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This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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「Wrath of the Earth Warden」

By Woodenplank, Wooden_knife

Gameplay
[tr]
Wrath of the Earth Warden
Created by Woodenplank (aka. Battlehound) and Wooden_knife

The map is a 12-player 480x480 size map, where each player is free to ally and unally anyone (with some restrictions), and each player can control a large army, supported by legendary heroes from the Warcraft lore.

The map is set during the Cataclysm (ref. World of Warcraft: Cataclysm), where Azeroth is in turmoil after several natural dissasters brought on by the Dragon Aspect Deathwing (The Earth Warden) and his Twilight's Hammer cultists. Each player controls a major Azerothian faction, and has a number of historical events (some of these are not lore-accurate) that Awards them with additional units, heroes, items, etc.


Player 1 Red - The Forsaken
Led by the Banshee Queen Sylvanas, seated in the Ruins of Lordaeron.

Player 2 Blue - The Twilight's Hammer and Dark Horde
Initially led by the Dragon Nefarian, the Blackrock orcs and Twilight's Hammer seek to bring about Deathwing's return.

Player 3 Teal - The Twilight's Hammer and Dark Iron Dwarfs
The Dark Iron dwarves of Blackrock Mountain serve Ragnaros and the Elements, they seek to open Sulfuron Keep, letting Ragnaros set the world ablaze.

Player 4 Purple - Gilneas
Hidden behind their massive defenses, the Gilneans must choose between Humanity and The Worgen Curse.

Player 5 Yellow - The Dwarves of Khaz Modan
Ever loyal to their Stormwind allies, the Dwarves seek to unite the clans as they battle the Twilight's Hammer.

Player 6 Orange - Proudmoore Forces
The forces of Theramore and Kul'tiras. This strong naval force is initially unopposed, and the world lies at its feet.

Player 7 Green - Zandalari Trolls
The Zandalari are a small empire, and they must claim control of the other Troll Empires around Azeorth.

Player 8 Pink - The Orcish Horde
The war-hungry and reckless Chieftain Garrosh seeks world dominance, no matter the cost.

Player 9 Grey - The Darkspear and Bloodhoof Tribe
The Darkspears and Tauren have been faithful to the Horde, but with Garrosh's reign, the ties are weakening.

Player 10 Light Blue - Night Elves
The Night Elves are the protectors of Kalimdor and the forest which the Horde seeks to burn.

Player 11 Dark Green - Kingdom of Stormwind
The Human Nation of Stormwind seek to defeat the Twilight's Hammer, forever banishing Deathwing's minions.

Player 12 Brown - The Remnants of the Scourge
After the death of the Lich King Arthas, the Scourge has been weakened, and they now seek to reclaim the Plaguelands and Lordaeron.


This map was originally based on Azeroth Wars Legacy Reborn 1.67, this map was publically realeased by it's last editor, Eagleman. Eagleman has also given his consent of the Cataclysm map, in helping to create a forum for the map on Diplomunion.
Credits
[tr]
World Editor Newgen, EagleMan, several Hive Workshop modellers (See in game)

Changelog
[tr]


0.9 --> 0.91

General
-All capital buildings can now revive heroes
-More trees have been added to the Burning Steppes and Searing Gorge
-More trees have been added to Kul'tiras
-Pathing blockers added to various walls and cities


Blue
-Deathwing can no longer attack in flying form.


Teal
-There is now only one Elemental Pillar building for teal, which produces all the units of the former 3 elements
-Elemental Pillar can no longer train or upgrade Elementalists
-Al'akir is no longer revivable.
-Ragnaros will be reborn 5 minutes after his death at Sulfuron Keep, if the Keep is still standing
-Starting lumber increased from 250 to 325
-Air and Earth Ascendants are now limited at 3 each


Yellow
Increased the cost of Riflemen from 17 gold to 18 gold


Orange
-Buildings added to Dalaran


Pink
Baine and all other Tauren units now go to pink if Grey accepts the Unity from Green


Brown
-Necrolytes and Cultists have had their models and icons swapped


_________________________________________________________________________________________________________________
0.91 --> 0.92

General
-More pathing fixes
-Several smaller changes.
-Gilneas Crown added, starts with Genn Greymane (Implemented to replace the removed Lordaeron Crown)


Blue
-Nihilists' Boon of Deathwing now only deals 35 damage, down from 45 damage
-Boon of Deathwing now deals a maximum of 200 damage overall
-Boon of Deathwing now has a smaller AoE
-Chromatic Dragons now have 1275 health, up from 1175
-Cho'galls "Corrupted Blood" ability is now an area of effect spell with scaled down values
-Black Drakes should now benefit from ranged upgrades
-Additional starting units added


Teal
-Elementalists should no longer be able to cast Elemental Aid before researching Adept Training
-Additional starting units added


Pink
-Neeru Fireblades "Twisted Flames" now has an area of effect of 625. Tooltip is also working now
-Neeru Fireblades "Firestorm" now has a 500 cast range


Dark Green
-Mathias Shaw added as an assassin-type hero
-Marshal Reginald Windsor renamed to General Marcus Jonathan

_________________________________________________________________________________________________________________
0.92 --> 0.93

General
-Several units have had their collision size reduced
-Several capitals have been fixed (All capitals should be able to: Produce peasants, revive heroes, and train
elites) (With the exception of Gnomeregan)
-Slight terrain alterations
-Standard 'Heal' ability of Priests now heals 30 hp, up from 25


Red
-'The Wither' now deals 3 damage per second, down from 4
-Apothecary have had their health increased from 825 to 985


Blue
-Cho'gall's Domination can no longer target workers
-Boon of Deathwing now costs 75 mana
-Deathwing's 'Cataclysm' ability has had its cooldown increased from 12 seconds to 15 seconds
-Deathwing's 'Core Breath' now has a maximum damage

Teal
-Ragnaros has had his base damage reduced, it was unintentionally high
-Ragnaros' Spire of Doom now deals 100/125/150 damage, down from 100/150/200 damage and now spews rocks every 5/4/3 seconds, up from 4/3/2


Purple
-Gilnean Defenders no longer have Critical Strike and Defend, instead they have Block (15% chance to reduce a
melee attack to 15 damage) and Deflect (10% chance to deflect a ranged attack, taking 0 damage)
-Gilnean Defenders have had their base damage increased from 11 to 15, but attack speed reduced by 0.2 seconds.
-Gilnean Defenders have had their health increased from 540 to 665
-Gilnean Calvalry have had their cost reduced form 25 to 22 gold, but health reduced by 35 points.
-Chaplains now have 375 health, up from 340
-Wizards now have 350 health, up from 290
-Fixed Baron Ashbury's abilities (effects and tooltips)
-Genn Greymane has a changed/renamed ability set
Q:Battle Hardened - Becomes impervious to damage (not invulnerable, but +100000 armor) for a short duration.
W:Concussive Strike - Warstomp
E:Fierce Radiance - Unholy Aura'ish ability. Aura.
R:Warrior's Heart - AoE armor, damage, and life regeneration rate increase for nearby friendly units. Active.
-Purple now has a small starting navy


Green
-Gurubashi Blood Drinkers are now properly limited at 6
-Gurubashi Blood Drinkers now benefit from Loa Favor
-Watch Towers, Improved Watch Towers and Drakkari Towers now benefit from Zandalari Ranged Damage upgrade
-Daakara's Hyper Activity attack speed bonus reduced to 20/30/40/50/60% from 30/60/90/120/150%

Pink
-Kodo Beasts now limited at 36


Dark Green
-Footman health increased from 500 to 650
-Footman cost increased from 12 to 14
-Hydromancers now once again have Crushing Wave (to counteract the Boon of Deathwing from Twilight Nihilists)
-Outrider's has had their base damage increased slightly
-Outrider's now have 780 hp, up from 750
-Spearmen no longer have Slow Poison, but have had their base damage increased by 5
-Dark Green can now train SI7 units from the SI7 headquarters in Stormwind


Brown
-Plague should've been reduced to proper 2 DPS for 120 seconds now.
-Death Knights now have 350 mana, down from 400
-Zombie Boar hp increased from 300 to 385

__________________________________________________________________________________________________________________
0.93 --> 0.94

General
-Some creeps have been moved around to avoid initial creep attacks.
-Added a 10 gold CP for Greymane Manor, initially controlled by purple
-Added a 15 gold CP for Dusk Haven, initially controlled by purple
-Added a 15 gold CP for Old Dalaran, initially controlled by Neutral Hostile
-Firelands Portal should be optimized now
-Added a 30 gold CP for Sulfuron Keep, controlled by teal af Firelands event
-Added a 15 gold Cp for Shatterstone, initially controlled by neutral hostile
-Several creeps have had their gold bounty reduced


Red
-Sylvanas' 'Windwalk' changed, now has a 15 seconds duration for all levels. Mana cost is now lowered at each level.
-High Elven Archers have had their health increased from 350 to 380
-Elven Warriors now have 525 health, up from 475
-Elite Archers have base damage increased by 2
-Elite Archers have had thir health increased from 475 to 550
-Elite Archers have had their gold cost reduced from 29 to 25
-Risen Highborne have had their gold cost reduced from 16 to 14
-Deathstalkers now have medium armor, instead of Heavy
-Deathstalkers now cost 16 gold, down from 18
-Korkron Guards now have 4 initial armor, up from 3
-Korkron Guards now cost 20 gold, down from 26
-Blight Catapults now cost 40 gold, down from 45
-Lost Highborne now costs 15 gold, down from 16
-Obsidian Statues now take 15 seconds to build, down from 20
-Valkyr now cost 30 gold, down from 45


Teal
-Elementalists should no longer be able to cast Elemental Aid without Adept Training


Purple
-Genn Greymane's Concussive Strike and Battle Hardened have had their button positions swapped.
-Defenders now have a 30% chance to block, and a 20% chance to deflect up from 15%/10%
-'Hunter Training'now grants an additional 100 range per upgrade level (giving Hunters a total of 600 range), instead of 20 Hp per level
-Bloodpack Alpha now has Heavy Armor, instead of Medium
-Bloodpack Alpha now has 1000 health, down from 1075


Yellow
-'Place Land Mine' for Gnomish Tinkers now has a proper hotkey (Q)
-Fixed the tooltips of several abilities
-Place Land Mine now has a mana cost of 75


Orange
-New event added for Orange, supposed to be one of several to come
"Arcane Dominance" - By travelling to Dalaran (and capturing the CP there), the mages of Proudmore and Dalaran may tap into the ancient magic there, gaining 50 HP, 50 mana, bonus damage, and extra mana regeneration for all casters.


Green
-Witch Doctors now properly benefit from their Witch Doctor Training
-Zandalari Headhunters have had their health increased from 415 to 430
-Zandalari Headhunters now have 1 additional armor, up from 0
-Zandalari Headhunters have had their attack speed increased by 0.20
-Amani Axethrowers now have 500 HP, up from 450
-Amani Axethrowers now have 1 additional armor, up from 0
-Zandalari Warriors now have 3 initial armor, up from 1
-Zandalari Warriors now have Heavy armor, instead of Medium
-Drakkari Brawlers now have Heavy armor, instead of Medium
-Gurubashi Blood Drinkers now have 1300 health, up from 1250
-Bearbrawlers now have 975 health, up from 900
-Bearbrawlers now cost 25 gold, up from 24


Light Blue
-Many additional units and buildings added
-Chimeras are now properly limited at 4


Dark Green
-A few units have been added to Wintergarde Keep in Northrend
-Footmen now cost 16 gold, up from 14
-Knights now cost 22 gold, down from 23


Brown
-Abomanations have had their health reduced from 1175 to 985, aswell as their life regeneration from 2 hps to 1 hps
-Several undead units have had their health regeneration rate lowered to match that of other races.
-Added a free research that comes with the crowning of the New Lich King, restorting abomanations to their previouus 1175 health
-Necrolytes now cost 15 gold, up from 14
-Obsidian Statues now take 15 seconds to build, down from 20


_________________________________________________________________________________________________________________
0.94 --> 0.95

General
-Some creeps have been moved around to avoid initial creep attacks.
-Added a 10 gold CP for Greymane Manor, initially controlled by purple
-Added a 15 gold CP for Dusk Haven, initially controlled by purple
-Added a 15 gold CP for Old Dalaran, initially controlled by Neutral Hostile
-Firelands Portal should be optimized now
-Added a 30 gold CP for Sulfuron Keep, controlled by teal af Firelands event
-Added a 15 gold Cp for Shatterstone, initially controlled by neutral hostile
-Greymanes Gate should now behave
-Several creeps have had their gold bounty reduced


Red
-Sylvanas' 'Windwalk' changed, now has a 15 seconds duration for all levels. Mana cost is now lowered at each level.
-High Elven Archers have had their health increased from 350 to 380
-Elven Warriors now have 525 health, up from 475
-Elite Archers have base damage increased by 2
-Elite Archers have had thir health increased from 475 to 550
-Elite Archers have had their gold cost reduced from 29 to 25
-Risen Highborne have had their gold cost reduced from 16 to 14
-Deathstalkers now have medium armor, instead of Heavy
-Deathstalkers now cost 16 gold, down from 18
-Korkron Guards now have 4 initial armor, up from 3
-Korkron Guards now cost 20 gold, down from 26
-Blight Catapults now cost 40 gold, down from 45
-Lost Highborne now costs 15 gold, down from 16
-Obsidian Statues now take 15 seconds to build, down from 20
-Valkyr now cost 30 gold, down from 45


Teal
-Elementalists should no longer be able to cast Elemental Aid without Adept Training


Purple
-Genn Greymane's Concussive Strike and Battle Hardened have had their button positions swapped.
-Defenders now have a 30% chance to block, and a 20% chance to deflect up from 15%/10%
-'Hunter Training'now grants an additional 100 range per upgrade level (giving Hunters a total of 600 range), instead of 20 Hp per level
-Bloodpack Alpha now has Heavy Armor, instead of Medium
-Bloodpack Alpha now has 1000 health, down from 1075


Yellow
-'Place Land Mine' for Gnomish Tinkers now has a proper hotkey (Q)
-Fixed the tooltips of several abilities
-Place Land Mine now has a mana cost of 75


Orange
-New event added for Orange, supposed to be one of several to come
"Arcane Dominance" - By travelling to Dalaran (and capturing the CP there), the mages of Proudmore and Dalaran may tap into the ancient magic there, gaining 50 HP, 50 mana, bonus damage, and extra mana regeneration for all casters.


