Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Sometime two years ago, a friend and I decided to create a map, on a free, quick idea right then and then. Not knowing, that after half a year of production, the map became something much more than what we had expected. After half a year of production during 2008, my partner decided to quit, and the map was left for me to go on with by myself, which I did, until the patch that caused most maps unable to work anymore. Only around early December 2010, I decided to work on the map again on a whim, and since then I've been fixing the reckless, stubborn errors that I left in the map. The name we gave this map was War of the Elements, which when simplified to the most simple subject, becomes 'a four way AoS'.
Map Icon
Game Intro
The Time has come...
Millions will fall...
Only one will survive...
The blistering, raging fury of fire scorches the living, the crushing tides, sweeping destruction through its watery wake, the shattering earth, pounding upon death's door, while the ripping winds, gales and storms tear the land to its roots.
The imbalance of nature, the eruption of the elements, the imbalance of the world has come. Waging war for dominion over the world, the elements fight, fighting to bathe in the glory of strength, victory, might. The war will not cease, until one proves victorious. Join your allies, defend your land, your people, lay waste to your enemies, let none stand in your way.
The War of the Elements has begun! Intro
Choose from either the believers of flame, the believers of tides, the believers of earth and the believers of the sky.
- War of the Elements is an eight player, AoS styled game.
- You select a hero out of your tavern. The heroes are based on which element you are on, e.g. the Water tavern has water heroes only, meaning fire cannot get a water hero unless through -random.
- There are four teams meaning 2 players each. You have to defend your base while assaulting other bases to win.
- You fight against enemy heroes to gain bounties worth around 260 gold, and gives you a better chance to attack their bases while their reviving.
-Three lanes to choose from, with only two players to defend. The middle lane links directly across to the other base, while intersecting with the other two elements.
-Creeping areas that can act as 'fourth and fifth' lanes, with the extremely important Elemental gods.
-Elemental gods that can be fought to gain advantage over other elements by increasing strength of creeps and weakening enemies found in Creeping Areas.
- Four Item stores and Three Recipe stores NEW!
There's been a dramatic change in terrain since the last few versions, including an extremely dramatic change; obstacles, cliffs etc. to increase opportunities of surprise and ganking. Some slight changes in terrain to enhance a more 'all-out war' feeling'.
Added a new system which when an elemental god is killed, your race's creeps are upgraded and the god whose element belongs to, is temporarily weakened.
A new minimap icon! Hurray!
STRATEGY REALLY MATTERS! Current Game Commands
-random - Randomly selects a hero out of all the taverns for the player.
-ar - Selects random heroes for every player from ANY tavern.
-dc - Double creep mode, causes creeps to spawn double the amount, have double attack, armor and hit points.
-am - Allied Mode, allows a 4v4 system by teaming up Air and Earth and Fire and Water.
What we're asking for
Right now all we really need is some feedback and suggestions. We can't really fix things, balance things without some feedback or suggestions, so all we ask of you is to comment away!
If you've got an idea for a hero, spell, item or even terrain change, it'd help us greatly!
We'd also really appreciate some beta testers, as it would help us alot with balancing.
Like above, the map progression. Right now we're not getting alot of ideas, and it would help us so much!
All we ask for is an idea that maybe you've wanted to see put into action, or a long-lost forgotten idea! Screenshots
Since version 1.23
[REVEAL]
[/SPOILER] Map Changelog
Here you can find the latest or oldest changes. Its missing alot because I usually forget to update.
