending boss has been altered.
Fixed the pathing of the Shadow Dragons.
A new indicator has been added over a merchant's head.
New stronger guards in the throne room.
New loading screen.
New preview image.

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Final comment:

Polishing this 6 year-old map of mine took a while, so I would really appreciate some feedback.
I plan on releasing more updates, with the main goal of remaking the spawn system which is the main feature slowing down the game.

Have fun!


Old Changelog l Not protected
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Keywords:
wrath, kael, queen, castle, defense, survival, kael, vengeancekael, wrath of kael, boss
Contents

Wrath [5.0] (Map)

Reviews
Moderator
21:46, 10th Aug 2010 ap0calypse: Approved
  1. 21:46, 10th Aug 2010
    ap0calypse: Approved
     
  2. Vengeancekael

    Vengeancekael

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    2 major bugs have been found, 1.1 in bound.
    Edit: 1.1 released, new video coming soon
    Video uploaded, processing...
    Done
    http://www.youtube.com/watch?v=MQNb3w4TkJo
     
    Last edited: Jun 19, 2010
  3. jupi9999

    jupi9999

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    will try it
     
  4. Vengeancekael

    Vengeancekael

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    mkay.
    Edit: 1.2 released
    Edit: 1.3 released
     
    Last edited: Jun 20, 2010
  5. Junpei

    Junpei

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    Nice Map :mwahaha:
     
  6. Vengeancekael

    Vengeancekael

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    Did ya play it?
     
  7. Kl3sk

    Kl3sk

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    I don't want to seem ignorant, but judging by the -preview- YouTube video, this is just another basic hero / castle defense map that we've all seen before. However, I'm not that ignorant as to say it's not approval-worthy.
    I can see you took your time making it, nice skins / models , even though the spells are the most blandest you could ever find in a W3 map.
    Again : I haven't played the map, but my opinion as an average member that sees your screen-shots and YouTube video = not that impressive.

    - Rating : N/A

    - Voting for : N/A
     
  8. Vengeancekael

    Vengeancekael

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    Aha, how about you try it then.
    Edit : 1.5 released.
    Edit : 1.6 released, major update.
    1.7 to feature lots of cool stuff.
     
    Last edited: Jun 23, 2010
  9. kidsoulex

    kidsoulex

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    gonna try it tomorrow too lazy today
     
  10. -Kobas-

    -Kobas-

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    I just don't like to test and review friends maps :aht:

    But pls dude fix TERRAIN :D
    No honestly what is with camera bounds on right side of map, grrr, also dalaran tree wall is fail, pure fail...

    EDIT:

    OMG dude wtf is this:
    • Prevent Queen from going far
      • Events
        • Unit - A unit enters RГ©gion 029 <gen>
        • Unit - A unit enters RГ©gion 028 <gen>
      • Conditions
        • (Triggering unit) Equal to Queen Senerin 0013 <gen>
      • Actions
        • Unit - Move Queen Senerin 0013 <gen> instantly to (Center of RГ©gion 006 <gen>)
    Grrrrrrrrr :at:
     
  11. Cweener

    Cweener

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    Review Time #21

    Review # 21
    CWeener's Review {Protected maps} V3.04 Review # 21


    Reviewing the map "Wrath of Kael 1.6"

    Rating System (in weener points:)

    Rating System (in weener points:)

    1-10 Originality
    1-10 Replayability (discounted for most cinematics*)
    1-10 Triggering (discounted for protected maps*)
    1-10 Terraining
    1-10 Object Managing (custom items and destructibles etc...)
    1-10 Spells (if applies**)
    1-10 Description (On THW and In-game (Loading Screen and information))
    1-15 Engaging a.k.a. fun to play
    1-15 Misc (size, system implementation, laginess etc...)
    -100 or +100 for abiding by THW rules.
    * = when one is discounted then other sections maximums are raised, and those sections are judged harder (if your map applies then it will show you what i raised later)
    ** = some maps dont really need spells so this section is discounted and given an automatic 10.