Green
-Witch Doctors now properly benefit from their Witch Doctor Training
-Zandalari Headhunters have had their health increased from 415 to 430
-Zandalari Headhunters now have 1 additional armor, up from 0
-Zandalari Headhunters have had their attack speed increased by 0.20
-Amani Axethrowers now have 500 HP, up from 450
-Amani Axethrowers now have 1 additional armor, up from 0
-Zandalari Warriors now have 3 initial armor, up from 1
-Zandalari Warriors now have Heavy armor, instead of Medium
-Drakkari Brawlers now have Heavy armor, instead of Medium
-Gurubashi Blood Drinkers now have 1300 health, up from 1250
-Bearbrawlers now have 975 health, up from 900
-Bearbrawlers now cost 25 gold, up from 24


Light Blue
-Many additional units and buildings added
-Chimeras are now properly limited at 4


Dark Green
-A few units have been added to Wintergarde Keep in Northrend
-Footmen now cost 16 gold, up from 14
-Knights now cost 22 gold, down from 23


Brown
-Abomanations have had their health reduced from 1175 to 985, aswell as their life regeneration from 2 hps to 1 hps
-Several undead units have had their health regeneration rate lowered to match that of other races.
-Added a free research that comes with the crowning of the New Lich King, restorting abomanations to their previouus 1175 health
-Necrolytes now cost 15 gold, up from 14
-Obsidian Statues now take 15 seconds to build, down from 20

_________________________________________________________________________________________________________________
0.95 --> 0.96

General
-The 'Risen' should no longer give an overpowered amount of gold, it should be between 13 and 20
-Valiance Keep should now only have one possible entrance
-Obsidian Statues have had their collision size reduced
-The Goblin Shipyard in Northen part of Thousand Needles is now properly placed
-'Transport Ships'from Goblin Shipyards now cost 50 gold, down from 100
-Pathing in Deadwind Pass has been cleaned up to make Karazan more easily accessable
-Added a 10 gold CP for Coldarra
-Kul'tiras reterrained for convenience, it is no longer separate islands


Red
-The 'Blight' diesease clouds have been removed from all Forsaken Units
-Upgrading the Blight (Through the event with Stratholme Slaughterhouse) now grants different bonuses
Blight Catapults can now use a "Withering" ability, to deal heavy AoE damage over time
Red now gains Master Apothecary Faranell as a new hero
-Apothecaries' Crippling Gas is now an area of effect ability, reducing attack rate, movement speed, and chance to hit
-Apothecaries' Plague Bomb is now 'Concentrated Blight' giving a heavy armor penalty to enemies hit
-Apothecaries now have a Blight Spray aura, healing nearby allied undead
-Red has had his number of starting units heavily increased
-Forsaken Factories now have the visual appearance of Temples of The Damned
-Forsaken Wormen can now build Tomb of Relics
-Elven Workers renamed to Bloodelven Worker
-Bloodelven buildings now train the proper workers
-Red may now only build 6 Bloodelven Ballistae


Blue
-Replace Rend with Nefarion
-Blackrock Peons can now build Voodoo Lounges
-Blackrock Peons can now build Twillight Towers instead of Watch Towers
-Deathwing is now spell immune
-Nova damage on "Malice of Green" has been reduced from 75 to 50
-A Twillight Tower has now been added to Grim Batol
-Blackrock Grunts have had their damage slightly increased
-Reckless Strikes now costs 50 gold and 75 lumber, down from 75 gold and 125 lumber. Additionally, the build time has been reduced from 60 seconds to 40
-Dragonmaw Raiders have had their top-end damage increased
-Smoulderthorn Axe Throwers have had their attack speed largely increased
-Smoulderthorn Axe Throwers have had their collision size slightly reduced
-Spirestone Ogres now cost 21 gold, down from 25
-The 'Dark Tidings' ability of Doomsayers is now an initial Q ability
-Doomsayers now have Devour Magic as their second W ability
-Twilight Doomsayers now have Hopelessness on auto-cast as a default setting
-Twilight Nihilists no longer have Devour Magic
-Boon of Deathwing is now the W ability for Twilight Nihilists
-Nihilists now have an "Inner Fire" spell as their E ability


Teal
-Ragnaros is now spell immune
-Al'akir is now spell immune
-Ragnaros can now only be revived through the Sulfuron Spire countdown, if the Spire is lost, so is Ragnaros
-Ragnaros now has a functioning E ability
-Teal can now build Shipyards
-Teal should no longer see the Dalaran Upgrades in his Blacksmith
-Teal can no longer train APCs
-Team can now train Dark Iron Bombardiers (Equalivant of Mortar Teams) from the Dark Iron Factory
-Magma Giants fitting soundset

Purple
-Bloodhounds now have 560 health, up from 420
-Bloodhounds now have Heavy Armor, instead of being Unarmored
-Hunters now cost 18 gold, down from 20
-Worgen Soldiers now have 750 health, up from 700
-When choosing the Worgen Path, Hunters now become Worgen in Human Form. They lose their ability to summon Blood Hounds or Spot enemies, instead they may change between Human Form and True Form, working as ranged or melee units.


Yellow
-Moira Thaurissan has had her movement speed decreased by 30 points
-Frostborn Riflmen now benefit from armor upgrades
-Sorry, but Dwarven Keep Towers can only keep one kind of unit in them ("Battle Stations" only allow for one type of unit, and the Keep Tower can not have two different versions of the same spell)
-Yellow no longer starts with control of the Frostborn, instead the Frostborn and Brann are now melded into one event, reuniting with the Frostborn.If Yellow chooses the Frostborn, he may no longer ally with the Wildhammer Clan.
-Reestablishing contact with the Frostborn will grant access to Frostborn Warriors and Frostborn Riflemen from the Barracks
-Howling Fjords are no longer needed to Dwarven Unity
-Dwarven Unity now either requires Frostborn or Aerie Peak, not both.


Orange
-Many more starting units on Kul'tiras
-Pyromancers now summon Fire Elementals as an E ability, and Binding Fire replaces Searing Light on the W key
-Dalaran Clerics no longer cost lumber
-All Elemental summons now benefit from Dalaran Upgrades
-Orange may now build Human Archers
-Marines now have the Charge! ability
-Marines now benefit from Dalaran Upgrades
-Marines have had their health increased from 740 to 800
-Marines now cost 20 gold, down from 23
-Orange may now tap into the Ley Line energy of Coldarra (The Nexus) by capturing the Control Point. This will increase the health, mana, mana regen, and damage of all casters (similar to Old Dalaran event)
-Orange may now tap into the Ley Line energy of Karazan by capturing the Control Point. This will increase the health, mana, mana regen, and damage of all casters (similar to Old Dalaran event)
-After all Ley Lines have been tapped into, orange may type "-magic" to turn his back on the Navy and Tandred Proudmore, becoming a faction solely consisting of mages
Marines are replaced with hardy Battlemages, Battlemages have heavy armor, taunt, and Mana Shield
Human Archers are replaced with Spellbreakers. These warriors have bouncing attacks (2 targets), Spell steal, and a special Ward Ability which reduces magic damage taken, at a price.
Jaina Proudmore will become the High-Archmage of this new faction, gaining upgraded versions of her spells.

Events leading up to and including Restoring the Grand Navy will be left out this version, as we are devoid of ideas. They should be implemented in version 0.97


Green
-Zandalari Peons no longer cost food
-Zandalari Peons have had their collision size reduced
-Drakkari Brawlers' Cold Skin now only lasts 30 seconds down from 45
-Drakkari Brawlers' Cold Skin now grants 1 bonus armor, down from 2


Grey
-Rokhan now spawns at Sen'jin Village, if Grey accepts the Unity
-Grey can now get the powerful Darkspear Warmongers if he accepts the Unity, he will no longer gain Zandalari Warriors


Light Blue
-The Ancient of Lore from Darkshore has been moved to Ashenvale
-Ancients of Lore can now train Druids of the Claw already in Bear Form
-"Furion" now has a fancier name and title
-A few extra starting units have been placed
-Cenarius now has a revive system similar to that of Ragnaros, he is now bound to Nordrassil (The World Tree)
-After Orgrimmar has been destroyed, Light Blue may bring a hero to Diremaul/Eldre'thalas to recruit the Highborne Mages, opening up for two new units from the Ancient of War
Shen'dralar Manaweaver, 17 gold caster unit with 535 health. Can cast Mana Burn, Spellsteal, and Control Magic
Highborne Eradicator, 18 gold caster unit with 475 health. Can cast Sap (Mana reduction over time), Ray of Disruption, and Soul Burn


Dark Green
-Danath Trollbane will now join forces with Stormwind when Stromgarde is recaptured (I know he is in Outland, but I guess he returned?)
-Dark Green will now have his Captains replaced with 7th Legion infatry, should he take Valiance Keep
-Marcus Jonathan now has Divine Shield instead of Concussive Strike

Brown
-The Lich King triggers should now be properly disabled after a new Lich King has been crowned.
-Lich Kings now die permanently
-Lich Kings are now spell immune
-Aurius Rivendare (Lich King) has had the buttons of his abilities shifted around
-Aurius Rivendare (Lich King) now has a new ultimate
-Legacy of Stratholme should no longer work on structures
-The Zombies spawned by Legacy of Stratholme should now change owner to serve The Scourge
-Ymirons 'Bane Aura' has now been nerfed

_________________________________________________________________________________________________________________
0.96 --> 0.97a

General
-A Courrpted Ancient Protector in Felwood has been moved
-The 'Charge!' tooltip has been expanded
-A pig farm has been added to Warsong Hold, and the tower has been moved
-Few trees added to Sen'jin Village
-Sen'jin Village now has a stronghold
-Units trained in the Spirit Lounge in Sen'jin Village should no longer get trapped by trees
-The Burning Scar in the Barrens should now be completely unwalkable, apart from the bridge
-Several Invisible Pathing Blockers have been removed, making the Stormpeaks more easily pathable
-The removal of large Invisible Pathing Blockers will allow for a reterrain of Grim Batol, should this be necessary
-The old Icecrown Glacier CP has been replaced, but renamed to Icecrown Citadel
-The gate to Icecrown Citadel has been removed, that bugger was nothing but trouble
-The Lich King will only appear if Brown brings a unit to Icecrown Citadel (To prevent griefing, like with Book of Medivh back in the day)
-Pathing in Icecrown Citadel and the surrounding region has been cleaned up
-Wrath Gate removed, seeing as units could walk right through it anyway
-The Walls of Stormwind Harbor should now properly prevent all ships from passing through
-Pathing Blockers have been addded to The Firelands, units should no longer go ramboing through the lava
-Common human Blacksmith now has "A" for hotkey
-The Thousand Needles northen Shipyard is now placed properly
-Loch Modan has had a few barricades and pathing blockers added, to make it more easily defendable
-A few trees in Hyjal have been moved, to allow workers to gather from them
-Tyr's Hand is now a 10 gold CP
-Pathing in the Firelands has been cleaned up, however, keep in mind that if you order units to travel to a place which is closer to the Firelands, than to the Hyjal portal, the units will not see the portal as a shortcut
-The Resurrection ability now revives the proper tooltip-stated number of units ( 6/12/18 )
-A few additional creeps have been added to the Badlands
-The Eastern wall of Stromgarde has been supplied with extra pathing blockers
-Obstacles have been added to Blackrock Mountain to make it a Little easier to defend (near the entrance)
-The Bandits in Westfall are now on camp (aprox. half aggro radius) and they should no longer attack Sentinel Hill at the start of the map
-Market Places now benefit from Improved Masonry
-A few creeps have been moved around in the Stromgarde area
-Additional Pathing Blockers have been added to Ironforge, and units should no longer be able to pass through the walls
-NEW EVENT
Wrath of the Earthwarden
Once Deathwing reaches level 25, he may begin channeling his Wrath of the Earthwarden ability, invoking a Second Cataclysm after 15 minutes. During this channeling, Deathwing cannot be controlled, and 3 waves of elementals will hit various places in Azeroth at different intervals. If Deathwing finishes his channeling, Blue and his allies will win the game.
Should Deathwing be killed whilst channeling the Second Cataclysm, the killing player will receive Alexstrasza as a new level 12 hero
Alexstrasza has Flamestrike, Healing Spray, Life Regen Aura, and Resurrection


Red
-Apothecaries now have Hero armor instead of being unarmored, but now only have 5 armor, down from 8
-Lost Highborne now have 600 range, up from 500
-Nathanos Blightcaller now has 230 movement speed, down from 270
-Blight Cannons will no longer be disabled by upgrading the Wither
-Forsaken Worksmen no longer cost food
-Obsidian Statues now benefit from Forsaken Upgrades
-Faranell's Death Rose now has a cooldown
-The skeletons summoned by Valkyr now benefit from Forsaken upgrades
-The upgraded Raise Dead ability now summons Skeletal Archers for the Forsaken
-Valkyr no longer have Brilliance Aura, use your obsidian Statues!
-Valkyr now have tier upgrades (Meaning that they are upgraded like other casters), unlocking Dispell Magic and Frost Armor at Adept and Master rank
-Red may now train a total of 12 Valkyrs, up from 10
-The 'Orcish Armor' of Kor'kron Guards now blocks 15 damage with a 75% chance of blocking, adjusted from 8 damage and 100% chance
-The 'Orcish Armor'ability now reduces damage to a minimum of 10
-Kor'kron now have a collision size of 16, up from 14
-Kor'kron now have an attack delay of 2.2 seconds, up from 2.0 seconds
-Kor'kron now have 3 starting armor, down from 4
-Sylvanas' Black Arrow now only raises 1 standard Forsaken Skeleton (the same unit type that Valkyr raise), instead the Bonus Damage has been increased
-Two Improved Spirit Towers have been placed near Undercity Elevator, replacing a Factory and an old Slaughterhouse
-Banshee Sanctum now has a different icon, to separate it from a Tomb of Relics
-A Banshee Sanctum has been added to Brill
-The Quel'thalas Priests have been replaced by Bloodpriest
Bloodpriests have Infuse (Standard heal ability), Blood Binding (Spirit Link), and the regular Inner Fire
Bloodpriests have 360 health, up from 290 of priests
-The Power Infusion upgrade from Quel'thalas has been renamed Sunwell Infusion
-Capturing Quel'thalas now grants additional benefits
The "Magic of Quel'thalas" upgrade will be unlocked, granting Obsidian Statues' 'Spirit Touch' ability increased effect
The Power Infusion upgrade from Quel'thalas will affect Banshees, Lost Highborne, and Valkyr
-Blood Elven Warriors now cost 16 gold, up from 14
-Blood Elven Warriors now have 640 health, up from 475
-Blood Elven Warriors now have 1 more base damage
-Sorceresses now have 350 health, up from 325
-Elven Runestones now bestow a range regenerative aura, healing for half as much as the World Tree, with less than half range
-An additional Elven Runestone now stands in the Ghostlands, this will also be captured when Quel'thalas is taken
-Researching the Wither now grants additional benefits
Kor'kron Guards are replaced by powerful Withering Monstrosities, with an additional regenerative ability
Obsidian Statues will restore 15 HP, up from 10
Obsidian Statues and Blight Catapults gain 10 extra damage
Researching the Wither now grants all non-caster units 7 bonus damage
-Blackscreen has been cleaned up to better reflect the changes of the Wither upgrade
-Blood Elven Guard Towers may now be upgraded to Improved Elven Guard Towers
-Once all non-Forsaken undead (units owned by brown or neutral hostile) have been killed, Sylvanas may go to the Elven Runestone in the Ghostlands, and reclaim the Sunstrider Longbow
-Researching "The Wither" no longer makes red incapable of alliances, the Blood Elfs will still refuse to ally Sylvans though
-Elven Ballista renamed to Blood ELven Ballista
-MASTERIES
Special thanks to Arthas_Menethil for the red masteries, although they are not necessarily just like he suggested, they were atleast inspired.