WotE v1.0a - Released
Heroes
Added new hero, Oceanite (Check Current & Upcoming Heroes for info)
Heroes
Added new hero, Storm Chaser (Check Current & Upcoming Heroes for info)
Added new hero, Druid of the Talon (Check Current & Upcoming Heroes for info)
Added new hero, Sea Witch (Check Current & Upcoming Heroes for info)
Weakened Ember
Lowered stun on Crushing Depths
Increased cast range on Freeze
General
Added End-Game buildings
Added Goblin Merchant and Marketplace
Added Towers
Added Elemental Creeps
Added lane decorations
Items
Added Longsword
Added Giant's Axe
Added Rapier
Added Ancient Sandals +3
Added Robe of the Ancients +3
Added Hand of Atlas +3
Added Boots of the Storm +6
Added Possessed Cape +6
Added Belt of Might +6
Added Bracelet
Added Circlet of Nobility
Added Shrunken Head
Added Spellblade
Added Iron Crown
Added Medallion of Luck
Added Boots of Speed
Added Gloves of Haste
Added Lesser Clarity Potion
Added Healing Salve
Heroes
Added new hero, Searinox (Check Current & Upcoming Heroes for info)
Adding new hero, Atlas (Check Current & Upcoming Heroes for info)
Tidal Shield has been buffed
Storm Chaser's blink range reduced
Storm Chaser's blink cost increased
Druid of the Talon's Bolt weakened
Shapeshift weakened
Entangling Roots changed to Cyclone
Morph has been balanced
Tsunami has been empowered
General
Added new terrain
Added doodads & decorations
Added critters
Added Dalaran Library
Increasing Bounty for hero kills
Modifying bases slightly
Spawn buildings will now act as towers as well
Weakening spawning unit damage
Dramatic Terrain Changing
Fixed the bug where Green could not revive
Fixed the bug where some players could not pick
Fixed the bug where some heroes could not enter middle
Fixed the bug where Blaze would not function properly
Items
Added Infused Blade
Added Charm of Ogre Strength
Added Hexed Charm
Added Phoenix Egg
Added Shield of Gaia
Added Blade of Zephyr
Added Band of Eternal Life
Heroes
Added new hero, Bouldermancer (Check Current & Upcoming Heroes for info)
Added new hero, Thunder God (Check Current & Upcoming Heroes for info)
Added new hero, Shore Hunter (Check Current & Upcoming Heroes for info)
Added new hero, Doombringer (Check Current & Upcoming Heroes for info)
Reduced armor bonus on Freeze
Sacred Scale chance reduced
Reminiscence strengthened
Crushing Depths stun duration weakened
Tsunami balanced
Druid of the Talon can no longer fly over trees
Tidal Shield weakened
Hit points gained per strength point reduced
Attribute bonuses per level reduced
Armor gain reduced
Mana gain increased
General
Added Runes
Added Advanced Recipe Maker
Lane Problems
Endgame Building attack fixed
Endgame Building attack increased
Endgame Building attack speed increased
Fountain regeneration range increased
Shop purchasing ranged increased
Items
Added Faerie Hand
Added Idol of the Sky
Added Mage Masher
Added Pulveriser
Item costs reduced
Money income increased
Added Claws of Haste
Added Ring of Regeneration
Added Sobi Mask
Added Healite
Added Cleansite
Added Claritite
Added Dust of Appearance
Heroes
Added new hero, Blue Mage (Check Current & Upcoming Heroes for info)
Added new hero, Stormrider (Check Current & Upcoming Heroes for info)
Added new hero, Ancestral Wanderer (Check Current & Upcoming Heroes for info)
Adding new hero, Scarlet Keeper (Check Current & Upcoming Heroes for info)
Heroes
Added Lich (Check Current & Upcoming Heroes for more info)
Added Crypt Lord (Check Current & Upcoming Heroes for more info)
Added The Nameless Prophet (Check Current & Upcoming Heroes for more info)
Added Archer of Wind (Check Current & Upcoming Heroes for more info)
General
Added Creep Zone
Added Viper Totem
Added Searing Skull
Added Spawn of Leviathan
Added Sky-Fury Protector
Added Gaia
Added Leviathan
Added Phoenix
Added Zephyr
Items
Heroes
Added Astromancer (Check Current & Upcoming Heroes for more info)
Added Timeshaper (Check Current & Upcoming Heroes for more info)
Added Centaur Raider (Check Current & Upcoming Heroes for more info)
Added Rogue Mage (Check Current & Upcoming Heroes for more info)
Items
Added Harpoon
Added Gem of True Sight
Added Kelen's Dagger of Escape
Heroes
Fixed Spirit Bear
Changed Feral Heart
Added graphics to Feral Heart
Added graphics to Beastmastery
Added graphics to Gift of the Wild
Changed Misha
Empowered Misha
Empowered Feedback
Fixed Windy Arrow
Fixed Gust Enchantments
General
Fixed Circle of Power bugs
Lanes widened
Terrain changed dramatically
Empowered Zephyr
Empowered Gaia
Empowered Leviathan
Empowered Phoenix
Added abilities to Zephyr
Added abilities to Gaia
Added abilities to Leviathan
Added abilities to Phoenix
Balanced 1,000 Needles
Heroes
Every Hero has undergone a change, whether it be slight fixes to new abilities or even a dramatic new class change (check out Azure Tempest)
Heroes abilities have undergone dramatic changes with even newer and more custom abilities than previous ones.
