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[Import] World Editor 700MB

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Sep 16, 2016
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Hello!


A map (8MB Big) - I open it with World Editor without any problem.

However, this map needs a file in order to be playable (modelpack) which is 330MB.
And a soundpack, another 330MB of size.

When I open World Editor and open the 8MB map, how do I put in the .mix file (modelpack.mix and/or soundpack.mix) together in with the map? Because I have ''green boxes'' when I spawn a unit.
me36YZ5.png


Thanks!

edit2:

Ok, so I did this:
dltx2ZT.png

Still green boxes, do I need to tick ''confirm'' somewhere, or?
 
Last edited:
Not as far as I know, no. Also, those Yen signs is /, don't worry - just my PC changed its appearance and no clue how to change back, but it doesn't change the outcome afaik, so no worries.
 
How do you save right after importing? is it save map?

Kaijyuu ^

edit: While I'm at it, the map is 8MB - whenever I open it with Newgen WE, it takes like 20 to 40m for it to open, any idea on how to decrease that load-time?

edit2: While importing, I did ''Save Map as'' : name: ara on desktop.
Received this:


UGRRXK3.png


edit3:

Received this now when I imported the sound pack as well:

xhbAEeg.jpg


edit4:

Opened modelpack.mix with MPQ Editor, went to War3mapImported and extracted some .mdx models and imported them in Administrator WorldEditor. However, bottom left corner I get the error ''could not load....war3mapimported... etc''

Made hero and changed its Model to the correct, imported Model file (mdx) without a doubt.

One more thing to notice; they all get the ''0'' in size after testing them.
d4ci2mL.png


And what can I do with .blp files? there are some of those as well.
 
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