    Rating System Scores
    Rating System Scores

    Less than 100 = FF- (Reported, You clearly didnt abide by all of the posting rules, and i have reported you for (not) doing so.)
    100-150 Points = F- (Rancid and Needs major work. Vote for Rejection and no +rep.)
    151-160 Points = F (Bad and Needs work. vote for Rejection and no +rep.)
    161-170 Points = D (Below Average and Needs much updating. has potential. vote for rejection and no +rep.)
    171-180 Points = C (Okay but Needs updates. has potential. vote for rejection* and no +rep.)
    181-190 Points = B (Good but still not reaching full potential vote for approval but no +rep)
    191-199 Points = A (Great and probably has reached full potential**. good job. vote for approval and +rep.)
    200 Points = A+ (Amazing, you did everything right and went all out, approval and +rep)

    * = depending on the map really, and what categories it scored low in
    ** = not always but most cases.


    Wrath of Kael 1.6
    Wrath of Kael 1.6

    Triggering scores not available, so other maximums were raised(see rating system*)

    1-11 Originality *9* while this map has unique aspects, it's main concept has been done on occasion.
    1-11 Replayability *9* It's fairly fun, and decently balanced leaving a lot of room for playability
    1-11 Terraining *7* Needs more doodads in the battlefield.
    1-11 Object Managing *6* While the item tooltips were adequate, I was very annoyed at the ability tool tips. Especially when learning an ability. I had no idea how much damage I was going to be able to do or with what range.
    1-11 Spells *10* Bugfree and a lot were original
    1-11 Description *12?* Epic
    1-17 Engaging *17* It was fairly engaging, with lots of random events thrown in.
    1-17 Misc *17* Everything here was perfect.
    -100 or 100 Rules *100* :grin:
    0-200 All-in-all *187* B+ (Good but still not reaching full potential vote for approval and +rep was given)

    Author's Note,

    This map was great, I liked the concept and execution. I did however note bugs, as well as a few dislikes. These are fairly common dislikes in my opinion, you could easily get an A for this map.
    Bugs I found
    Bugs:
    Amulet of glory has annoying "1" in icon
    I can control a shop ? and tell it to build me a lumber mill. ??
    The shop is female villager model, yet has male voice.



    Recommendations
    Recommendations:
    Add more height variation in battlefield.
    Add more doodads in battlefield.
    Fix the bugs.


    Likes&Dislikes


    [Liked]

    Well, there is simply too much to say about what I like.


    [Didn't like]
    Tooltips for abilities were inadequate.
    Terrain in battlefield was ehh...


    ~~~~~~~~~~~~
    If any map I've reviewed has been updated, feel free the ask me to re-review it. or if I haven't reviewed YOUR map, feel free to ask me. :)
     
  12. Vengeancekael

    Vengeancekael

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    Lol, that's a very old trigger, i need to remake them :p
    Cweener, thank you for the review.
    Edit: Updated
    Edit: Updated
    Edit: Videos from 1.7 to come in a few.
    New Hero "Faerie"
    http://www.youtube.com/watch?v=L-PQdENeJKc&feature=channel
    Edit: 1.7 released, 2 new videos.
     
    Last edited: Jul 3, 2010
  13. SilentDoom

    SilentDoom

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    Wow amazing map dude. 4/5
     
  14. Vengeancekael

    Vengeancekael

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    Thank you ...
     
  15. Yebreh

    Yebreh

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    Pardon if its been said.

    I'm testing as we speak, and all it seems you've done is taken your other defense map, reskinned the enemy (Which are still hillariously named Undead), changed the boss name, and repackaged it as a new map.
     
  16. Vengeancekael

    Vengeancekael

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    Oh so you don't see anything new than just the different race? Oh and they serve the Undead <.< You may not have noticed that when playing the first part of my castle defense map.
    Edit: Updated
     
    Last edited: Jul 3, 2010
  17. deepstrasz

    deepstrasz

    Map Reviewer

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    This map is interesting. You should fix the spell descriptions to look more readable. You should make the battlefield more realistic. Enemy units attack as if they came to their deaths. They should come more organized say in battalions. The gate should only be destroyed by siege type units not by any infantry or archer (imagine how long it would take in real life to do something like that). Place the vendors farther than the hero choosing region.

    I like the idea it's kind of like a battle in the game Rome Total War.

    Cheers :thumbs_up:!
     
  18. Vengeancekael

    Vengeancekael

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    Hmmm I like your ideas and I will be considering them :)
    That's what I call nice feedback.
     
  19. woodgie

    woodgie

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    I played your other castle defense maps and they were quite good. I'm just posting to mention that at the very end of your map description you wrote "Defense of Argur" twice. Anyway, I'll possibly try this with a few friends later if they're in the mood for castle defense.