General
A dramatic terrain change enforcing fog of war and other capabilities to encourage the idea and increase the opportunities for ganking.
A time system that counts time played.
Fixed multiboard bug that didn't show deaths
Removed global exp, exp range is now 1000
Removed ability to possess elemental gods
Added a new Elemental god system that increases creep's stats and weakens the god's elemental race temporarily
Added a new minimap icon
Removed loading screen due to large file size until further notice
Added new doodads to enforce 'war like feeling'
All tooltips have been double checked and fixed for slight problems
MUI implementation, all spells should now be MUI
Items
Item recipes now currently work
Slight price changes in items
Added Crown of Death
Added Helm of Battlethirst
first of all a 4 way aos dont work when u dont have enough player to push all lanes.
after defeating a race, the creeps go back and forth for imba gold if a player goes for it. or mega lag.
towers are weak need more range. main base dies to much and need more range.
put so bloody stop triggers in u cant kill ur own shit.
more heros plz,
creeps need to be a bit stronger becuse with the creep bug u can easily solo, heros need to be more balanced.
one of u items is buged the str(20) one and the bracer one because the do the opposite effects also u need way more items because these ones suck.
overall it fails a 4 way aos cant work. because u can push all lanes. unless u actually understand ways of makeing it work. which unfortunately u don't yet.
THANKS FOR YOUR COMMENTT ;D how did u get v1.0? o_o. that was funny
I know about the creep going back and forth but then i guess i just keep forgetting to do something about it but THX FOR REMINDING ME ill fix it up asap!
ofc i will add more items, lately my mind's gone blank and run out of ideas ;<
about the balancing im not really expert at that, so thats why i kinda need feedback but i get none so THANK YOU AGAIN
THANKS FOR YOUR COMMENTT ;D how did u get v1.0? o_o. that was funny
I know about the creep going back and forth but then i guess i just keep forgetting to do something about it but THX FOR REMINDING ME ill fix it up asap!
ofc i will add more items, lately my mind's gone blank and run out of ideas ;<
about the balancing im not really expert at that, so thats why i kinda need feedback but i get none so THANK YOU AGAIN
Warcraft 3 Maps - EpicWar.com has 1.0
all spells almsot the same jsut maby some might do 50 more damage with a 1 secodns longer cool down and all that it works real good
Well a easy way to maek all heroes balanced make them all hav
Um ideas ideas hmm
Sword of Forgoten Minds
Adds 12 damage and 4 to all stats
this item levels up so basicly when you get 2 it make a level 2 with 26 damage and 10 to all stats it levels up 3 times
Warcraft 3 Maps - EpicWar.com has 1.0
all spells almsot the same jsut maby some might do 50 more damage with a 1 secodns longer cool down and all that it works real good
Well a easy way to maek all heroes balanced make them all hav
Um ideas ideas hmm
Sword of Forgoten Minds
Adds 12 damage and 4 to all stats
this item levels up so basicly when you get 2 it make a level 2 with 26 damage and 10 to all stats it levels up 3 times
Hello im tempest writing this on kelog's behalf and me aswell >.>
we realize the changes we made throughout the versions wernt significant currantly we want to balance out the heros we have and items and fix any minor errors to make it more enjoyable to play for the time being whilst we work on the future versions.
