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[Import] World Editor 700MB

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Level 8
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Sep 16, 2016
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Hello!


A map (8MB Big) - I open it with World Editor without any problem.

However, this map needs a file in order to be playable (modelpack) which is 330MB.
And a soundpack, another 330MB of size.

When I open World Editor and open the 8MB map, how do I put in the .mix file (modelpack.mix and/or soundpack.mix) together in with the map? Because I have ''green boxes'' when I spawn a unit.
me36YZ5.png


Thanks!

edit2:

Ok, so I did this:
dltx2ZT.png

Still green boxes, do I need to tick ''confirm'' somewhere, or?
 
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Level 8
Joined
Sep 16, 2016
Messages
227
Not as far as I know, no. Also, those Yen signs is /, don't worry - just my PC changed its appearance and no clue how to change back, but it doesn't change the outcome afaik, so no worries.
 
Level 8
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Sep 16, 2016
Messages
227
How do you save right after importing? is it save map?

Kaijyuu ^

edit: While I'm at it, the map is 8MB - whenever I open it with Newgen WE, it takes like 20 to 40m for it to open, any idea on how to decrease that load-time?

edit2: While importing, I did ''Save Map as'' : name: ara on desktop.
Received this:


UGRRXK3.png


edit3:

Received this now when I imported the sound pack as well:

xhbAEeg.jpg


edit4:

Opened modelpack.mix with MPQ Editor, went to War3mapImported and extracted some .mdx models and imported them in Administrator WorldEditor. However, bottom left corner I get the error ''could not load....war3mapimported... etc''

Made hero and changed its Model to the correct, imported Model file (mdx) without a doubt.

One more thing to notice; they all get the ''0'' in size after testing them.
d4ci2mL.png


And what can I do with .blp files? there are some of those as well.
 
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