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Would like someone to look at this map for me

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Level 4
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Jul 11, 2007
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If someone has a bit of time, I'd greatly appreciate a look at this map. It shows an issue with which I'm having trouble regarding triggered movement of Neutral Hostile units.

What is supposed to happen in the map is that the four ships circle the island in a circle. You should be able to see what I was trying to do (and it isn't written as cleanly as might be possible). It only works, however, if I change the ownership of the ships to a player instead of Neutral Hostile or Neutral Passive. There is something about the Neutral Players that I don't understand that screws up the movement.

You'll see what I mean if you test the map.

Note: The regions used for movement are 1oclock through 12oclock - around the island like a clock.
 

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  • Circling Ships.w3x
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Level 8
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probably the neutral AI has default behavior for units that is overriding the orders you trigger, so you would have to modify or delete the AI used by the neutral player

you could get around this by forcing instantaneous movement and facing angle through a periodic trigger every 0.03 seconds using the "move unit and face angle" action.
 
Level 4
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Jul 11, 2007
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Thank you, watermelon. I was thinking it might be related to distance, but you were right; it had to do with return time.

Problem Solved
 
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