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WoW: Battle of Azeroth [0.7]

Submitted by andreariona
This bundle is marked as approved. It works and satisfies the submission rules.
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World of Warcraft: Battle of Azeroth is another World of Warcraft total conversion project of mine, it is an experimental mix between ORPG + Hero Arena with class change feature. Play as Human Alliance or Orcish Horde. Join the fiercing fight between the iconic two faction from World of Warcraft!
A project dedicated to those who want to kick Garrosh in the butt.

Your goal is to defeat 3 faction leaders of opposing side in order to win the game.

Check out my other World of Warcraft total-conversion project: Heroes Return, The Battleground and Clash of Legends



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You start the game as either basic melee or spell caster class that available: Warrior and Scholar for Human Alliance or Barbarian and Magi for Orcish Horde, and can change further into Advance Class when you reach level 15. Here is the current class change line and model preview. Classes concepts might be change as the update progressing by.

Class Change Tree
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WIP Model Looks
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[​IMG] Total Conversion Materials from WoW
All materials has re-created, poly reduced, geomerged and edited by myself for the project usage purpose and finest size.

[​IMG] A Fantasy-Themed, Detailed Terrain
Featuring Stormwind and Orgrimmar as 2 great faction stronghold - With Elwynn Forest and Durotar as both faction respective leveling zone.

[​IMG] Limited and Upgradeable Items
Like in RPG element, Player can only carry 1 type of equipment, all items are upgradeable up to level 5 by Ore which you can bought on blacksmith! Backpack feature is also available on the map incase you're out of inventory.

[​IMG] Changeable Class
Be a heavy damage dealer like Orc Berserker, or a caster with cursing magic like Orc Warlock! Total of 16 (8 for Alliance and 8 for Horde) Advance Class variety of specializations which you can access when you reach level 15.

[​IMG] Custom Attachments
A fancy weapon and shield attachments from WoW itself to enchant your looks - with lowpoly revised for smaller size.

[​IMG] Interactive NPC
Communicate with NPC for blab, game info and some trivia about some iconic names from Human Alliance and Orcish Horde faction. Some notable names from both faction are coming as cameos as well. Some NPCs are also providing quests to helping you level up faster.

[​IMG] And More!



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The terrain featuring Stormwind City with Elwynn Forest as leveling sector for Alliance, and Orgrimmar (made Orgrimmar City Concept into "machinery looks" sort-of for certain reasons) with Durotar as leveling sector for Orcish Horde. Here are some first impression in-game screenshots. Terrain layout concepts might be change as the update progressing by.

First Impression: Human Alliance Ingame
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First Impression: Orcish Horde Ingame
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Credits
Blizzard Entertainment (original World of Warcraft meshes, textures, icons and artworks), Ddahe, LongbowMan (WoW Models), Judash and JetFangInferno (SFXs), Paladon (Knockback System), CRAZYRUSSIAN (Command Interface Icons), JesusHipster (CastingBar Model), AnimE (Dropped Items base model mesh), Kitabake (Armor Item attachment model mesh)

Most of the materials I'm using are: re-created, edited, geomerged, poly reduced and Re-UVs by myself for this project purpose usage in order for the finest size and able to be played multiplayer as a WoW total conversion project.