Blue
-The 'Dark Tidings' ability of Twilight Doomsayers now costs 85 mana, down from 140 and is properly hotkeyed at Q
-Twilight Nihilists now have slightly higher starting mana
-Twilight Nihilist caster upgrade has been fixed
-Few additional units placed in Twilight Highlands
-Blue and DG now have comparable starting units. But DG has access to more creep gold, and with the new units placed for him in patch 0.97, he still has the larger army
-The Horde Cavaly unit in the Burning Steppes has been replaced by a Spirestone Ogre
-The Warlock in Hordemar has been replaced with a Nihilist
-Nefarian's 'Shadowflame' no longer requires level 6
-Nefarian now starts at level 3
-Spirestone Brutes now cost 22 gold, up from 21
-Spirestone Brutes now have 900 health, down from 960
-Spirestone Brutes now benefit from Berserker Strength
-Spirestone Brutes now have 3 initial armor, up from 1
-Twilight Watch Tower no longer requires a War Mill to be built
-Dragonmaw Raiders now have 740 health, up from 690
-Dragonmaw Raiders now have 25 initial damage, up from 22
-Dragonmaw Raiders now cost 20 gold, up from 18
-Twilight Nihilists now cost 20 gold, up from 19
-MASTERIES


Teal
-Two Improved Cannon Towers now guard the bridges into Shadowforge City
-Elementalists now properly benefit from Elementalist Training
-The 'Cyclone' ability of a cooldown of 5 seconds, down from 7
-Teal and Yellow now have comparable starting units
-An Elemental Pillar has been placed in Shadowforge City
-Teal (or blue, or any of teal's allies) must now destroy Nordrassil, The World Tree, before he can ally himself with Al'akir
-If Nordrassil falls to an ally of teal, all Fire Elementals and Magma Giants will be granted increased health and damage, and Raganaros will gain bonus mana and skill points.
-Elementalists can no longer cast their Fireball ability without the proper training
-Fandral Staghelm now benefits from upgrades
-Fandral Staghelm now has a Hero Inventory
-Dark Iron Defenders now cost 17 gold, down from 19
-Dark Iron Defenders can now properly benefit from the 'Dark Iron' upgrade
-Elementalists now cost 18 gold, down from 19
-Warriors of Earth now have a Bash ability, this does not count for the summoned version though
-Warriors of Air now have a Frenzy ability
-Warriors of Fire now have a bouncing attack
-MASTERIES
Special thanks to Blaze_The_Headhunter for the Teal masteries, although they are not necessarily just like he suggested, they were atleast inspired.


Purple
-Purple now has 275 starting gold
-Several Worgen units have had their graphical size reduced (collision remains the same)
-The Night Elven Ships are now only acquired, should the "Pack" be accepted
-King's Guards are now properly preplaced by Pack Leaders, should purple choose the Worgen path
-"Leader of the Gilneas Liberation Front" has been shortened to "Gilneas Liberation Front Leader" to better make room for the name
-Darius Crowley's 'Furious Strength' now requires level 10 to be learned, up from level 6
-Ivar Bloodfang's 'Frenzy' now requires level 10 to be learned, up from level 6
-Baron Ashbury of Shadowfang has had his 'Judgement Strike' replaced by 'Curse of Impotence', which reduces the attack speed of enemies in an area
-Purple may now construct Cannons from his Barracks, these siege units are slow moving and relatively vulnerable. They benefit from the Shrapnel Upgrade, available from the Barracks, allowing them to deal more damage to
-Gilneas now starts with a Cannon unit
-Caster upgrades now sync between Worgen and Human paths. IE. if you have Chaplain Master training and then select the worgen path, you will instantly gain Mender Master training, same thing counts for Wizards and Nightcallers
-Worgen Menders no longer cost lumber
-Hunters no longer cost lumber
-Pack Leaders now longer cost lumber
-Pack Leaders now have additional starting mana
-Nightcallers are now hotkeyed at N
-Gilnean Cavalry and Hunters have had their button positions swapped
-The 'Hunter Training' upgrade now becomes unavailable upon choosing the worgen path, to account for this, Hunters (Worgen) now have 600 range, up from 400
-A few additional starting units have been added
-Worgen 'Chargers' now have 270 movement speed, down from 290
-Slight nerfs on some Worgen Path heroes
-The 'Battle Hardened' ability of Genn Greymane now properly sits at the second button postion
-Ivar Bloodfang's Bloodlust Aura now grants 5/7/10/14% life stealing, down from 5/10/15/20%
-Ivar Bloodfang's level will now be scaled up to that of Genn Greymane, should he rejoin the Worgen
-Vincent Godfrey's 'Cursed Touch' has had its effect and tooltips cleaned up, it now properly states that the ability only curses with a miss chance
-Vincent Godfrey now has 200 additional starting health
-Vincet Godfrey now has increased starting Intelligence, but reduced starting Strength
-Vincent Godfrey now gains extra Strength each level
-Additional starting units have been placed
-Bloodpack Alpha now have 950 health, down from 1000
-Worgen Soldiers now have Medium armor, instead of Heavy
-Gilnean Defenders now have standard infantry movement speed
-Gilnean Cavalry now has 270 movement speed, down from 290
-Hunters (Human) now have 19 base damage, up from 16
-Hunters (Human) now have 490 health, up from 475
-Wizards now have a higher base damage
-Wizards now have a higher High-end damage
-Wizards now cost 16 gold, down from 19
-Chaplains now properly benefit from Chaplain Training
-Chaplains now have a better attack speed
-Chaplains now have a higher High-end damage
-Chaplains and Wizards now have proper Caster Upgrade Tips
-Worgen Menders now properly benefit from Mender Training
-Worgen Menders now have 350 health, down from 490
-Worgen Menders now cost 18 gold, down from 20
-Nightcallers now have a lower base damage, but a better attack speed
-Nightcallers now have 375 health, down from 450
-Worgen Menders and Nightcaller now have proper Caster Upgrade Tips
-King's Guard now benefit from the Backpack upgrade
-Pack Leaders now benefit from the Backpack upgrade
-MASTERIES


Yellow
-The cost of the Deeprun Tram construction has been reduced by 50%, but the income gained is smaller
-Menethil Harbor now has a real fighting force
-Dark Iron Sharpshooters are slightly smaller visiually, collision remains unchanged
-Dark Iron Sharpshooters have had their High-End damage reduced, but base damage increased slightly
-Muradin's 'Seismic Slam' has had a visual update and now has a fitting buff
-Muradin's 'Drunken Haze' has been moved to the W key, as it was conflicting with his Mithril Armoring
-Thanes can no longer be oranged tinted (Associated with Wildhammers), unless Aerie Peak has been taken
-If Yellow completes the Frostborn Event, Thanes will have a chance to receive a blue hue upon training
-Yellow now receives half a squad of Gnomish Tinkers upon taking Gnomeregan
-Gnomish Tinkers now award less gold (less gold gained from clearing Gnomeregan)
-MASTERIES


Orange
-The 'Siphon Mana' ability of Hydromancers now only lasts for 3 seconds on heroes, down from 6
-'Siphon Mana' now properly drains 10 mana per second, as stated by the tooltip
-'Grasps of the Earth' now only lasts for 1 second on heroes, down from 5
-Dalaran Clerics now have 'Heal' on autocast by default
-Dalaran Clerics have had their 'Heal' ability buffed to match that of other races
-Spellbreakers and Battlemages can no longer be unlocked prior to selecting "Rule of Magic"
-Spellbreakers have had their damage decreased, and now attack a bit more slowly
-Flame Elementals have had their High-End damage heavily decreased
-The Ley Line upgrades no longer increase the health of casters
-MASTERIES


Green
-Opening Messages cleaned up a bit, the Blackscreen now clarifies that Zul needs level 1, 6, 8, and 10 to subjugate a troll kingdom
-Vigor is now properly hotkeyed at E
-Cold Skin is now properly hotkeyed at W
-Healing Wards from Zandalari Witch Doctors now only restore 1% of maximum health per second, down from 2%
-Sandmending Wards from Sandfury Witch Doctors now only restore 2% of maximum health per second, down from 3%
-Damage of Akil'zon's 'Onslaught' has been decreased to 75/125/190/245/300, from 75/140/205/270/335
-Cooldown of Akil'zon's 'Onslaught' has been increased from 8 seconds to 10 seconds
-Akil'zon's 'Favor of the Skies' now increases attack speed by 4/10/16/24% up from 4/8/12/16%
-Akil'zon's 'Favor of the Skies' now increases movement speed by 4/8/12/16% up from 8/16/24/32%
-Akil'zon's attack speed has been reduced by 0.5 seconds
-Ula'tek now has 150 addtional starting health
-Ula'tek's 'Noxious Cloak' now only drains 8/9/10/11/12 mana per second, down from 10/12/14/16/18
-Ula'tek's 'Toxic Storm' now summons 10 additional Poison Sparks on the last level
-Zandalari Shamans have had their tooltip fixed
-MASTERIES
Thx to KillerLimette for suggestions on "Voodoo Guidance", although the final result is not identical to his suggestion


Pink
-Garrosh's Hateful Thrust now correctly states that the Learn Hotkey is W
-Neeru's Death Coil now properly states that the Hotkey is E, and the ability now has proper tooltips
-NEW EVENT
Goblin Allegiance
By bringing a hero to the Goblins in Azshara, they may be incorporated into the Horde, allowing for the production of Goblin Shredders (From the Barracks), and Goblin Zeppelins (From the Beastiary)
This will also unlock Trade Prince Jastor Gallywix as a new hero, granting much needed healing abilities for the Horde
-Baine Bloodhoof no longer becomes a hero for Pink, should Grey accept the Zandalari Unity
-MASTERIES
Thx to Da_Troll for suggestions on "Return to Northrend" and "Burning Forests", although the final result is not identical to his suggestion


Grey
-Hex now only lasts for 3 seconds on heroes
-Taurens now cost 30 gold, up from 28
-Healing Wards from Witch Doctors now only restore 1% of maximum health per second, down from 2%
-The Healing Ward Aura now has a smaller area of effect
-Shadow Hunters' Healing Wave ability now heals 150 health, decreasing with 30% every jump, down from 195 health, decreasing with 25% every jump
-Drakkari Warmongers are no longer available from the start of the game, they are unlocked by the Darkspear Unity Event
-When/if Grey accepts Unity from Green, he will receive Darkspear Soothsayers as a replacement for Spirit Walkers. Soothsayers have Spirit Link, AoE dispell and Mana drain, and Bloodlust
-Tauren Tents are now smaller, and take up less space
-Grey may no longer Accept the Zandalari Unity offer multiple times
-MASTERIES
Special thanks to The_Crawler for the Grey masteries, although they are not necessarily just like he suggested, they were atleast inspired.


Light Blue
-Light Blue may now construct Chimera Roosts
-If Light Blue (or any of his allies) destroy Sulfuron Keep, he will be granted acces to Moonkins. Moonkins can be trained and upgraded from Ancients of Wind
-Cenarius now properly revives 5 minutes after his death, if Nordrassil still stands
-Shen'dralar Manaweavers now have a build time of 4 (litte higher than standard training time)
-Highborne Eradicators now have a build time of 4 (litte higher than standard training time)
-Shen'dralar Manaweavers, Highborne Eradicators, and Druids of the Talon no longer benefit from damage/armor upgrades
-Druids of the Talon (Storm Crow Form) now have 500 health, up from 200
-Faerie Dragons now benefit from upgrades
-Improved Ancient Protectors no longer require a Hunter's Hall to be built
-Druids of the Claw (Bear Form) now require Druid of the Claw Master Training to be built
-Druids of the Claw (Bear Form) now have a different hotkey
-Druids of the Claw (Bear Form) now have a built time equal to Druids of the Claw (Night Elf Form)
-Cenarius now starts at level 6
-Cenarius's 'Raise Treants' is now porperly hotkeyed
-The Barrow Den can now train Druids of the Claw (Bear Form)
-Dryads have had their base damage slightly increased
-Archers have had their High-end damage increased
-Druids of the Talon have had their High-end damage decreased
-Malfurion's Rejuvenation now has a proper learn hotkey (Q)
-Moonkins now have a proper hotkey (n)
-Moonkin Training now has a proper hotkey (M)
-Highborne Eradicators now have the 'Consume' (Mana Burn) ability as a Q spell
-Shen'dralar Manaweavers 'Arcane Mastery', a passive ability which heavily reduces magic damage taken
-MASTERIES
Special thanks to The_Crawler for the the LB masteries, although they are not necessarily just like he suggested, they were atleast inspired.


Dark Green
-Captains' Devotion Aura now only grants 4 armor, but can reach the old value of 5 armor through a new mastery
-A few units added, and a few units moved around
-The Knight unit in Redrige has been replaced by an Arathor Outrider
-The two Knights in Stormwind have also been replaced
-Tooltip corrections on SI7 Elites 'Shadowslip' ability
-SI7 elites' 'Shadowslip' ability not only deals 80 bonus damage, but no longer decreases movement speed
-Mathias Shaw's 'Shadowslip' ability now deals 85/125/165/205 damage, down from 150/250/350/450, but no longer decreases movement speed. The cooldown has also been reduced.
-7th Legion Infantrymen are now properly enabled after the capture of Valiance Keep
-Hydromancers replaced with Cryomancers
Cryomancers have Frostbolt, Crushing Wave, and Icy Grip(Aerial Shackles style ability)
-4 Footmen from Darkshire have been moved to Nethergarde Keep
-Footmen may now use Defend
-Captains are now properly replaced by 7th Legion Infantrymen when DG takes Valiance Keep
-Arathor Outriders now cost 24 gold, down from 26
-An Axeman in Westfall has been replaced by a Footman
-Another Guard Tower has been added to Stromgarde
-A few capturable human soldiers have been added to Stromgarde
-MASTERIES


Brown
-Brown now has 100 starting gold, up from 85
-Zombie Boars and Battle Boars can no longer gain the Backpack ability
-Ghouls no longer have the Infected Wounds ability, as this wasn't leaving corpses to be raised by Necrolytes
-The Lich King triggers have been fixed
-Icecrown Citadel will no longer send units onto the surrounding mountains
-King Ymiron has a new soundset
-King Ymiron's 'Bane Aura' now only reduces movement speed, but does so at a higher magnitude (If you compare the ability to the Conveyance Aura, the health regen penalty was rather overboard)
-Baron Rivendare (and corresponding Lich King) no longer have the retarded movement speed of 320, and have slowed down to the standard 220
-The 'Cripple' spell of Necrolytes now only lasts for 5 seconds on heroes, down from 10
-The 'Carrion Swarm' spell of Cultists now only has a travelling distance of 600, down from 800
-The 'Carrion Swarm' spell of Cultists now costs 90 mana, up from 75
-The 'Frost Armor' spell of Cultists is now properly hotkeyed at "Q"
-Vrykul now benefit from Death Infusion
-Abomanations now have 930 health, down from 985
-Abomanations now regenerate 0.5 HP per second, down from 1 HP per second
-Abomanations now have a base damage of 27, down from 32
-Abomanations have had their high-end damage reduced
-Abomanations Have had their attack speed decreased by 0.30 seconds (there will be an additional 0.3 seconds between each attack)
-Cultists can no longer cast their Carrion Swarm ability without proper training
-Brown can no longer research Destroyer Form untill a new Lich King is crowned (He never could train Destroyers before the event, but he could research the upgrade)
-Rivendare's 'Taste of Death' ability now costs 90/110/130/150/170 mana, down from 100/125/150/175/200
-Death's Head Cultists now have 330 health, up from 285
-Death's Head Cultists now start with 100 mana, up from 75
-Death's Head Assassins now have 500 health, up from 400
-Battle Boars now only have 270 movement speed, down from 300
-Battle Boars now have 13 collision size, up from 11
-Brown may now produce Razormane Slaves, worker units for the Quilboar
-A Quilboar Feast Hall (Townhall building) has been placed inside Razorfen Downs
-Razorfen Downs are slightly smaller now
-MASTERIES
Special thanks to The_Crawler for the brown masteries, although they are not necessarily just like he suggested, they were atleast inspired.

