Disable brush list.Can somebody tell me how to fix Worldeditor taking forever to openup?
Declare less localized "trigger strings" as loading that file is slow due to poor optimization.Second ingame loading? takes bloody ages how to fix?
Anything that performs hard drive access. For example loading models, textures, localized strings, etc.Whats a system IO Related
So you mean something is heavily using the CPU?or gpuAnything that performs hard drive access. For example loading models, textures, localized strings, etc.
If your hard drive is being heavily used by other applications, or IO is being blocked by file anti virus then that can result in very slow load times.
And can you tell me how to add a Chance for lumber to drop when a unit Dies?Anything that performs hard drive access. For example loading models, textures, localized strings, etc.
If your hard drive is being heavily used by other applications, or IO is being blocked by file anti virus then that can result in very slow load times.
I mean heavily reading from or writing to your hard disk/drive. These have limited bandwidth, especially older mechanical drives.So you mean something is heavily using the CPU?or gpu
Please explain what you mean by "lumber to drop". Do you want units to give a random-ish bounty of lumber? Or to drop an item that when picked up grants lumber?And can you tell me how to add a Chance for lumber to drop when a unit Dies?
I mean Lumber to drop but has a chance of it to drop when a unit diesI mean heavily reading from or writing to your hard disk/drive. These have limited bandwidth, especially older mechanical drives.
Please explain what you mean by "lumber to drop". Do you want units to give a random-ish bounty of lumber? Or to drop an item that when picked up grants lumber?
Units can be made to give a bounty of lumber as well as gold when killed. One just needs to make sure lumber bounty is enabled for the player who owns the unit. This is done using the appropriate trigger action to modify the player properties.
A trigger to drop an item on unit death would be as simple as any unit dies for event with action to create the item at the location of the dying unit. Conditions could be added to check chance (eg random integer from 1 to 100 less than 20) and limit unit type or owning player. Remember to clear up all leaks including any locations created as well as removing any consume on pickup items after they are picked up (they might seem to disappear but they actually remain on map in a dead state forever unless explicitly removed with trigger).
Item or bounty?I mean Lumber to drop but has a chance of it to drop when a unit dies
But if i put how much lumber to drop it just Drops it when he diesItem or bounty?
In any case I explained how to do both above.
I think you're missing the meaning of my words... I want [Chance] OF the lumber to drop A CHANCE maybe like 1 lumber Added to player when a unit diesIf you mean with a bundle of lumber (look for it under the "powerup" section of the items list), you could either use a trigger to create the item at the point where something dies,
or set it up as a loot table for the unit (if it is placed in your map first).
Alternatively, you could go into the object data, scroll down to the "stats" section of the unit in question, and set an amount for its lumber bounty.
You will then have to use a trigger to turn on bounty for the player owner of that unit, if it isn't Neutral Hostile.
I know exactly what you mean. So, with triggers:I think you're missing the meaning of my words... I want [Chance] OF the lumber to drop