Special Thanks: Blizzard Entertainment Various Artist

Changelog
Changelog List
Version 0.7 [Massive Update | 23th, July 2014]
- Fixed typos on tooltips and floating text
- Fixed Dranosh Saurfang second Horde Emblem II drop rate
- Fixed Horde Level 20+ Quest which previously can be taken by Both Faction
- Fixed Alliance Level 20+ Quest which previously can be taken by Both Faction
- Fixed 120 Gold drop which only receive 60 Gold
- Elixir price raised from 150 into 200
- Orgrimmar Item Vedor relocated
- Varian and Garrosh starting invulnerability refixed
- Killing enemy Player now will receive 150 base gold
- Creeps, Human Alliance NPC and Orcish Horde NPC kill message fixed
- Runes AoE reduced from 800 to 400
- Health Rune health restore effect reduced from 500 to 300
- Mana Rune mana restore effect reduced from 300 to 200
- Horde Emblem I and Horde Emblem II now cannot be sold to merchant
- Weapon Model - Gorehowl texture revised
- Revive time increased from 10 to 20 seconds
- Human Scholar and Human Wizard Class Base Attack Speed cooldown reduced by 0.20
- Human Priest Class Base Attack Speed cooldown reduced by 0.50
- Orc Magi and Orc Warlock Class Base Attack Speed cooldown reduced by 0.20
- Orc Shaman Class Base Attack Speed cooldown reduced by 0.50
- All Caster Class movement speed rate increased by 20 points
- All Caster Class base armor rate reduced by 2 points
- Human Paladin base armor rate increased by 2 points
- Human Warrior and Orc Barbarian base damage increased by 2
- Human Priest starting attributes revised
- Human Paladin starting attributes revised
- Orc Shaman starting attributes revised
- Orc Death Knight starting attributes revised
- Human Scholar: Arcane Missile base damage increased from 84 to 112
- Human Scholar: Magic Barrier duration reduced from 40 to 30
- Human Scholar: Magic Barrier cooldown reduced from 30 to 20
- Human Scholar: Magic Barrier damage absorb base damage reduced from 104 to 62
- Human Frost Mage: Frost Bolt base damage increased from 90 to 122
- Human Frost Mage: Blizzard base damage increased from 311 to 396
- Human Fire Mage: Fire Blast base damage increased from 99 to 132
- Human Fire Mage: Molten Armor base damage increased from 11 to 14
- Human Fire Mage: Inferno Blast base damage increased from 408 to 497
- Human Holy Priest: Penance base damage increased from 42 to 73
- Human Holy Priest: Circle of Healing heal scale per-level reduced from 64 to 44
- Human Holy Priest: Echo of Light AoE range increased from 500 to 1000
- Human Holy Priest: Echo of Light bounce target fixed
- Human Discipline Priest: Smite base damage increased from 51 to 83
- Human Discipline Priest: Angelic Blessing armor scale per-level reduced from 10 to 5
- Human Protection Paladin: Crusader Strike movement break reduced from 10 seconds to 8
- Human Protection Paladin: Grand Crusader armor bonus reduced from 26 to 20seconds
- Human Shadow Dark Knight: Possesion base duration increased from 2 to 3
- Human Shadow Dark Knight: Dreadful Presence base damage reduction increased from 2% to 4%
- Orc Magi: Lightning Bolt base damage increased from 87 to 113
- Orc Magi: Lightning Shield base damage increased from 10 to 13
- Orc Affliction Warlock: Soulburn base damage increased from 36 to 47
- Orc Affliction Warlock: Terror damage reduction base increased from 6% to 8%
- Orc Affliction Warlock: Havoc damage base increased from 381 to 469
- Orc Destruction Warlock: Soul Fire base damage increased from 99 to 136
- Orc Destruction Warlock: Harvest Life scale per-level reduced from 8 to 6
- Orc Destruction Warlock: Rain of Fire base damage increased from 319 to 405
- Orc Restoration Shaman: Earth Shock base damage increased from 52 to 74
- Orc Restoration Shaman: Earth Shock cooldown increased from 3 to 4
- Orc Restoration Shaman: Chain Heal heal scale per-level reduced from 80 to 50
- Orc Elemental Shaman: Chain Lightning base damage increased from 53 to 84
- Orc Elemental Shaman: Elemental Fury base damage increased from 403 to 495
- Orc Barbarian: Crazed Berserker base damage boost increased from 2 to 3
- Orc Frost Death Knight: Unholy Presence base movement reduction increased from 4% to 5%​


Version 0.6 [21th, July 2014]
- New Honor Vendor items: Pulsing Spellshield and Ward of Incantations
- Stormwind terrain revised
- Minimap revised
- Some new icons
- Some abilities visual revised
- Fixed some typo on tooltips
- Increase Varian and Garrosh Health Regeneration rate by 40
- Increase Tirion and Dranosh Health Regeneration rate by 20
- Model mesh update (with lowpoly mesh revised):
- Added Cloak for Human Paladin, Human Dark Knight and Orc Death Knight
- Added Lowpoly Revised Shoulder for Human Wizard and Human Priest
- Added Lowpoly Revised Shoulder for Orc Shaman and Orc Warlock
- Added Lowpoly Revised Shoulder for Human Scholar and Orc Magi based from Talon of Phoenix mesh​

Version 0.5a [2nd, June 2014]
- Fixed Horde victory condition
- Fixed some name typos
- Added full credits list in-game
- Changed Paladin's Holy Shock from ranged to melee
- Changed Icons: Paladin's Holy Shock, Shalamayne and Visage of the Destroyer
- New Purple Upgradeable Armor in Honor Point Vendor: Robe of Dying Light and Meteor Plate​

Version 0.5 [24th, May 2014]
Released!



Keywords:
WoW, World of Warcraft, Cataclysm, Orc, Human, Alliance, Horde, Hero Arena, RPG, ORPG, Garrosh Hellscream, Varian Wrynn, Stormwind, Orgrimmar
Contents

WoW: Battle of Azeroth [0.7] (Map)

Reviews
Moderator
10:03, 20th Jul 2014 Orcnet: "] For those who can't reach out the most epic role playing game known as 'World of Warcraft', I can say this is one of those modded games that can give you a small background and visuals of the said RPG. The...
  1. TheGreatJoshua

    TheGreatJoshua

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    Bugs and things to fix :)

    Hello! Here are some of the things you need to fix! :)

    -The Durotar Warper named "Drek'Thar" is named "Drak'Thul" if you click him.