_________________________________________________________________________________________________________________
0.97a --> 0.97b

Red
-The Runestones of Silvermoon no longer bestow a healing aura, instead they now have a large Devotion Aura, granting 5 additional armor to units in and around Quel'thalas
-Lor'themar Theron now uses the 'Spellbreaker' projectile, instead of the ill-fitting arrows
-Apothecariesn now have 14 collision, down from 18
-Kor'kron Guards now have the collision of 14 down from 16
-Lost Highborne now have 15-20 damage, down from 21-29 damage
-Red now starts with 225 gold, up from 200


Blue
-Deathwing's 'Core Breath' now has maximum damages of 1500/1750/2000/2250/2500, changed from 1500/1500/1500/2000/2500
-Deathwing now has 180 movement speed, up from 160, this applies to both flying and ground mode
-Nefarian's 'Shadowflame' now properly states that the learn hotkey is Q
-Nefarian's 'Shadowflame' has had tooltips corrected, and now properly raises 5/7/9/11/13 units
-Nefarian's 'Electrical Overload' now has a maximum damage of 1000/1200/1400/1600/1800, changed from no-maximum
-Nefarian's movement type is no longer "fly", meaning that he will not be able to pass over units and mountains, this was giving him too much utility
-Spirestone Ogres have had their starting armor reduced from 3 to 2
-Spirestone Ogres now cost 24 gold, up from 22
-The Nihilist Training has had icons changed
-Tooltips have been updated for Twilight Nihilists and Nihilits Training
-Nihilists now have Unarmored armor like most casters, instead of heavy armor
-Nihilists' 'Unmake' now has a new icon
-Nihilists' 'Strength of the Earthwarden' now has its own unique buff
-Tooltips have been updated for Twilight Doomsayers and Doomsayers Training
-The Tooltip for constructing Dragon Beastiaries has been updated
-The Tooltip for constructing Blackrock Barracks has been updated
-Black Drakes have been redesigned
The Forked Tongues ability no longer exists
'Infernal Tongues' has been added as a new upgrade, granting a "Burning Oil" effect to the attacks of Black Drakes
Range has been increased to 850, up from 500
Base damage has been increased by 12 points
Attack type has been changed to Siege
Attack speed has been reduced, cooldown increased from 1.80 to 2.4 seconds
Black Drakes now have a splash attack, with an AoE similar to that of Demolishers
(Air to air attack remains unchanged)
Black Drakes now cost 45 lumber
Black Drakes now cost 45 gold, up from 42


Teal
-Elementalists now have Unarmored armor like most casters, instead of heavy armor
-Elementalists' Firebolt now deals 70 damage, down from 85
-Elemental Aid and Firebolt have once again switched places, and Firebolt is now the Q spell of Elementalists, with Elemental Aid being the W spell
-Flamewakers now have a much smaller colision size (down to 22, from 48)


Purple
-Gilneas now has 225 starting gold, down from 275
-Godfrey's 'Shadow Volley' has had its damage adjusted and a new level added to 90/130/170/210/250, from 75/150/225/300
-Baron Ashbury's 'Dark Grasp' is now the Q ability
-Purple may no longer research Studded Leather Armor, due to the unique design of Gilneas Ranged units, no units were benefitting from this upgrade
-The 'Shrapnel' ability now deals 20% less damage
-Gilnean Calvalry and Cannons have had their button positions swapped
-Animal War Training has been replaced by 'Mounted Cavalry Training', the difference being that Mounted Cavalry Training unlocks a new ability for Gilnean Cavalry
-Gilnean Cavalry now have a new Frenzy based ability added: 'To Victory!'. Unlocked by Mounted Cavalry Training, which gives them 20% attack rate for 7 seconds, on a 20 seconds cooldown
-Gilnean Cavalry are now once again replaced with Chargers when going Worgen path (a mistake was made when King's Guard were to be included in the unit replacing trigger)
-The 'Block' and 'Deflect' abilities of Gilnean Defenders have been melded into one ability, which has been given a proper Passive Icon
-Gilnean Defenders now have 650 health, down from 665
-A new upgrade has been added, 'Defensive Training'. This upgrade increases the health of King's Guard and Gilnean Defenders by 100 points, and life regeneration rate slightly
-Wizards now have the 'Firebolt' ability as Q spell, replacing 'Invisibility'
-Nightcallers are now unarmored, instead of Medium armored
-Nightcallers now have 0 initial armor, down from 2
-Worgen Menders now have 220 movement speed, down from 250
-The 'Diplomacy' ability of Pack Leaders has been removed until further notice
-Worgen Soldiers now cost 16 gold, up from 15
-Worger Soldiers now have standard health regen (0.25 per second, at all time)
-Bloodpack Alpha now have 900 health, down from 950
-Bloodpack Alpha's 'Mortal Strike' now only deals 12 bonus damage, down from 20
-Bloodpack Alpha's 'Hardened Plating' can now only block down to a minimum of 10 damage


Yellow
-The 'Fragmentation Shards' ability now deals 20% less damage


Green
-The Shrine of Ula'tek can now train workers
-All Troll capital buildings (Shrine of Ula'tek, Gundrak, Grand Pyramid of Zul'farak, and Zandalar Fortress) may now research Pillage
-Bearbrawlers have had their high end damage heavily decreased
-Zandalari Headhunters now have a collision size of 14, down from 16
-Amani Axethrowers now have a collision size of 14, down from 16
-Amani Axethrowers now benefit from Ranged Armor Upgrade, instead of Melee Armor Upgrade
-Shaman Training now has new icons
-Witch Doctor Training now has new icons

Pink
-Fixed a bug where Pink could research several masteries
-Pink will no longer be able to build Tauren Totems should Grey join the Zandalari, instead Tauren and the Pulverize upgrade will be added to the orc Barracks
-The 'Cold Hardened' ability will no longer be available to Kor'kron Elites, prior to researching Return to Northrend
-The Zeppelin has been moved to a more convenient button (to the right of Kodo Beasts)


Grey
-Fixed a bug where Grey could research several masteries
-The movement speed and attack rate penalties of 'Darkspear Malady' no longer stacks with additional appliances of the poison
-The 'Darkspear Malady' ability now only lasts for 20 seconds on units, down from 25


Light Blue
-Cenarius' Q spell (formerly Entangling Roots) has been replaced with "Obstructing Roots", an AoE movement speed slow, which slightly decreases attack rate of enemies units hit.
-Cenarius' W spell (formerly Raise Treants) has been replaced with "The Forest Lord's Calling" which summons permanent (yet limited) units, that are increasingly strong with each level, ending with Green Dragonspawn on almost 2000 health.


Dark Green
-Arathor Outriders may now gain the Sweeping Strikes Ability, granting a 10% cleaving attack. This ability is unlocked by researching Animal War Training
-Animal War Training now costs 150 gold and 200 lumber, up from 100 gold and 175 lumber


Brown
-'Frenzied Hunger' is now properly unlocked for Ghouls, should Brown choose the Rampancy Mastery
-Death's Head Cultists now have the training hotkey 'W'
-Brown now starts with 150 gold, up from 100
Aurius Rivendare now has a collision size of 20, down from 27
-Gandling (non-Lich King) now has Blighted Rain (50% weaker Tranquility) instead of Death & Decay for ultimate, to emphasize on his support aspect
-Lich King Gandling has seen several changes
New ultimate, 'Darkness Eternal' which heals just like Blighted Rain, but also deals half the damage to enemy units in the area
Call of the Grave has been moved to the W key
Gandling now has a more powerful 'Dark Mending' as a new Q ability, replacing Defile in his skill set up
Gandling no longer has the 'Defile' ability
-Lich King Amnennar has seen several changes
Chillblast has had another level added, and now deals 150/210/275/345/420 damage, up from 75/125/190/250 damage
Chill Blast has been moved to the W key, from Q
Empowered Frost Nova has had a new level added, and now deals 175/200/235/280/335 damage, adjusted from 150/300/450/600 damage
Empowered Frost Nova no longer deals bonus damage to the main target
Empowered Frost Nova has been moved to the Q key, from W
Empowered Frost Nova now has 10 seconds of cooldown, up from 8
Death and Decay has been renamed 'Remorseless Winter', another level has been added and damage has been adjusted from 4%/6%, to 3%/4%/5%.
Remorseless Winter now requires level 10 like other ultimates
-Lich King Rivendare has had several changes
Lich King Rivendare now has a collision size of 20, down from 27
Legacy of Stratholme has been replaced with the Defile ability, formerly used by Lich King Gandling
Plague Strike has had a new level added
Apocalypse has had another level added
Apocalypse now costs 150/200/250 mana, adjusted from 150/150/150


__________________________________________________________________________________________________________________________________________________
0.97b --> 0.98a


General
-Several small tooltip errors have been corrected
-The 'Improved Sails' upgrade has had two extra levels added, cost modified and a new icon added.
-The 'Improved Sails' upgrade now only increases ship movement speed by 20 per upgrade, down from 40
-An 'Improved Hulls' upgrade has been added to all Shipyards, allowing for the improvement of Ships' armor and "health"
-A 'Cannon Efficiency' upgrade has been added to all Shipyards, allowing for the improvement of Ships' damage and attack speed
-All factions will have an extra ship, granting their race a unique bonus on the Seas of Azeroth (factions are: Gilneas, Forsaken, Scourge, Twilight's Hammer (blue+teal), Alliance (DG+yellow), Zandalari, Proudmore, The Night Elves, and The Horde (pink + grey)
-All new Bonus Ships are limited at 8 ships.
-Dalaran has had several pathing blockers added
-The Broken Isle (Sargeras Isle) have a 15 gold CP once again
-Tomb of Sargeras' entrance has been removed to remove any confusion, as to whether the tomb was still acessible
-'Illidan's Prison' is no lo longer selectable, and no longer prevents the construction of buildings nearby, it's purely aesthetic
-Thunderbluff has been updated to give it a more "city" feel
-Mulgore has been updated with additional doodads
-Echo Isle now has a more "fortress" feel to it, making it a more defendable and useful base for grey
-Zandalar has been changed to give it a more "fortress" feel, making it more useful as a base of operations for green
-Additional creeps added to Zandalar's east side
-Pathing around Aerie Peak has been cleaned up
-Additional pathing blockers added to Startholme to prevent wall-walking
-The Forsaken, Gilneas, and the Scourge can no longer make alliances between one another
-Cleared up terrain around the Sunwell, making it more easily acessible
-Several old pathing blockers have been removed from the Stormpeaks
-Stormpeaks have had a minor reterrain, to make them more 'interesting' to look at


Red
-'Magics of Quel'thalas' no longer incorrectly requires the Wither upgrade, instead, it requires the Sunfury Spire building, to be under Red's control
-The 'Sunstrider Bow' event now only requires the Ghostlands to have been cleaned of undead (units controlled by neutral hostile or brown)


Blue
-Dragonmaw Raiders now have 1 base armor, up from 0
-Twilight Nihilists now have 15 base damage, down from 21
-Deathwing's 'Cataclysm' ability has been replaced by Fire and Brimstone, which unleashes fiery cinders to attack enemy units (based off of Locust Swarm)
-Deathwing is now permanently airborne, and may attack and cast spells whilst flying (of course)
-Deathwing has had his damage increased, and will now deal Splash damage with his ranged attack
-The undead raised by Nefarian's 'Shadowflame' ability are no longer invulnerable at level 5


Purple
-Greymane's ultimate 'Warrior's Heart' now grants the proper health regen, instead of the incorrect amounts that were about a 100 times larger (Sorry)
-Godfrey's ultimate (Deception) has had another level added.
-The Tooltip on Lord Godfrey's 'Deception' has been adjusted
-The 'Firebolt' ability's tooltip now states that the spell's hotkey is 'Q', and the hotkey has been adjusted accordingly
-Chargers now has a collision size of 16, up from 15
-Chargers now have medium armor, instead of unarmored
-Gilnean Calvary now have a collision size of 16, up from 13
-Gilnean Cavalry now have medium armor, instead of heavy
-Gilnean Cavalry now have 3 base armor, down from 5


Yellow
-Brann's 'Explosive Shot' now deals 35/45/55/65/75 bonus damage, down from 30/50/70/90/110
-Brann's 'Explosive Shot' now costs 10/12/14/16/18 mana, down from 18/20/22/24/26
-Brann's 'Grenade' no longer deals twice the tooltip-stated damage


Orange
-Marines can now use Charge! like they're supposed to
-'Rule of the Magic' now requires you to still have control of the 3 CPs, before it can be activated
-'Dalaran Dungeons' waygate renamed to Dalaran and Crystalsong Forest respectively
-Several tooltips rewritten
-'Mending Light' of Dalaran Clerics now heals a max of 330 damage/430 damage, up from 285/385 max damage healed
-Dalaran Clerics now have 390 starting health, down from 410
-Rhonin's 'Molten Rampage' now has 3 levels and requires level 10 to be learned
-Rhonin's 'Molten Rampage' deals 60/90/120 damage per Firebolt, down from 250/350
-Rhonin's 'Molten Rampage' has had its tooltip adjusted
-Hydromancers now benefit from the proper Hydromancer Training (They were incorrectly assigned to benefitting from the Arathor upgrade)
-Naval Dominance Mastery renamed Naval Warfare Mastery
-The 'Efficient Learnings' and 'Ancient Teachings' masteries now properly exclude the Naval Warfare Mastery.
-New unit added, the Conjured Rock Atronach: A towering giant capable of hurling siege-damage boulders at great distances, acts as a slow-moving and durable siege weapon, the size does, however, cause weak joints, and it is still more fragile than most units)
-Orange may once again train Human Archers
-Marines have had their damage dice reduced
-Pyromancers have had their damage dice reduced
-Geomancers have had their base damage reduced
-Geomancers now have 300 health, up from 290
-Battlemage's (from Rule of the Magic) Mana Shiekd now absorb only 0.5 points of damage per mana, down from 1.5
-Battlemages now cost 22 gold, up from 20
-'Ley Line Power' from the magic Ley Line events now only grants 2 additional damage per upgrade, down from 5
-'Ley Line Power' has now been spread to 4 levels, meaning that full power cannot be achived through simply taking the 3 control points, the last level being unlocked by selecting "-magic"
-Flame Elementals now have Pierce damage, instead of Magic
-Flame Elementals have a lower high-end damage now, but benefit from Ley Line Power
-Flame Elementals now have 325 health, down from 400
-Flame Elementals now have 25 starting mana
-Flame Elementals now have the "Hungering Flames" ability, allowing them to deal 5 extra damage with basic attacks, at the cost of 3 mana
--CASTER REWORKS--
-Geomancers:
Earth Elementals is now the W ability of Geomancers, in accordance with most summon spells
New Q ability, 'Granite Shell' absorbs 150 points of incoming spell damage, or lasts 45 seconds
New E ability, 'Earthen Shield' increases the armor of an allied unit for 35 seconds, autocast
-Hydromancers
Siphon Mana is now the W ability of Hydromancers
New Q ability, 'Frozen Grasp' slows the movement- and attack speed of target enemy unit, autocast
New E ability, 'Polymorph (Penguin' turns the target into a penguin for 30 seconds at the cost of 140 mana
-Pyromancer
Flame Elemental now only costs 100 mana
Flame Elemental is now the W spell of Pyromancers
Binding Fire is now the E spell of Pyromancers
Binding Fire now deals 20 damage, down from 45
Binding Fire now costs 50 mana, down from 100
Binding Fire now has 5 seconds of cooldown, down from 9
--NEW EVENTS--
Azshara - By capturing the Azshara Coast control point, the Proudmore Navy will have secured an important port country, giving them a level of the 'Naval Dominance' upgrade (Increases the health, attack damage, and movement speed of ships and marines)
Howling Fjords - By capturing the Howling Fjords control point, the Proudmoore Navy will have secured an important port country, giving them a level of the 'Naval Dominance'
Tanaris - By capturing the Tanaris control point, the Proudmoore Navy will have secured an important port country, giving them a level of the 'Naval Dominance'
Grand Navy - Once all these controlpoints have been captured, orange may go for the Grand Navy, making Proudmoore Supreme Admiral, giving him a huge upgrade. Rhonin will, however, leave the faction along with Pyromancers and Hydromancers.
Orange will gain Veteran Marines, Plunderers, and Naval Riflemen to replace Human Archers. Additionally, Atronachs will be replaced by Naval Cannons
Selecting the Grand Navy also secures the last research level of the 'Naval Dominance' upgrade