also we have a website where we can keep track of all our data and its open to public because we want to get people involved in the map enjoy creating your own heros and items and also you will be credited in a way your more comfortable with.
we can be contacted through a E-mail- [email protected] or visit Log In and share your ideas with us
note we will try to include everyones ideas into the game but there will be a limit of how much of it we can take. as for the ones we turn down we might suggest things that you can tweek about your hero.
thank you by the way for reviewing our map it means a great deal to us
I've noticed that while pushing, you can't switch between lanes, due to the mass of the trees/doodads separating them. This will limit the use of strategies, as you can't switch lanes easily, ambushes are hard to plan, and there is no where to run if you got ambushed. Try to make more paths in between lanes.
Oh, and one more thing. Actually it is possible to make use the 4 neutral players as creeps, and make all 12 players available for human control. That way you'll have an equal number of lanes and players.
Hero skills are quite lacking in my opinion, as many of them are directly ripped from standard wc3 skills. However, your terrain is quite nice and personally I liked it a lot. I am sure a certain amount of polishing, additions and balancing is all this map needs.
I've noticed that while pushing, you can't switch between lanes, due to the mass of the trees/doodads separating them. This will limit the use of strategies, as you can't switch lanes easily, ambushes are hard to plan, and there is no where to run if you got ambushed. Try to make more paths in between lanes.
Oh, and one more thing. Actually it is possible to make use the 4 neutral players as creeps, and make all 12 players available for human control. That way you'll have an equal number of lanes and players.
Hero skills are quite lacking in my opinion, as many of them are directly ripped from standard wc3 skills. However, your terrain is quite nice and personally I liked it a lot. I am sure a certain amount of polishing, additions and balancing is all this map needs.
The switching in between lanes, i'd like to put in that idea but then i have to ask tempest about it. he's the one in charge . and about the neutral thingies i'm not exactly sure about how it works, so that idea is hmmm.
yeah the skills are kind of basic, only a handful of them are unique and we're trying to upgrade hopefully we'll be able to fix up those old abilities and become more unique.
good map but have you need to fix some problems:
-terrain is good but try to improve it
-some buildings like volcano you can walk through them
-Global experience is a problem in the map you need to fix this
-lots of imbalances in abilities of heroes
-hero description is creepy
-try adding something unique to the map to make it more fun to play
this map will get a 2/5 "for now" try to update it and don't give up working on it
good luck
good map but have you need to fix some problems:
-terrain is good but try to improve it
-some buildings like volcano you can walk through them
-Global experience is a problem in the map you need to fix this
-lots of imbalances in abilities of heroes
-hero description is creepy
-try adding something unique to the map to make it more fun to play
this map will get a 2/5 "for now" try to update it and don't give up working on it
good luck
YES SIR! i will make it llook UBER COOL
i know its becauses... ahh, im gonna find a new model for the volcano
global experience makes it easier to level though, making it a shorter game i guess?
yeah i know im working on balancing for 1.23b
hahahha how u mean its creepy?
I KNOWW D: I CANT THINK OF ANYTHINGG, got any ideas?
as already mentioned, heroes need lots of ballancing, global exp is also a big problem.
quite an enjoyable map except for one reason which almost killed this map for me:
why...WHY on earth is the game over if 1(one) of the teams get destroyed? wtf? you dont have the chance to see which will remain at last?
i dont think anyone would like such a gameplay. please edit the win condition so its only game over if only 1 team remains.
EDIT: oh i almost forgot..why do all air heroes need 150 gold to be chosen??? wtf?
every other teams heroes are for free but the air heroes...
2/5
(actually 1/5 due to the fun destroying win condition, but im a nice one this time...)
i wont vote for approval until you made some better win conditions and ballance the heroes.
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