WoW Wars
I posted some info about this map in the Idea Factory,but considering that i have changed almost all parts of the map gameplay in the meantime,and that this is more of a project in developement than an idea at the moment,i decided to move it here.
Class Gameplay
Gameplay is unique for each class.
Classes:
-Warrior
Good for tanking and dealing decent damage.
Instead of mana,Rage fuels the Warrior's abilities.While the Warrior is fighting,his Rage will increase,but when not,in combat,rage will slowly go away.Max amount of Rage is 100.
-Rogue
Excellent damage dealer,but very fragile.Relies on stealth to kill his opponents.Rogue gameplay is based on ambushing enemies and stacking Combo Points,then releasing powerfull attacks that consume those points.
Rogues use Energy to release their attacks.Maximal Energy amount is 100,although some items can slightly increase the base value of Energy.
-Mage
The most powerfull spellcaster on the map,but also very fragile.While the Rogue has his armor to absorb the damage,the Mage should focus on disabling or slowing his oponents,then releasing high-damage bolts of magic from a safe distance.
-Warlock
Decent damage dealer,a bit more endurable then the Mage.Warlock gameplay is based on distracting enemies with pets,then releasing powerfull AoE or DoT spells when the opportunity arives.
-Paladin
The best tank after the Warrior,and the best supportive class after the Priest,but probably the worst damage dealer.Very hard to get rid of.A good Pally on your enemy's side could cause you a lot of trouble.
-Shaman
Also a good supportive unit,a good damage dealer,but not good at taking damage.Valuable for his ability to summon totems.
-Priest
Very bad in combat,but is the best supportive class.
The biggest bonus when having a priest on your side is his ability to ressurect.Best for 3v3,4v4,or 5v5 games.
-Hunter
Terrible if not properly used,but very hard to beat if used correctly.Relies on surprising enemies with traps and slowing them down while shooting them from a long range.The Hunters physical frailty is compensated by the power of his pet.
-Druid
Base melee spellcaster.While relying on agility,has an arsenal of decent spells to both support and damage,stall,or force in place.
-Death Knight
Not sure if this class will be added soon,since im trying to make map spells as similiar to wow spells as possible and the DK spells wont be known anytime soon BUT if you have any cool Death Knight spell ideas please post them.
Map Gameplay
The terrain is regrettably,very similiar to DoTA,the lanes are practically identically placed,and theres even that god damn river in the middle.
Im a good terrainer,but i lack creativity and patience for big project terrains,so if theres terrainer that could spice up the map a bit,i would be thankful for his help.
I havent yet decided what modes to add,more on this later.
At the beggining you can choose whether you want the creeps to spawn or not.If you choose not to,gold gained from hero kills will increase,and this will change the whole gameplay of the map to pure PvP.
There 18 towers scattered across the lanes,3 per each faction on a lane.Each tower has a faction guard.If the guard dies,the tower becomes attackable.If the tower is attacked,it will be captured,and a guard belonging to the attacking units faction will spawn there.You can capture a tower only once,after that they can be destroyed.(i havent changed this.)
When an enemy hero dies,the killing unit will receive honor points,that can be used to buy special honor items.
The goal is to get past the towers,capture the enemy flag,and bring it to your base.When the flag is captured,the enemy team will be notified of it,and will be able to see the carrier through the fog of war.The flag will drop upon death.
There are 3 bosses on the map,only one is finished atm,The Headless Horseman.
Each boss will drop unique items,most of them will be charged or one-use only.
Item Gameplay
Weapons or armor can be purchased from vendors.
Vendors will sell items that WoW players might have seen before for example:
Vendor 0:Class items(Mage only,Rogue only etc.)
Vendor 1:Molten Core items
Vendor 2:Black Wing Lair and Onyxias Lair items
Vendor 3:Naxxramas items
Vendor 4:Karazhan items etc.
Potions and various items that dont get into the weapons or armor cathegory will be available from bosses,special vendors and Honor Shops.
Im going to mix this all up with some recipes,mounts etc.
Ill edit this post from time to time to let you in on anything new.
Map is on a good way to be finished soon,and as soon as i finish some items ill post the beta version.
Edit:Updated.
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