Green
-Fixed a bug where Green could achive immense attack speed through the Eastern Mastery, the mastery now gives the stated 10% attack speed increase.
-Ula'tek has had a few adjustments to her button layout
-The Zandalari now have their own types of Watch Towers, benefitting from Zandalari Ranged Damage
-Fixed a bug where Jindo's 'Spiritmancer' ability would work whilst Jindo was dead
-The Turmultuous Water elementals that attack Zandalar will no longer gain strength overtime, but are initially stronger
-Zandalar forces and buildings have been changed a lot
-Nalorakk's 'Thick Fur' now blocks down to a minimum of 15 damage for every level
-Nalorakk's 'Thick Fur' now blocks 17/20/24/29/35 damage, adjusted from 10/14/20/28/38
-Gahz'rilla will now spawn at level (Level of Zul) + 1 should green type -mojo
-The 'Eagleman' unit now has 320 health, up from 295
-The Eagleman unit no longer replaces Sandfury Witch Doctors, but is added as a third caster
-The Drakkari Chieftain Gal'darah will now permanently become the Aspect of Akali by going -mojo, he will gain a replacement ultimate (Stampede)


Pink
-The tooltip Neeru's 'Death Coil' has had a small correction made
-Trade Prince Jastor Galliwix no longer costs food
-Orgrimmar has been moved slightly, to make catapult aiming from Azshara harder


Grey
-Reclaiming Echo Isle now grants the proper bonus income
-The units at Sen'jin Village have been changed slightly
-Troll Headhunters now have a collision size of 12, down from 16, their collision now coincides with that of most ranged units


Light Blue
-Archers now have a lower high-end damage
-Archers now have 400 health, down from, 425
-Dryads now cost 14 gold, down from 15
-Moonkins now have a lower high-end damage
-Moonkins now have a higher base damage
-Mountain goliaths and Green Dragonspawns from Cenarius' 'The Forest Lord's Calling' have had their high-end damage reduced


Dark Green
-The 'Shadowslip' ability used by Mathias Shaw and SI7 Agents now has a proper Shadowslip buff, instead of using the base Wind Walk buff


Brown
-Vrykul that have their model changed (become Vrykul Warriors with Axes) will now properly move to the rally point of the training building
-Stratholme now has a port, despite the lore-derp of it
-Stratholme Slaughterhouse will only become operational when Balnazzar dies
-Razorfen Downs (inside) has had a few alterations, to give it a useful chokepoint near the entrance
-Some tooltip corrections
-King Ymiron's 'Bane Aura' now only reduces movement speed by 20/25/30/35%, down from 25/35/45/55%
-'Bane Aura now reduces the life regeneration rate of nearby units by 20/35/50/75% (This is 75% reduction of a units base life regen, a unit passively regenerating 0.25 HPS, will instead regenerate 0.18 HPS, when affected by level 5 Bane Aura)
-Lich King Rivendare's 'Unholy Presence' now increases life regeneration rate by 75/150/225/300%, down from 100/200/300/400%
-Lich King Amnennar's 'Remorseless Winter' now has an area of effect of 400/450/500, up from 300/400/400
-Lich King Gandling's 'Call of the Grave' is now properly placed on the W key
-All Lich Kings now have additional starting health, Rivendare has 150 more than usually, Amnennar and Gandling both have 225 more than usually
-Amnnenar Lich King now uses the Frost Wyrm projectile
-Amnennar Lich King now has more base damage, but attacks slower
-Gandling Lich King now has less base damage, but attacks faster
-Amnennar (both Lich King and normal) now uses the standard Hero Lich soundset
-Gandling (both Lich King and normal) now uses Kel'thuzard Necromancer soundset
-Crypt Fiends now cost 20 gold, down from 21
-Death's Head Cultists and Zombie Boars have had thier button positions swapped and hotkeys edited accordingly
-'Death Infusion' is no longer categorized as armor, this is only interface/player info related
-New unit added, Vrykul Runecaster; available from Utgarde Keep after a new Lich King has been crowned, will be added to Temple of the Damned upon researching Scourge Unity
-Zombie Boars can no longer be produced
-Razormane Battle Boars now have 580 health, down from 620
-Razormane Battle Boars will now turn into Zombie Boars upon death


__________________________________________________________________________________________________________________________________________________
0.98a --> 0.99a

General
-Minor tooltip corrections
-The Maelstrom Pass now has an anti-building aura
-The Maelstrom Pass will now remain closed until Blue or Teal approches it with a unit (provided that Thrall has left the Horde 10 minutes in)

Red
-Apothecaries' "Concentrated Blight" now reduces armor by 6 points, down from 15
-Apothecaries' "Concentrated Blight" now lasts 35 seconds, up from 30
-Blight Catapults have had their attack speed nerfed to bring them down to the level of other Catapult units


Blue
-Wrath of the Earth Warden ending cinematic
-Deathwing now has 'Resistant Skin' instead of 'Spell Immunity' (Do note that he will gain spell immunity when channeling 'Wrath of the Earth Warden'


Teal
-Ragnaros now has 'Resistant Skin' instead of 'Spell Immunity'
-Al'akir now has 'Resistant Skin' instead of 'Spell Immunity'
-Three workers will now spawn next to Al'akir, when he is contacted in Uldum
-Elementalists' "Firebolt" is now correctly assigned and described to be on the Q hotkey


Purple
-Pack Leaders now have 525 mana, up from 200
-Nigthcaller's will now have their "The Worgen Curse" ability active by default
-Purple now gains his own version of Druids of the Pack upon accepting the Night Elven offer, these Druids benefit from Gilnean upgrades
-Pack Leaders have had their mana regeneration rate increased by roughly 50%


Green
-Now uses unique Zandalari Catapults instead of Troll Catapults, which benefitted from the Horde upgrades
-A few pathing blockers have been added to Zandalar to keep units from getting stuck between a barracks and the trees
-Fixed a bug where Grey would occasionally unlock Drakkari Brawlers when green captured Gundrak


Pink
-Orgrimmar can no longer be targeted by aerial units


Grey
-Troll Catapults have had their attack speed nerfed to bring them down to the level of other Catapult units


Light Blue
-Cenarius now has 'Resistant Skin' instead of 'Spell Immunity'
-Fixed a bug where LB and Purple would have incorrect information on the multiboard after having accept the Pack offer
-Light Blue now only has one starting location (adjusted for map correctness)


Dark Green
-The Improved Cannon Tower at Valiance Keep is now properly transfered to DG's control once the Keep is taken


Brown
-The Tooltip for Ymiron's 'Bane Aura' has been adjusted, the values had already been changed, but the tooltips were forgotten
-Amnennar's 'Remorseless Winter' ultimate has been reworked, it is now an Earthquake-style ability (Still applies the old buff for unknown reasons) which periodically makes Frost Novas in its AoE
-Ghouls' 'Cannibalize' ability has been moved to the Q key, to keep it from conflicting with 'Frenzied Hunger'
-'Scourge Dominion' now only increases the health of non-undeads by 5%, down from 10%
-Meat Wagons have had their attack damage reduced by 10 points to bring them down to the level of other Catapult units

______________________________________________________________________________________________________________________________________________________________
0.99a --> 0.99b

General
-A bug has been fixed with made Blue/Teal unable to unlock Maelstrom Pass


Blue
-"Unmake" of Twilight Nihilists can now target structures, as per stated in the tooltip
-Minor tooltip corrections


Teal
-Pyromancers will now select Auto-cast for Fire Within as a default.


Yellow
-Pyromancers will now select Auto-cast for Fire Within as a default.


Pink
-The cost of Garrosh's "War Cry" has been reduced by 40%
-The cost of Garrosh's "Shockwave" has been reduced by 15 for each level
-Garrosh's "Hateful Thrust" ability now has an additional effect; The death of nearby allies fuels Garrosh's hatred, restoring 5 points of mana per unit death.
-Minor Tooltip corrections


Brown
-All of the Lich Kings have now properly lost their Magic Immunity, and have had it replaced by resistant skin

______________________________________________________________________________________________________________________________________________________________
0.99b --> 0.99c

General
-The 'Flame Strike' ability has been scaled down, reducing the explosion damage and the total maximum damage (this affects Lor'themar Theron and Ragnaros)
-The Earthen Ring Shamen of Deepholm have increased in number, and are now stronger (Thrall is now a real tough guy)
-Healing Wards have been nerfed, all healing ward abilities now have a 15 seconds cooldown, the duration is 30 seconds, meaning that each Witch Doctor is capable of sustaining two wards at a time (This affects green and grey)
-Healing wards have been reworked/nerfed, instead of restoring 1%/2% health per second, the level 1 and level 2 wards now restore 6 and 8 health per second respectively (This affects green and grey)
-All of the creeps on Zandalar are now Neutral Hostile, and thus vulnerable (opposite of invulnerable in this case)
-Additional centaur creeps added to the Western area of Uldum


Blue
-Deathwing's projectile has had minor aesthetic changes, this has no impact on gameplay
-The AoE of Deathwing's splash attacks has been reduced by 70 points for small- and medium damage amounts
-Deathwing is no longer magic immune, but now only has resistant skin
-Thrall's travelling to the Maelstrom now happends at the 20-minute mark, instead of at 10 minutes
-A few tooltips have been corrected


Teal
-A few tooltips have been corrected
-Warriors of Earth (both summoned type and Elemental Pillar production) now have heavy armor, instead of medium
-Magma Giants now have heavy armor, instead of medium
-Warriors of Fire now have medium armor, instead of heavy
-The armor of Warriors of Fire no longer scales as well with upgrades (reduced by 50%)
-The cooldown of Al'akir's 'Disperse' has been increased to 30/24/20/16/12 from 10/8/6/4/2


Purple
-King's Guard have had their base armor increased by 1
-King's Guard no longer gain 3 bonus armor from their 'Iron-spiked Shield', but now take 10% less damage
-King's Guards' 'Taunt' has been replaced with 'Wall of Iron' - an ability which makes them practically invulnerable for 10 seconds (70 seconds cooldown)
-Godfrey is now ranged (at 600 range-units), to account for his frailty
-Godfrey's 'Shadow Volley' has had some tooltip corrections
-Godfrey's 'Shadow Volley' now has a 500 range-units AoE, adjusted from multiples


Yellow
-Yellow may no longer build Plunderers (these were wrongly assigned, and belong only to orange)


Green
-Zul's Mending Ward has had its tooltip expanded upon
-Zul's Mending Ward has been nerfed, it now only heals every 4 seconds - up from once every 2 seconds
-Green may now produce Troll Batriders from the barracks, the Liquid Fire upgrade for Troll Batriders is also researched from the barracks


Grey
-Grey may now produce Troll Batriders from the Troll Barracks, the Liquid Fire upgrade for Troll Batriders is also researched from the barracks
-Rokhan's 'Bewitched Blade' has had its AoE increased by 50 points, from 135 to 185
-Rokhan's 'Bewitched Blade' now costs 100/125/150/175/200 mana, increased from 105/115/125/135/145
-The duration of 'Bewitched Blade' is now 6 seconds at all ranks, adjusted from 4/5/6/7/8, the hero duration is not 5 seconds at all ranks, adjusted from 1/2/3/4/5
-Rokhan's 'Spirit Link' now costs 50 mana at all ranks, reduced from 50/60/70/80
-Rokhan's 'Far Sight' now costs 50/35/20/5/0 mana, reduced from 75/65/45/35/0
-Rokhan's 'Far Sight' now reveals an area for 10/14/19/27/35 seconds, up from 8/9/10/11/12


Light Blue
-NEW ELITES ADDED, trainable from Trees of Eternity, Nordrassil and Auberdine - the Night Elves will be using both a new Silverwing Warriors and new Keepers, the maximum number of Elites is still limited at 6, but you can balance between Sentinels and Keepers in any way you like
->Sentinel: Silverwing Elite
Health:900
Armor: Heavy
Damage: Short range, medium strength, bouncing (3 targets)
Abilities:
Spectral Pounce - Blink + thunderclap upon impact
Sentinel - Places an unkillable owl upon the targeted tree, granting a wide range of vision. Unlimited charges
Resistant Skin
->Druid: Keeper
Health: 600
Armor:
Damage: long range, medium strength
Abilities:
Nature's Wrath - Forked Lightning, 3 enemies hit for 45 points of damage
Seed of the Wild - Deals damage per second for a short while, if the target dies a treant is spawned from the corpse (low mana cost)
Pacify - Hex ability
Resistant Skin


Brown
-Death Knights' 'Death Coil' ability has had its damage/healing reduced by 25 points (meaning that it either heals 250 pts, or damages for 125 pts)

______________________________________________________________________________________________________________________________________________________________
0.99c --> 1.00a

General
-Minor tooltip corrections
-Slight pathing alterations
-The gates of Silvermoon are now neutral hostile, and can be broken down - The CP-invulnerability and Kael'thas' inaccessibility remains however
-Some tooltips have been altered/fixed
-The Anti-protal blocking aura near Blackrock Entrance has been expanded
-The Blackrock Entrance has a new, darker model
-All Capitals are now 'Ancients' and can no longer be aimed with Air Units/Heroes
-All Special Ships are now limited at 12
-Various Hotkey Fixes
-Several Event-related CPs are now Neutral Passive - and thus, invulnerable until the associated event comes to pass
-Several incomes have been changed due to bug fixes and adjustsments: Initial incomes are as follows:
Player 1: 40
Player 2: 85
Player 3: 65
Player 4: 75
Player 5: 55
Player 6: 90
Player 7: 20
Player 8: 80
Player 9: 40
Player 10: 115
Player 11: 80
Player 12: 90


Red
-Valkyr no longer have 'Frost Armor', but now have 'Consume Essence', which sacrifices an allied unit to restore health and mana
-Lost Highborne now have 'Frost Armor' as an E-ability, replacing Grave Screech
-Lost Highborne now have a damage/stun ability as W, replacing the 'Silence' ability
-Apothecaries' 'Concentrated Blight' now deals 30 damage per 3 seconds for its 30 second duration
-The 'Concentrated Blight' ability now reduces the armor of enemy units by 7 points, up from 6
-Apothecaries' 'Blight Spray' is now 50% stronger
-Nathanos's 'Ranger General' now increases ranged damage by 10/15/20/25%, down from 10/20/30/40%
-High Elven 'Elite Archers' now no longer have the 'Cold Arrows' ability
-High Elven 'Elite Archers' are now limited at 12
-Blood Elven Archers' 'Searing Arrows' now deal 8/10 bonus damage, down from 10/12
-Dragonhawk Riders are now limited at 6 once Silvermoon has been taken
-Blighted Ships now have a splashing basic attack
-Blood Elven Workers may now be trained from standard Necropoli and the Undercity
-Valkyr now have 620 starting health, down from 625
-Valkyr now have 600 starting mana, down from 1000
-Valkyr now gain only 80 mana from each caster upgrade, down from 100
-Red has fewer starting units


