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[General] Making Neutral-Extra player use spells

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Level 4
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Feb 9, 2010
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48
Greetings chaps,

In the map I'm creating, I have a Neutral-Extra player that works the same as Neutral-Hostile player, but is allied to one of the 'Alive' Players. The problem I have, is that all units of Neutral-Extra player are reluctant to cast or use any spells at all. (Opposite to neutral-hostile that spams spell as mad) What I need to do is to make the Neutral-Extra player's units start using their spells (Just like Neutral-Hostile does), so something like giving them an AI?

Honestly saying I don't know anything 'bout AI and that stuff, so I'm clueless how to fix the problem. I was hoping you guys could help me out.

Thanks in advance
 
Level 11
Joined
May 16, 2016
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Honestly saying I don't know anything 'bout AI and that stuff, so I'm clueless how to fix the problem. I was hoping you guys could help me out.
In my current project I uses special AI system. I can give you a template I'm using.
Remember you have to write AI behavior by your own, I left some examples with Tranquility and Force Wave ability.
 

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  • AI_System for Neutral Passive.w3x
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Level 12
Joined
Jun 15, 2016
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You should note that there's a difference between natural hostile abilities and normal ones. For example, if you change an ogre magi's "bloodlust (natural hostile)" ability to a regular orc bloodlust, he will not cast it (even if you remove the tech tree dependency). I advise you base your abilities on natural hostile ones, so units will spam them away.
 
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