- Joined
- Mar 28, 2015
- Messages
- 631
I'm thinking of creating a world map, similar to the ones which exist in various rpg games for a campaign, I was thinking of modifying various units to serve as vehicles so that the party can maneuver across various terrains, so far I came up with this:
Vehicle: none
can navigate on land, shallow water
cannot traverse cliffs, deep water
Vehicle: ship
can navigate on shallow water, deep water
cannot traverse land, cliffs
Vehicle: glider
can navigate on land, shallow water, deep water
cannot traverse cliffs
vehicle: airship
can navigate over land. shallow water, deep water, cliffs
also I was thinking of something like a tank (siege engine) vehicle which can pass through briar forest which no other vehicle besides the airship can pass, this is basically done by setting the movement type of the unit to amphibious and creating a trench using height>lower in already existent shallow water and covering the trench up with thorns from felwood>environment doodad category
Any additional ideas for vehicles are welcome...
Vehicle: none
can navigate on land, shallow water
cannot traverse cliffs, deep water
Vehicle: ship
can navigate on shallow water, deep water
cannot traverse land, cliffs
Vehicle: glider
can navigate on land, shallow water, deep water
cannot traverse cliffs
vehicle: airship
can navigate over land. shallow water, deep water, cliffs
also I was thinking of something like a tank (siege engine) vehicle which can pass through briar forest which no other vehicle besides the airship can pass, this is basically done by setting the movement type of the unit to amphibious and creating a trench using height>lower in already existent shallow water and covering the trench up with thorns from felwood>environment doodad category
Any additional ideas for vehicles are welcome...