In the WOW mpq which are the map files? I've found what I believe are the maps:
.wlw - less than 100kb, 4cc is *QIL.
.wlq - less than 100kb, 4cc is 2QIL.
Both contain binary, some 32-bit entries. Some repetitive structure with minor changes - possibly land contour data? File size is about right for that. But why two files? Height field + textures?
.adt - tend to be around 1MB, 4cc is REVM.
Contains references to mdx model files. Lots of data, possibly too much for land contours? Perhaps this is detail, such as doodads (trees) and units in the map. Some adt files in the mpq are essentially empty, perhaps reflecting the absence of interactive detail in empty ocean space, or undeveloped areas?
Is it known how to extract the terrain height data and texture detail from these files? What about doodad placement?
Thanks for any info
Jasmine
.wlw - less than 100kb, 4cc is *QIL.
.wlq - less than 100kb, 4cc is 2QIL.
Both contain binary, some 32-bit entries. Some repetitive structure with minor changes - possibly land contour data? File size is about right for that. But why two files? Height field + textures?
.adt - tend to be around 1MB, 4cc is REVM.
Contains references to mdx model files. Lots of data, possibly too much for land contours? Perhaps this is detail, such as doodads (trees) and units in the map. Some adt files in the mpq are essentially empty, perhaps reflecting the absence of interactive detail in empty ocean space, or undeveloped areas?
Is it known how to extract the terrain height data and texture detail from these files? What about doodad placement?
Thanks for any info
Jasmine