    -Grammar

    -Make the game a little bit harder :)

    -Perhaps add some AI so that lonely players won't be too lonely :)


    ========== OVERALL ==========
    I'ts a very nice map, I highly recommend people to play this! For me, I'll give it a 9/10 score. It just need a few polishing to do. I wish moderators will approve this very soon. :) Nice work Andreariona!


    OFF TOPIC
    :goblin_boom::goblin_sleep::goblin_boom:

    Are the secret characters Varian and Garrosh available? :3

    I finished the game without cheats! My character is a level 60 Paladin equipped with Shalamayne!
    :goblin_good_job::goblin_good_job::goblin_good_job::goblin_good_job::goblin_good_job:
     
  2. andreariona

    andreariona

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    hello, thanks for the compliments. I was got a random idea about an arena with class change feature like in ORPG so.. since lately I've got a big interest in WoW total conversion, I made this one instead.
     
  3. andreariona

    andreariona

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    hello, thanks for checking it out and the suggestions. I don't think that I would include AI on this since I'm not an AI maker expert, as well as since it'll be better if battle against a player than a dummy AI.

    Also Garrosh and Varian aren't available yet, that's why it's written "Coming Soon" in there. :)
     
  4. TheGreatJoshua

    TheGreatJoshua

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    Things To fix Part II

    Hello AndreaRiona! Here are some of the latest errors or things to fix I found lately:

    -The warper Drak'Thul's name is spelled as "Drek'Thul".

    -Footmen from Durotar attack Alliance players while Grunts from Elwynn forest attack Horde players

    -When a Horde player defeats Varian Wrynn, the player loses.

    That's all I can find AndreaRiona. Maybe there's more. I'll double my search for errors or something wrong. Thanks by the way!
    :ogre_haosis::ogre_haosis::ogre_haosis::ogre_haosis::ogre_haosis:
     
  5. jxtranghero

    jxtranghero

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    No comment just wow!
     
  6. andreariona

    andreariona

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    whoops. thank you for reporting it, fixed victory condition for horde player.
    as for Footman and Grunt creeps, they are set to Neutral Hostile so they attack all players. ^^
     
  7. TheGreatJoshua

    TheGreatJoshua

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    Thumbs up!

    1.Anytime AndreaRiona! :)

    2.Well, that's okay. :goblin_good_job::ogre_haosis::goblin_good_job:
     
  8. BandolXD

    BandolXD

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    Review

    Review


    [​IMG]

    WoW: Battle of Azeroth


    + [ Good ]
    + Models, those models impress me so much. (I think I want to marry one of them.)
    + Low File Size, this was an epic thing. With those epic models you able to make a 4MB Size of map.
    + Minimap, minimap was so epic. It makes me impress so much.
    + Terrain, the map has beautiful Terrain Landscape everywhere !
    + Gameplay, it has a sense of WoW'ish gameplay.


    - [ Bad ]

    Bad
    [​IMG]


    Suggestions -
    -

    Rating



    5/5


    +Rep


    [​IMG]

     
    Last edited: Jun 2, 2014
  9. andreariona

    andreariona

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    thanks for the review and vote. :)
     
  10. BandolXD

    BandolXD

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    Welcome :3 ! Did you made those models alone ?
     
  11. andreariona

    andreariona

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    They are Blizzard's World of Warcraft meshes and textures. I only geomerge and edit. :)
     
  12. Ragnoras

    Ragnoras

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    only 8 classes!?!/!?!?!/ come on !!!!!! :goblin_jawdrop::goblin_jawdrop:

    add some more!
    i can even think of a 100 names!
    such as.... Hunter
    Guardian...
    Harbringer..
    or even..... Necromancer...
    Be creative....(pls im sorry if you think this is rude....)
     
  13. andreariona

    andreariona

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    4 from Human Alliance and 4 from Orcish Horde made it 8. And there is 2 specialization for each classes made it 16 variations total. And beside I wouldn't add alot of classes since it's not like ppl would try each one of it.
     
  14. JCarrill0

    JCarrill0

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    He is sticking to the WoW classes. and did a great job.

    Barbarian was chosen since warrior was taken, Wizard was chose because Magi was taken.

    Be considerate.
     
  15. BandolXD

    BandolXD

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    We Orcs Got Swag :ogre_icwydt:.
     
  16. Aztec2012

    Aztec2012

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    Add Scourge and Dark Elfes factions please.
     
  17. Hell_Master

    Hell_Master

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    Interesting, another map from andrea. I'll try to check this map out in the weekends (lucky if earlier) and give a review.
     
  18. JCarrill0

    JCarrill0

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    Night elves?

    This map is strictly human and orcs. No any other race if I read correctly above.
     
  19. andreariona

    andreariona

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    Certainly, there wouldn't be any other faction than Human Alliance and Orcish Horde in the map as it is meant to be.

    @hell_master thanks, been waiting for a review.
     
  20. Jevan Grimtotem

    Jevan Grimtotem

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    This is a dream come true!!!!!, I've always dreamed to play World of Warcraft!!!