Blue
-The 'Unmake' ability of Twilight Nihilists has been replaced by 'Despair' - a feedback ability
-Deathwing may no longer target 'Ancients' - this includes Control Points and Capital Buildings
-Deathwing is now Amphibious instead of 'flying', meaning that he can still surpass water, but not units, buildings, or cliffs
-Dragonmaw Raiders now have normal damage, instead of siege
-Dragonmaw Raiders now have a Health Regen of 0.25 per second, which is unit standard
-Blackrock Grunts now have a Health Regen of 0.25 per second, which is unit standard
-Blackrock Grunts now have an attack cooldown of 1.4, up from 1.2
-Blackrock Grunts now have 2 starting armor, up from 1
-Spirestone Brutes have had their damage decreased
-Spirestone Brutes now have 850 health, down from 900


Teal
-Teal can now train a maximum of 9 Dark Iron Bombardiers
-Teal now properly loses 10 Gold/minute when losing Shadowforge


Purple
-Gilneas may no longer train Plunderers
-The bug which caused the moving of a random Control Point by going -Human should've finally been removed
-Purple now has a few extra starting units
-Worgen Soldiers' 'Sprint' now increases movement speed by 75%, down from 100%
-'Feral Jump' of Ivar Bloodfang has had its tooltip rewritten


Yellow
-Yellow may no longer train Plunderers
-The 'Place Land Mine' ability of Tinkers now has a 60 seconds cooldown
-Aerie Peak has had a slight terrain alteration
-Aerie Peak now has a Barracks


Orange
-All casters have had hotkeys reassigned
-Geomancers have had their collision sized reduced from 16 to 11, which is the setting for most casters
-Kirin Tor are no longer creepy silent dudes, but now have soundset
-Plunderers have had their 'Defend' ability replaced by 'Ransacking' - an ability that sets buildings on fire to cause extra damage, attack speed slowing, and disable repairs
-Proudmoore's Flagship is now slightly bigger than Kul'Tiras Obliterators, instead of being smaller
-Proudmoore's Flagship now has slightly larger collision size


Green
-Gahz'rilla will no longer sometimes fail to spawn when/if Green chooses Mojo path
-Akil'zon the Eagle Loa may no longer target 'Ancients' - this includes Control Points and Capital Buildings
-Akil'zon is now Amphibious instead of 'flying', meaning that he can still surpass water, but not units, buildings, or cliffs
-ZUl'jin's 'Trueshot Aura' now increases ranged damage by 10/15/20/25%, down from 10/20/30/40%
-Ula'tek (Snake Loa -God) is now ranged and has had some ability rearrangements:
Q Ability: Remains unchanged
W Ability: Is now 'Green Death' - a slow-poison ability
E Ability: Is now 'Venomous Stalker' - a Trueshot Aura Ability
R Ability: Remains unchanged


Pink
-True Horde Event added, after Garrosh duels and defeats Cairne Bloodhoof, Pink may now choose to expel the Trolls, Tauren, and Ogres from the Horde - Leaving only a few goblins with the Horde as allies, and replacing many units with the stronger Kor'kron orcs
-Should Pink choose True Horde, he will now change colour to black (not brown, but more akin to that of neutral hostile), this has no actual effect on gameplay
-More units have been transfered to the QWER system
-Pink now has a new ranged unit 'Spearthrower' - these warriors are bulkier than Headhunters, but have lesser damage capabilities
-Grunts now have an attack cooldown of 1.4, down from 1.6
-Grunts now cost 19 gold, up from 18
-Raiders now have normal damage, instead of siege
-Two initial Ogre Camps have been added, one in Orgrimmar and one in Warsong Lumber Camp
-Stonemaul Mages now have 1 armor, down from 5
-All Stonemaul Ogres now benefit from Berserker Strength
-Stonemaul Soldiers have a 0.15 slower attack, and slightly smaller attack damage
-Stonemaul Soldiers now have 2 armor, up from 1
-Stonemaul Soldiers now have 875 health, down from 915
-Stonemaul Soldiers now cost 24 gold, up from 22
-Stonemaul Lords are now limited at 12
-Pink's initial income has been raised from 60 to 80, due to bug correction


Grey
-After taking Echo Isle, Grey will receive a new hero,
-The Zandalari Unity event now updates the Allies tap of the leaderboard to proper values


Light Blue
-Wisps now cost 5 gold, down from 6
-Wisps now take 1 second to build, down from 2
-The Wisp ability: 'Detonate' now deals 300 damage, up from 225
-Tyrande's 'Trueshot Aura' now increases ranged damage by 10/15/20/25%, down from 10/20/30/40%
-Upgrade Moon Glaive now raises target count by 2
-Upgrade Moon Glaive now costs 80 gold, up from 65
-Huntresses no longer start with a bouncing attack, but can gain an equally good attack from Upgrade Moon Glaive


Dark Green
-Dark Green may no longer train Plunderes
-Marcus Jonathan's 'Devotion Aura' has been replaced with 'Preservation Aura' - the effect is the same, but it should now stack with Captains' Devotion Aur
-Captains' 'Devotion Aura' has had its strength reduced by roughly 50%
-SI7 Elites have had their attack damage largely reduced, but attack speed has been increased by roughly 25%
-The Backstab damage from SI7 Elites' 'Shadowslip' has been reduced from 80 to 40
-Mathias Shaw's 'Paranoia' has been replaced with 'Vanish' - a blink/invisiblity spell
-Stromgarde has had a slight terrain alteration
-Stromgarde now has an Altar of Kings


Brown
-Plagued Vessels now have a fast basic attack
-Starting units lineup has been altered slightly

__________________________________________________________________________________________________________________________________________________
1.0a --> 1.0b

General
-Some pathing issues have been fixed
-The CP in Icecrown is now once again vulnerable and neutral hostile
-All portals and gates are now catagorized as 'Ancients'
-Scrolls of Town Portal may no longer target 'Ancients' (CPs and Gates)
-The Northen Races (Red Forsaken, Purple Gilneas, Brown Scourge) may now ally eachother after 15 minutes
-All Basic Casters now only gain 1 bonus armor per durability upgrade, down from 2


Red
-Lost Highborne now have Unarmored armor type, instead of Medium
-Lost Highborne now have 1 starting armor, down from 3
-Red No longer gains control over Silvermoon if someone else kills Kael'thas
-Blighted Ships now benefit from Cannon Efficiency


Blue
-Deathwing has had his Damage dice reduced
-Deathwing has had the AoE of his small damage decreased from 180 units to 140 units
-Deathwing has had his collision size reduced from 60 to 40 (now matching that of Rangaros)


Teal
-Majordomo's 'Aegis of Ragnaros' has had its tooltip fixed
-May no longer train Warriors of Air, unless Al'akir has been allied
-Dagran's 'Molten Spray' has had its cooldown increased from 8 seconds to 9 seconds


Purple
-Hunters may no longer use Ensnare on heroes
-Hunters now benefit from Armor upgrades
-Worgen Hunters (true form) now benefit from melee damage upgrades
-Greymane Flagships now have 1200 health, down from 1500


Orange
-Marines may no longer use Ensnare on heroes
-Kultiras Obliterators now have 1250 health, down from 1500
-Kultiras Obliterators' 'Broadside' now deals 15 damage, down from 20
-Kultiras Obliterators' 'Broadside' now has a cooldown of 2 seconds, up from 1


Green
-Bear Brawlers have had their maximum damage decreased


Pink
-The True Horde Event now replaces Old Horde units with the Kor'kron variants
-Wind Riders now cost 26 gold, down from 46
-Horde Deathbarges are not limited at 8
-Buildings have been moved around to provide for easier pathing
-Orgrimmar now has an Altar of Storms
-Kodo Beasts are now limited at 24, down from 36
-Kor'kron Elites now have the Kor'kron Thunder ability, a Thunder Clap style ability with damage and attack rate reduction


Grey
-Grey may now build Beastiaries once again
-Troll Batriders (And the Liquid Fire Upgrade) have been moved to the Beastiary
-After taking Echo Isle, Troll Raptor Riders will now be added to the Beastiary, along with the Ensnare Upgrade


Light Blue
-Mountain Giants now have 1300 starting health, down from 1600
-Mountain Giants now cost 30 gold, down from 32
-Light Blue's starting gold has been reduced to 200 from 275 (please note that LB will receive his income tally of 115 gold before the game action starts)
-Silverwing Elites now have 860 health, down from 900
-Silverwing Elites now hit only 1 extra target with bouncing attack, down from 2
-Silverwing Elites now benefit from the 'Moon Glaive' upgrade
-Keepers now have 1.33 mana per second regeneration, down from 1.67


Brown
-All Lich Kings now have 400 extra health
-Quilboar Slaves can now construct Graveyards, Undead Shipyards, and Tombs of Relics
-Death Knights now have 0.25 hp regeneration per second, down from 1
-Death Knights' 'Black Strike' now raises standard Skeletons, instead of Dark Minions
-Death Knights' 'Unholy Aura' now increases health regeneration rate by 0.35%, down from 50%
-Plague Vessels now benefit from Cannon Efficiency


__________________________________________________________________________________________________________________________________________________
1.0b --> 1.0c

General
-Tooltip alterations and fixes
-Slight terrain alterations in Northrend has made ships unable to near Drak'tharon Keep
-The Northen factions will now have to wait 30 minutes before being able to ally (up from 15 minutes)
-Bloodmoon Isle (east coast of Grizzly Hills) has been largely expanded, and has had a 10g CP added
-More units have had their hotkeys changed to the QWER-system


Red
-Ranger Mastery now grants +2 flat damage, instead of 1 attack dice
-'Blighted Arrows' from the Ranger Mastery now decreases enemy armor by 2 points, down from 3
-The Sunstrider Bow event has had its triggering updated
-The Bloodelven Allegiance event has had its triggering updated
-Deathstalkers' 'Shadow Walk' now has a cooldown of 30 seconds, down from 45 seconds
-Deathstalkers' 'Shadow Walk' now lasts 2 seconds, down from 15
-Deathstalkers are now limited at 24


Yellow
-Wildhammer Shamen are now limited at 12
-Wildhammer Shamen now have a manapool of 315 points (with 0.33 mana per second regeneration)
-Wildhammer Shamen may now cast 'Fingers of the Mountain' - a Forked Lightning ability
-Wildhammer Shamen may now cast 'Storm Prison' - an Entangeling Roots ability


Orange
-Fixed a bug which allowed Orange to choose both Navy and Magic path


Green
-Green may no longer train Gurubashi Blooddrinkers before capturing Zul'Gurub


Pink
-The Gorehowl event has had its triggering updated


Brown
-The Scourge now has a base on Bloodmoon Isle (eastern Grizzly Hills), this includes a 10gold/min CP
-The Bloodmoon Tower on Bloodmoon Isle may train Bloodmoon Monstrosities, worgen of abomination strength/cost


____________________________________________________________________________________
1.0c --> 1.01a

General
-Reterrain of the Blasted Lands and Zul'Gurub area
-New CP, Surwich, added to the Blasted Lands
-Additional Creeps added to the Blasted Lands
-A mountain pass has been opened between lower Feralas and Silithus
-The Broken Isle have been removed
-Vashj'ir has been added in the shape of a Naga Fortress
-New 50g/min CP added in Vashj'ir
-Orgrimmar and lower Azshara have been changed slightly
-Teldrassil has been redesigned for better visibility and less lag


Red
-Sylvanas may no longer summon Forsaken Workers


Blue
-Blue may now properly research all levels of Fortified Hulls
-Dragonmaw Raiders and Blackrock Grunts no longer have Pillage


Teal
-Teal may no longer build farms
-Elemental Pillars now provide 25 food
-Elemental Pillars now have a build time of 40 seconds, down from 75
-All Teal buildings now apply to the QWER system
-Teal may now build Scout Towers
-Majordomo Executus's 'Call of Flame' now summons 2/3/4/5/6 Flamewakers, down from 2/4/6/8/10
-Majordomo Executus's 'Call of Flame' now costs 70/75/80/85/90 mana, down from 100 each level


Purple
-Purple may now gain Surwich in the Blasted Lands by bringing Genn Greymane to them, or by losing the capital to red or brown
-Purple may no longer train King's Guard until he has chosen a path
-Purple now chooses a path 3 minutes into the game


Yellow
-Muradin no longer has a Worker Summoning Item
-Bronzebeard Warriors now cost 16 gold, down from 17
-Bronzebeard Warriors now have 675 health, up from 650
-Dark Iron Sharpshooters now have slightly faster firing rate
-Dark Iron Sharpshooters now properly get Shadowforged Bullets from Dwarven Dominion


Orange
-Jaina no longer has a Worker Summoning Item
-Orange no longer has initial control of New Dalaran and Kul'tiras, but must bring Jaina to these locations to capture them
-Orange no longer loses a Hero when choosing a path


Green
-Zandalar's various "gates" are now slightly less open, and fourth may no longer be opened by cutting down trees
-The beaches around Zandalar are slightly thinner now


Grey
-Echo Isle now has a unique Capital building, revives heroes and trains workers and Shadow Hunters


Light Blue
-Huntresses now have 2 base armor, down from 3
-Silwing Elites now have 3 base armor, up from 2
-Keepers now hit up to 4 targets with Nature's Wrath, up from 3
-Silverwing Elites and Keepers now have maximum sight range during day and night


Dark Green
-Nethergarde Keep has had a slight expansion


Brown
-Bloodmoon Monstrosities now have 975 health, up from 930
-Bloodmoon Monstrosities now have 250 base speed, up from 230
-Bloodmoon Monstrosities now have 'Ravenous Hunger' - an extra powerful Devour ability
-Bloodmoon Monstrosities are now limited at 12


____________________________________________________________________________________
1.01a --> 1.01b

General
-Darnassus has had a few alterations
-The Naga of Vashj'ir now award less gold
-The Naga of Vashj'ir are now more challenging
-Claws of Attack now cost 325 gold, up from 250


Red
-Minor Tooltip Corrections
-Sunfury Spire can now produce Forsaken Worksmen
-The Undercity can now produce Blood Elven Workers (once/if Quel'thalas is taken)
-Banshees now cost 18 gold, up from 15
-Blood Elven Archers now regenerate health during the day (formerly only at night)
-Blood Elven Warriors now have 680 health, up from 640
-'Improved Bows' now only raises range by 100 points, down from 200
-Risen Highborne now have slightly slower attack speed
-Valkyr now have 0.2 seconds increased attack cooldown
-Valkyr now have 700 range, down from 950
-Valkyr are now limited at 8, down from 12


Blue
-Nefarian now has increased starting health (100), his health-per-level remains unchanged
-Twilight Watch Towers now have smaller damage and slower attack speed
-Blue no longer has Pillage
-Blackrock Grunts now have 720 health, down from 750
-Dragonmaw Raiders now have 680 health, down from 740
-Dragonmaw Raiders now have 0.3 seconds faster attack speed
-Nihilists' 'Boon of Deathwing' now has a cooldown of 12.5 seconds, up from 10
-Nihilists now have 330 health, down from 385
-Twilight Doomsayers now have 300 health, down from 335


Teal
-Ragnaros now revives after 3.5 minutes, down from 5 (provided that Sulfuron Keep still stands)
-Elemental Aid (Summon Earth Elemental) now summons only one Elemental, down from two
-Warriors of Earth (Summoned) now have 125 extra health
-Warriors of Earth (Summoned) now have 4 extra base damage


