Okay, I decided to start here as a map reviewer.
I tested it only alone.
1. Terrain
The terrain is decent, no special imports, but I think good for a standard blizzard terrain.
It's good that you use the raise/lower tool instead of blizzard cliffs.
I also like the height variation.
Furthermore it's good that you have a good tile variation.
My suggestion on how to improve the terrain is adding some doodads, maybe some custom ones of the UTM.
I recommend some rocks and some shrubs.
2. Gameplay
It's the standard Tag gameplay. Nothing special, but fun to play.
a) Cinematic
The cinematic at the beginning is nice, but needs some imrpovements.
Here are my critics/suggestions on the cinematic.
1. It directly starts after the game started
Please first fade out completly and then slowly fade in again and then start the cinematic.
2. The cinematic is much to fast
Slow it a bit, my eyes were a bit overstrained to follow everything.
I couldn't read it fast enough.
Also fix the timing for the fade out filters.
3. Many spelling and grammar mistakes, bad language
Please fix those mistakes.
4. At the end there is only one worker seen, but he speaks to his captain.
I would add a second unit, the captain.
5. The showing of the gameplay in the cinematic is a very nice idea and well executed.
I like that part.
But I would recommend to Fade in and out between the scenes.
6. The sea is very empty. Add some swimming doodads or birds, so it looks more interesting and natural.
Hmm that was all for the cinematic I guess.
b) Human Gameplay
Everthing was building right, found no bugs.
In my opinion the choice of models is not bad, but could be better.
But I don't have specific suggestions, so you can leave it as it is.
There were two things I didn't understand.
What the hell does Baseball do on a Wolf Island?
In my opinion out of context, but it's your decision

What does killing a sword fish do?
I killed some and didn't see andy effect or result.
But maybe I'm just to stupid
Overall good gameplay, but the variation of towers and walls is in my opionion a bit boring. Find some better tower, maybe with some effects.
I couldn't test the Wolfs yet, maybe I do later, maybe not.
3.) Aestetics
All in all the map looked very nice, but there were some flaws, where the quality was very low.
For example many descriptions were just blank white text, I would like to see custom coloured ones.
For some items a different icon, maybe custom one, would look better.
I like that you use NFWars icons already

There were some faulty descriptions of the items, with the colour codes messed up.
You use some icons to show some stats (Illidan Tower), when you pause the game it gets green, because those icons miss the DISBTNs.
I suggest using a different icon.
Ah yes, the icon for the tent is a farm, which doesn't fit.
I know there isn't a fitting icon in Wc3, but I've got one:
http://www.hiveworkshop.com/forums/requests-341/where-who-can-make-me-icon-tent-158914/
You have many spelling mistakes.
Please fix them or let someone fix them for you.
For example when a worker has died you write:
"chilla_killa's (Sportsman) has die by Forrest Creep"
You should better write:
"chilla_killa (Sportsman) has been killed by a Forest Creeps"
The loading screen is horrible. In my opinion it's ugly and I can't really see what it is without studying it for 2 minutes.
I just would take a good ingame screenshot instead of the this filtered thing.
The description is now good, but please fix the Screenshots.
3.) Coding
Map seems to be protected, I couldn't see the triggers.
If you want me to review your coding, send me an unprotected version of the map.
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Okay, I guess that was all I can say about this map.
I hope I could help you a bit with my suggestions.
I look forward to see an improved version.
If you have questions or need help by improving it PM me and I'll help you out.
Greets chilla_killa