Purple
-The Gilnean Harbor is now further protected by 3 small islands of Improved Cannon Towers
-Hotkeys and icons for worgen units have had a makeover
-King's Guard are now properly disabled until a path is chosen
-King's Guard now cost 80 gold, down from 90
-King's Guards may now be trained from Castles
-Pack Leaders may now be trained from Castles
-Purple will now gain Surwich regardless of which faction sacks Greymanes Keep (provided that Purple himself does not destroy it)
-Worgen Soldiers renamed "Worgen Forerunner"
-Worgen Soldiers now have 3 armor, up from 1
-Bloodpack Alphas now cost 23 gold, down from 26
-Gilnean Cavalry now have 4 base armor, up from 3
-Ivar's 'Feral Pounce' now has 800 casting range, up from 600
-More Gilnean units now have Unit Inventory
-Two Improved Guard Towers added to the Greymane Wall
-Godfrey may now attack air units


Yellow
-Fragmentation Shards now deal roughly 5 less damage
-Muradin's starting health has been increased by 80 points (From 750 to 830)
-Moira Thaurissan has had her starting health increased from 500 to 620
-Moira Thaurissan has slightly more starting mana and intelligence now


Orange
-Orange now (once again) controls Kul'Tiras at map initilization
-Orange's income has been adjusted to account for the initiail lack of New Dalaran Control Points (from 90 g/min to 60 g/min)
-Game messages no longer state that a hero leaves the faction when Orange selects a path
-Improved Dalaran Towers now benefit from the proper damage upgrade
-The Multiboard now states the proper number of regions for orange
-Veteran Marines now have 0.5 seconds of extra attack cooldown
-Veteran Marines have slightly decreased damage
-Naval Riflemen now have increased damage
-Naval Riflemen now have 0.2 seconds less attack cooldown
-Battlemages now have 120 base mana, down from 250


Green
-Daakara's Windwalk now matches that of Sylvans (Cooldown exceeds duration)
-Drakkari Brawlers now have Cold Weapons (Frost attack) instead of Cold Skin (Frost Armor)
-Drakkari Brawlers no longer have mana
-Drakkari Brawlers now get increased dodge chance from 'Western Mastery'
-Ukorz Sandfury now has Reincarnation
-Gahz'Rilla will now spawn in Zul'farrak, if Ukorz is dead when Green goes "-mojo"
-Bearbrawlers have had their base damage decreased
-Gundrak can now train Gurubashi Blood Drinkers (provided that Zul'gurub has been captured)
-Zul'aman has a few more trees now, and two buildings have had their locations swapped
-Troll Batriders now have 450 health, up from 325
-Troll Batriders now cost 24 gold, down from 28
-Troll Batriders now have 18 base damage, up from 12
-Troll Batriders now have 0.2 seconds larger Attack Cooldown


Pink
-Raiders now have 0.3 seconds faster attack speed
-Raiders now have 640 health, up from 610
-Kor'kron Elites now have 38 base damage, up from 34
-Horde Deathbarges now have 0.25 seconds larger Attack Cooldown
-Garrosh's model size has been increased (to account for his Mountain-of-Muscles aspect, and the fact that he was a wimp earlier)


Grey
-Bwonsamdi's "Voodoo Doll Counter" is now hidden for all players besides Grey
-Rokhan's 'Bewitched Blade' now has 150 casting range, up from 110
-Rokhan now has 200 extra starting health
-Rokhan now has 3 starting armor, up from 1
-Troll Batriders now have 420 health, up from 325
-Troll Batriders now cost 22 gold, down from 28


Light Blue
-All units transferred to the QWER system (some buttons have been moved around to account for this)
-Cenarius now revives after 3.5 minutes, down from 5 (provided that Nordrassil still stands)
-Mountain Giants now have 1400 health, down from 1600
-Light Blue may no longer build more than 12 Mountain Giants
-Talon Druids' 'Cyclone' now lasts 2 seconds less on normal units, and 1 second less on heroes
-Archers now have 50 less starting range
-Druids of the Claw now have 1 extra armor (counts for both bear and elven form)
-Druids of the Claw now have 50 extra health (counts for both bear and elven form)
-The Tree Healing Aura has had its strength reduced by roughly 33%
-The 'Back to Life' ability now has 420 seconds (7 minutes) cooldown, up from 300 seconds (5 minutes)
-NEW UNIT ADDED - Priestess
Q: Rejuvenation - restores 250 over 10 seconds to a target ally (costs 100 mana)
W: Elune's Smite - AoE Dispel ability
E: Moon's Blessing - Increased the Life Regeneration Rate of a target ally by 80% for a lengthy duration (low mana cost and cooldown)
The Night Elves had a revamp of their Building Setup, the following buildings have been changed:
Chimera Roost - Renamed "Beast Roost," now trains all aerial beasts of the Night Elves
Q - Chimera
W - Faerie Dragon
E - Hippogryph
Ancient of Wind - Renamed "Ancient of the Skies," now trains Moon/Sky related creatures
Q - Druid of the Talon
W - Priestess
E - Moonkin
-Strength of Cenarius Mastery now costs 170 gold and 290 lumber, down from 200 gold and 325 lumber
-Allies of the Wild now affects Hippogryhs aswell
-Moon's Vigil mastery now increases sentinel damage by 3, down from 6


Dark Green
-Stormwind Champions now have slightly less damage
-Stormwind Champions now have Normal Damage, instead of Hero
-Stormwind Champions now have Heavy Armor, instead of Hero
-Stormwind Champions' 'Heavy Armor' now reduces incoming damage by 11, down from 12
-Varian's 'Shockwave' now deals 130/190/250/310 damage, down from 150/225/300/375 damage
-Varian's 'Shockwave' now has a maximum damage of 800/100/1200/1400 points, down from 900/1200/1500/1800 maximum damage
-Cryomancers now have aprox. 0.5 less mana per second regeneration
-Cryomancers' 'Crushing Wave' now has 10 seconds cooldown, up from 8
-Cryomancers' 'Crushing Wave' now deals 30/40 damage, down from 35/45


Brown
-Razorfen Downs are now Passive until 5 minutes have passed - after which they will all come under Brown's control
-The Quilboar of Razorfen Kraul are now neutral until 5 minutes have passed (as is Chalgra Razorflank)
-Razormane/Quilboar Slaves may now build Quilboar Watch Towers
-Gandling's Dark Mending (non-Lich King) now restores 120/200/280/360/440 health per target (before reduction), down from 130/215/300/425/500
-Gandling's Dark Mending (Lich King Version) now restores 150/240/320/420/510 healtyh per target (before reduction, adjusted from previous values
-Deathknight's 'Death Coil' now heals for 200 points, down from 250 (meaning that the damage is reduced from 125 to 100)
-The tooltip of 'Death Coil' now displays the proper value

-----------------------------------------------------------
1.01b -----> 1.01c

General
-Tol'Barad has been added, a landmass with 4 new control points
-Andorhal pathing issues in Andorhal have been fixed
-Pathing issues in Icecrown Citadel have been fixed
-Small Terrain changes in Eastern Plaguelands
-Zul'farrak has been reterrained
-The Portals of New Dalaran and Razorfen Downs are now invulnerable once again


Teal
-Sulfuron Spire must now be captured by brining a unit to the portal, rather than a time-based event
-Starting gold increased by 100


Purple:
-Starting Hit Points of Vicent Godfrey reduced by 150
-King's Guard now have unit inventory


Yellow
-Aerie Peak now transfers the barracks and Cannon tower
-New Cannon tower and Dwarven keep tower defending the north.
-Cannon tower in Loch Modan replaced with Dwarven Keep Tower.


Orange
-Magic path can no longer build Kul'Tiras Obliterators
-Orange can now gain a small base on Tol'Barad by brining a unit there


Green
-Gundrak has had few unit building and doodad alterations
-Liquid Fire re-added to barracks
-Gazh'rilla has been remade with a new ability set
Q Ability - Venomous Bile: Sends several bile missles dealing damage, (45,90,135,180,225) slowing enemies too
W Ability - Titan's Stomp: Gazh'rilla slams the ground stunning enemies
E Ability - Power of a Demi-God Aura: Increases damage of nearby units by 4/8/12/16/20
R Ability - Petrify: Stops units attacking in an area of 450/600 for 5/7 seconds. Cooldown of 30 seconds


Pink
-Removed Pink's ability to build Horde Deathbarges when they take Bilgewater Cartle
-Doomships can no longer hit CPs


Grey
-Doomships can no longer hit CPs
-Zul'Farrak has been reterrained
-Witch Doctors now have a completely new set of abilites:
Q: Voodoo Debility - Autocast, reduces the armor of an enemy unit by 3 points for a long duration (Faerie Fire)
W: Zombify - Raises a Zombie from a nearby corpse
E: Burning Effigy - Places a ward upon the target ground which spews fireballs at nearby enemies every 10 seconds


Light Blue
-Chimera Limit in place
-Silverwing Elite new ability, Hunter of the Pack
-Power Infusion added
-3 Ancient of the Skies are added


Dark Green
-Starting army reduced
-Starting gold reduced by 50


Brown
-Razorfen Downs now Invulnerable
-Coldbringer (Lich King) has had his health increased by 150 points
-The Crypt in Stratholme moved so units aren't trapped
-Small Additions to Stratholme


___________________________________________________
1.02a ----------------> 1.02b
General:
-Bridges in Tol'Barad are now Passable.
-Tol'Barad's size has been reduced slightly.
-Terrain changed in Silithus
-Removed selling gold on Killmaim, also now drops on death.

Teal:
-Flamewakers are now elites.
Q Spell - Blaze powder: Flamewakers throw fire power over enemies dealing severe damage.
W Spell - Fire Spin: Fire is shot at all directions. 75 damage per fireball.
Permanent Immolation
Resistant skin
1150 Health points
400 Mana
95 gold
Limited to 4
-Sulfuron Spire trigger now turns off stopping the mass Fandral Staghelm bug and mass control points.
-Ragnaros's spell no longer works on heroes.

Purple:
-Mass Production mastery has been nerfed from 80% to 2.5%.

Orange:
-Orange now researches: Repair Tol'Barad to gain Farson Hold.
-Mages College removed on Tol'Barad.
-Proudmoore House added. Contains Repair Tol'Barad research.
-Rhonin no longer starts at level 1.

Green:
-Zul'Farrak towers are now given.
-Gahz'rilla now spawns correctly.
-Drakkari Brawlers are no longer trainable when Mojo path is taken.

Pink:
-The Spirit lodge in Orgrimmar has been moved due to unit spawning.

Light Blue:
-Silverwing Elites have been given 390 Mana.
-Silverwing Elites now have 960 Health Points.
-Shandris's multishot target numbers have been reduced from 3/5/7 to 2/3/5
-Shandris's multishot damage has been reduced from 50 to 35

Brown:
-Razormane Portal no longer dies.
Map Description Generator 「By Vengeancekael」

Keywords:
strategy, warcraft, WCIII, WC, III, Frozen Throne, Cataclysm, Deathwing, Earthwarden, earth, warden, earth warden, Neltharion, Azeroth, wars, war, aze
Contents

WOTE 1.02b Hotfix (Map)

Reviews
11:22, 11th Jun 2013 Orcnet: Damn I didn't see this go by and making it wait but due to new submission rules BETA maps are not allowed :/

Moderator

M

Moderator

11:22, 11th Jun 2013
Orcnet: Damn I didn't see this go by and making it wait but due to new submission rules BETA maps are not allowed :/
 
Level 14
Joined
Dec 28, 2012
Messages
379
I see what you did there :p



WOTE Beta 0.91 review

My Review
good things
-spells are good
-Terrain is not yours but edited stuff arre good
-costum models & skins are used(also wow models)
-The gameplay is Lore accurate
-many possibilites for all races

bad things
-Units are not Balanced
-maps lacks Screnshots
-there is no outland
-you dont have permission to edit from original author

overoll
Good map but needs improvments
also add screenshots and permission from author
rated 3/5 and voting for Approval!
 
Level 9
Joined
Sep 8, 2011
Messages
560
thats the chinese wall of text

http://www.hiveworkshop.com/forums/tools-560/map-description-generator-1-2-a-224558/

with this tool you can put cages to hide and show text, to improve and make the description nice to read,

its like a complete summary of the world war II

Ha, that joke. Anyways, I agree with him, your text is the wall of what the fuckness. You should fix that with VK's map description thingy maker, or -Kobas-'s map description templates. Also, screenshots so we can take a good peek at the map first.
 
Level 11
Joined
Apr 7, 2012
Messages
742
I love LOVE Azzy wars, so I hope this will be as good or better!

Edit: Bro, this, is, epic (so far), But you might want to fix the faction info in the qeusts, I only played with brown so far, (alone) but still cool. I like the new terrain as well, good job. Still Playing and seeing on bug improvements ^.^
 
Level 30
Joined
Jul 31, 2010
Messages
5,246
Damn I didn't see this go by and making it wait but due to new submission rules BETA maps are not allowed :/

you can either finish the map at the MAP DEVELOPMENT thread or finish the whole map into a ALPHA Release, I'll leave your map description here in the hidden tag in case you need your info back:

PHP:
Wrath of the Earth Warden
Created by Woodenplank (aka. Battlehound) and Wooden_knife

Set in the era of Deathwing's return, this adaptation of the popular strategy map Azeroth Wars takes place during the Cataclysm, a time of environmental change and political turmoil. 

The game is for 12 players, who each control one of Azeroth's greatest factions. Players can command great armies of up to 300 food, and all factions have unique heroes and elite units to form squads of deadly and durable combatants.
Players may use the commands "-ally" and "-unally" to make for break alliances.
Players have a number of historical events that they can achive through time and effort, these events help make the player stronger, or gives him extra resources or bases.

Factions:
Red: Forsaken
 The human empire of Lordaron lies in ruins, and all but a few humans have been killed, and reanimated as Forsaken undead under the Banshee Queen Sylvanas. Sylvanas has overcome the betrayal of Varimathras and Grand Apothecary Putress, and she now seeks to retake her ancient home of Quel'thalas. And she will not stop at any obstacles to achive her goals.

 Events:
An Ancient Home - If Sylvanas reaches her ancient home Quel'thalas, and enters Silvermoon, the Blood Elves will welcome their former General with open arms, and an alliance will be forged.
Perfection of Death - If the Forsaken destroy the Stratholme Slautherhouse they acquire the final Plague Research of the Scourge. This research may be incorporated into the Forsaken Blight through the Apothecarium, evolving it into the most deadly plague yet, the Wither, allowing a Disease Cloud to be applied to Forsaken melee units.
 The other nations of Azeroth will be disgusted by this use of Scourge technology, and they will refuse to ally with the Forsaken.
 -Forsaken cannot make use of the "-ally" command and will no longer be able to subjugate Quel'thalas.

 Heroes:
 Sylvanas Windrunner
 Nathandos Blightcaller
 Lor'themar Theron (after event)


Blue: Twillights Hammer of Gim Batol and Blackrock Clan
 Archimonde was defeated long ago, the dreadlord masters have gone into hiding. The last few undead controlled by the Legion have been eradicated by Sylvanas. The last great demon lord in the Twisting Nether, Kil'Jaeden, has taken his chances with Prince Kael'thas. But now, even though the Burning Legion lies in shambles, a new power threatens the world. The Dragon aspect of the earth, Deathwing has awoken, and he has brought the Cataclysm with him. The doomsayers of the Twillights Hammer cult, led by Cho'gall, have allied themselves with the orcs of Blackrock Mountain, who have ended their war with the Dark Iron. Now the forces of Blackrock Mountain and Grim Batol fight to together to bring Deathwing back to Azeroth, and with him, the end of the world.

 Events:
Return of the World Eater(available after 15 minutes) - After killing Thrall and the rest of the Earthren Ring near the Maelstrom, the path for Deathwing will be cleared. Raged elementals will pour forth from Deepholm, led by Deathwing(Blue will gain Deathwing as a hero)

 Heroes:
 Deathwing (after event)
 Cho'Gall
 Rend Blackhand

Teal: Formerly Fel Horde - Dark Iron of Blackrock Mountain, Twillights Hammer of Kalimdor and elementals 
 The Dark Portal has been closed, and Azeroth has been sealed shut from contact with Outland(I know this isn't actual lore but whatever). But now, a new portal casts its shadow over Azeroth. Sulfuron Spire, towering above a lava lake in Mount Hyjal, a gateway to the Firelands, a gateway to the Elemental Plane, where fiery elementals roam freely, and where the Firelord Ragnaros rules with a molten fist. The Dark Irons of Blackrock mountain were responsible for first brining Ragnaros into the world of Azeroth, and since then they have been left enslaved by him. Although Ragnaros sits in Firelands, he left his lieutenant Majordomo Executus, to command over the Dark Iron dwarves and their King, Dagran Thaurissan. While the dwarves of Blackrock mountain assist their newfound allies, the orcs of upper Blackrock spire, the Twillights Hammer detachment in Silithus prepare for the invasion of Kalimdor

 Events:
Return of the World Eater(available after 15 minutes) - After killing Thrall and the rest of the Earthren Ring near the Maelstrom, the path for Deathwing will be cleared. Raged elementals will pour forth from Deepholm, led by Deathwing(Teal will gain earth elementals of Deepholm)
Sulfuron Spire(occurs after 20 minutes) - Sulfuron Spire opens in Kalimdor, allowing the fire elementals to step through under the leadership of Ragnaros, and the traitor Druid,Fandral Staghelm.
 An elemental Bond - After Deathwings return, the elemental lord of Air, Al'akir will be look for an alliance with Neltharion. By opening the gates of Uldum, the Twillights Hammer of Kalimdor can ally themselves with the wind elementals.

 Heroes:
 Dagran Thaurissan
 Majordomo Executus
 Ragnaros(after event)
 Al'akir(after event)

Purple: Gilneas
 The human empire of Lordaron lies in ruins, and now the only living human people left in Northren Eastern Kingdoms is Gilneas, cut off from the world by their great wall, they have managed to survive the plague and the Forsaken rampage. However, a more sinister threat has seeped into the kingdom, the curse of lycanthropy. Much of the population has been infected, and have become worgen; half human, half wolf. Led by the worgen-cursed Genn Greymane and the Worgen-hating Lord Darius Crowley, the kingdom of Gilneas searches for its place in the world, and wether it will be as wolf or human, will soon be decided (not lore accurate, but nevertheless)

 Events:
Path of the Beast - After five minutes, purple will have to choose between embracing the worgen curse and staying human. If you choose to embrace the worgen curse, Lord Godfrey will leave Gilneas, and travel to Shadowfang Keep. Ivar Bloodfang and his worgen pack will spawn in south Gilneas, where you can find them, and ally them. Belysra Starbreeze will spawn in southren Gilneas, carrying the scythe of Elune, which will allow the carrying hero to summon Worgen. Additionally; the Night Elves will have the chance to "-offer pack form", which Gilneas can then accept. This will give both teams Druids of the Pack, Night Elf boats will be ready to evacuate the Gilneans and the Howling Oak will become a Worgen base in Teldrassil.
Godfreys Will - After five minutes, purple will have to choose between embracing the worgen curse and staying human. If you choose to cleanse the infected Gilneans, Lord Crowly will leave Gilneas to join Ivar Bloodfang. Instead you will find Baron Ashbury in Shadowfang Keep, who will become a strong ally, should you go to Shadowfang Keep.

 Heroes:
 Genn Greymane
 Lord Darius Crowley (lost by "Godfreys Will")
 Lord Godfrey (lost by "Path of the Beast") (Note, becomes a Forsaken Hero if killed by Red, but will join Gilneas again, should they go for the human path)
 Ivar Bloodfang (unlocked by "Path of the Beast")
 Baron Ashbury (unlocked by "Godfreys Will")

Yellow - Dwarves of the Three Hammers
 Although they have trouble overcoming the effects of the Cataclysm, the dwarves of Ironforge have managed to survive by entering an alliance with their old enemy the Dark Irons, now they seek to rid the south of orcs and Twillight Hammer cultists along with their ally, the kingdom of Stormwind. But much has changed after the Cataclysm, Magni was cursed to stone from using an ancient tablet, and Moira Thaurissan (formerly Moira Bronzebeard) has claimed the Throne of Ironforge. However, due to counseling of Anduin, the Council of Three Hammers have decided to accept Moira as queen, and the dwarves were spared from another "War of the Three Hammers."

 Events:
Retaking Gnomergan - By killing Mekkartorque, Gnomergan will be retaken, and yellow will gain acces to gnomish Siege Engines and Engineers.
Dwarven Unity - Replacement for "Dwarven Dominion". By taking Shadowforge city, taking the Howling Fjords (allowing the Frostborn a habor in Northrend), and by liberating the Twillight Highlands and recapturing Aerie Peak, the dwarves may finally have peace amongst themselves. They can put the War of the Three Hammers behind them, and enter a new age of prosperity. All dwarven units will receive a HP boost (The standard 10%) and unlock new abilities (Such as "crit" for Dark Iron Sharpshooters).


 Heroes:
 Moira Thaurissan
 Falstaad Wildhammer
 Muradin Bronzebeard

Orange: Theramore+Dalaran over Northrend+Kul'tiras
 Dalaran has been magically moved to the air sky above Crystalsong forest in Northrend, leaving a great crater in southen Lordaron. The island of Kul'tiras is under the command of Tandred Proudmore, and Theramore is is under the command of Jaina Proudmore. Jaina has a troubled mind, not knowing who to side with, and who to wage war upon in these troubed times.

 Events:
 None so far.

 Heroes:
 Jaina Proudmore
 Rhonin
 Tandred Proudmore
 

Green: Zandalari
 After the Cataclysm shattered the home of the Zandalari, their philosophy changed dramatically. They saw that the best (in their eyes, the only) option for the troll to survive as a race, was to unite the tribes: Amani, Sandfury, Gurubashi, Vilebrach, Drakkari and Zandalari. Led by the mysterious Prophet Zul, the Zandalari seek out the other tribes, in order to unite them into a new Grand Troll Empire, which will rule over Azeroth, as the trolls once did.

 Events:
Zul'farrak - When the Prophet Zul has reached a sufficient level(not sure yet) he may travel to Zul'farrak, where he can aquire the assisstance of the Sand Trolls. This will give him demihero Ukorz Sandfury, and the Zandalari Witch Doctors will be replaced by Sandfury Witch Doctors (Same thing, but everything buffed a bit)
Zul'aman - When the Prophet Zul has reached a sufficient level(not sure yet) he may travel to Zul'aman. He can then persuade Daakara to join the Grand Troll Empire with his amani. This will give the Zandalari control of Dragonhawks, Daakara as a hero and Zandalari Axethrowers will be replaced by their more skillful Amani brethren.
Zul'gurub - When the Prophet Zul has reached a sufficient level(not sure yet) he may travel to Zul'gurub, to employ the assistance of the Gurubashi. Jindo the Godbreaker will happily accept this alliance, seeing as Zul'gurub is in disarray after the time of Hakkar. Jindo will join the new troll empire as a hero, and Gurubashi Soulflayers will become avaliable for the Troll Empire.
Zul'drak - When the Prophet Zul has reached a sufficient level(not sure yet) he may travel to Zul'drak. Here he will find the Drakkari, a troll tribe left broken by the long war with the Scourge. Chieftain Gal'darah gladly joins forces with the Zandalari, and his Drakkari Brawlers will replace Zandalari Warriors.
Path of the Gods/Power of the Mojo - After the troll tribes have been united, there will still be dispute among them. The trolls of the Eastern Kingdoms and Northrend wish to absorb their Animal Gods, to empower the trolls - if Green chooses this side; Jindo, Daakara and Gal'darah will become vastly empowered, and many new animal/troll morphs will join the ranks of the new empire. However, the trolls of Kalimdor and the isle refuse to sacrifice their gods, and the Zandalari will leave with the Sandtrolls, should the empire forsake their gods. But the troll empire can also chose to worship the animal gods, replacing Jindo, Daakara and Gal'darah with animal god spirits. All troll units will also be blessed with the favor of the loa spirits.
Awakening the Beast - After the Trolls have been reunited, and have decided to sacrifice or worship their gods, they may summon the beast Ghaz'rilla. If you chose to sacrifice the gods, Ghaz'rilla will be absorbed by Chief Ukorz Sandfury, who will become morphed. If you chose to worship the troll deities, Ghaz'rilla will replace Gal'darah as a hero.
Unity - After Garrosh kills Cairne in a duel (at the same time of Thralls departure for the Maelstrom) the Zandalari may -offer Unity, to allow the Darkspear Tribe a place in the New Troll Union Empire.


 Heroes:
 Prophet Zul
 Gal'darah(after event)
 Jin'do(after event)
 Daakara(after event)
 Ghaz'rilla/Ukorz Sandfury(after event)

Pink: Garrosh's Horde
 Orgrimmar is a thriving city, and the orc people prosper, spreading their influence throughout Kalimdor. But with the Cataclysm tearing the world apart, Thrall has been called upon to aid the Earthren Ring. This has put Garrosh Hellscream in the position of Warchief, and he has weakened the alliance between trolls, orcs and tauren. After 5 minutes of gameplay, Garrosh will have defeaten Cairne Bloodhoof in a dual, and due to an evil plot by Margretha Darkcloud, Cairne was killed. The trolls of Vol'jin were also kicked out of Orgrimmar, leaving the Hordes formerly strong alliance in ruins. The war-hungry Garrosh now seeks to claim all of Kalimdor for himself, before he takes the fight to the humans of the eastern kingdoms.

 Events:
Warpath - after 10 minutes, Thrall will leave the Horde in Garrosh's hands and travel to the Maelstrom with the Earthren Ring. Garrosh will kick out the Trolls, and defeat Cairne Bloodhoof in a duel, killing him. This will send tensions between the trolls&tauren and the orcs rising.
Fuel the fires - Ashenvale Forest is home to several Guardian Ancients, protecting the Night Elves of the Forest. For each time the horde chops down one of these ancients, they will receive 7500 lumber. (I know this isn't much, but better than nothing right?)
Allies of Kezan - By travelling to Azshara, the orcish horde can ally themselves with the goblin refugees of Kezan, led by [Insert Goblin Leader Name]. This will give them Goblin Explosives experts and Shredders.

 Heroes:
 Garrosh Hellscream
 High Overlord Saurfang (yes, he will have cleave)
 [That Goblin Dude] (Gained after event)

Gray: Trolls and Tauren
 The Trolls of Vol'jin have decided to take back their home on Echo Isle, destroyed the evil Zalazane, after having been kicked out of Orgrimmar, they will need a new home. The Tauren of Mul'gore will lose their old chieftain Cairne Bloodhoof, it will be up to his son Baine to lead the tauren people to a brighter future.

 Events:
Echo Isle - After defeating Zalazane the trolls will have a powerful new position as a home, off the coast of Durotar, giving them much needed solitude from the war-mongering Garrosh Hellscream.
Hordes End - After the death of Cairne and the eviction of the trolls from Orgrimmar, Vol'jin eyes another chance for his people, another "horde" to become a part of - The United Troll Empire. If the Prophet Zul offers it, the Darkspear Tribe may ally themselves with the Zandalari, leaving the Tauren behind with the Orcish Horde. (This event needs more work)
Unity - After Garrosh kills Cairne in a duel (at the same time of Thralls departure for the Maelstrom) the Zandalari may -offer Unity, to allow the Darkspear Tribe a place in the New Troll Union Empire. The Darkspear can then -accept, they will leave the Tauren behind, instead gaining Zandalari Warriors. This will have the Darkspear leave the Horde forever.

 Heroes:
 Vol'jin
 Baine Bloodhoof (replaces Cairne early in the game)
 Rokhan

Light blue: Night Elves
 The Night elves have lived in Kalimdor for thousands of years, and even though they have faced many challenges, fought the Burning Legion many times, they have prevailed. But with the coming of the Cataclysm, a new threat lurks. The Archdruid Fandral Staghelm plots to bring the elemental lord of fire, Ragnaros, to scourge Mount Hyjal, and while Tyrande seeks to stop this, she might not make it in time.

Events:
 They will of course be affected by the opening of Sulfuron Spire
Druids of the Pack - If Purple chooses the worgen path, LB may "-offer pack form," if Gilneas "-accept", both teams will gain Druids of the Pack, become allied, and a Worgen base will spawn in Teldrassil.
 Heroes:
 Tyrande Whisperwind
 Shandris
 Malfurion Stormrage
 Cenarius(after event)

Dark Green: Kingdom of Stormwind and Arathor
 Despite being one of the youngest races, and the humans of the Eastern Kingdom have managed to survive the brutal world of Azeroth, led by King Wrynn and his son Anduin, the nation of Stormwind seek peace and safety for it's people. And along with the dwarves, they strive to rid Blackrock Mountain of orcs, and to stop Deathwing and his Twillights Hammer cult.
 Events:
 The Forgotten Expedition - By bringing a hero to Valiance Keep, the Alliance Expedition may be restarted, and the humans of Stormwind will have a new foothold in Northrend.
 An Ancient Kingdom - By bringing a hero to the ruined city of Stromgarde, the humans of Stormwind will reestablish connections, and acquire a foothold in the northen Eastern Kingdoms.
 Heroes:
 King Wrynn
 Prince Anduin
 Mathias Shaw
 Perhaps Danath Trollbane?

Brown: Scourge Remnants 
 The Scourge has suffered heavy blows after the combined forces of the Alliance, Horde and Argent Crusade charged Northrend. And with a new Lich King, intent on keeping the Scourge passive, the undead seem to barely be a threat anymore. However, there are still those loyal to Arthas's plans. Within Scholomance Gandling continues to teach necromancers and acolytes. Ammenar the Coldbringer holds a firm grip on the Quilboar of Southen Barrens and, with his Death's Head cult, he plans to subjugate the entire Quilboar race in service of the Scourge. In Stratholme, Aurius prepares for the final assult on the Risen and Balnazzar, to conquer the rest of Stratholme - and then Lordaron.

 Events:
The Second Culling - After one final battle in Stratholme, Balnazzar has been defeated, and the last remainder of the Scarlet Crusade (Risen) has been wiped clean. Aurius is now the lord of whole Stratholme, and the old Slaughter House can be reopened, allowing abomanations to be built. (Not lore correct, but nevermind)

The Scourge Reborn - By killing Lord Marrowgar in Icecrown Citadel, the Scourge remnants can expose the Frozen Throne, leaving Bolvar vulnerable. By breaking the ice prison and killing Bolvar, the Crown of Domination can be aquired. Depending on whether Aurius, Gandling or Ammenar takes up the crown, you will get a diffrent Lich King. The Vrykul will once again worship the Lich King as "Death God," and will join the Scourge under the leadership of King Ymiron. After the crown has been placed upon a new head, the full might of the Scourge will once again be unleashed upon Azeroth.


Discliamer
This map is only almost finished, but is entirely playable, a few of the mentioned above events are not incorporated yet, and few unmentioned are in the map.

This map was originally based on Azeroth Wars Legacy Reborn 1.67, this map was publically realeased by it's last editor, Eagleman. Eagleman has also given his consent of the Cataclysm map, in helping to create a forum for the map on Diplomunion.


Made using World Editor Newgen.


vm/pm me once you release the said stage so I can return this back to pending and you can upload your latest.
 
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