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Made this model for my current project Astro Wars (a top-down wasd movement space shooter capture the flag map) and figured I'd share it with the people of hiveworkshop. This is the second model I've ever made, so it may not be director's cut material but . Also, you may be thinking, "but GrapesOfWath, your sexiness, how is a spaceship made of wood going to even exit the atmosphere without burning up?" to which the answer is: magic.
12/25/24: uploaded v2 after realizing the facing angle was off by 90 degrees
12/26/24: uploaded v3: fixed attack animation, added walk, spell slam, and spell throw animations (spell animations were created specifically for use with the strafe left/right abilities in my map), added team color, added a tail to the fairy dust emitter in the back of the model and fixed that emitter's movement for the stand animation
The easiest way to avoid a spaceship made of wood from burning up through the atmosphere is to build it in space, so you never have to worry about atmosphere
Concept's coolio but animations could use some work. Death is just birth in reverse. Attack doesn't seem to do anything special from Stand/Walk. Could have a spell/spell slam where it opens up and throws magical stuff/light/objects/whatnot.
idk that was the vision, I wanted it to be made out of wood and feel rickety and I was like "oh yeah witch doctor" but then wasn't sure what textures to wrap it with that would better suit that theme
but I feel like the lil fairy dust emitter plus the weapon part bring it a little close to witch doctoriness, no?
I like this! Could be adapted for other types of ,,spacecrafts"
By the way... no team color and no move animation. Perhaps stand is move as well.
Otherwise good job, 4/5+like from me.
I think the attack animation could use a bit more jerkiness, right now it's pretty indistinguishable from the rest of the effects. Like if it jostled with a bit more energy it would probably be more clear it's an attack. Otherwise though, overall it's a great model!
Yes it would, they look like good walk animations to me. Nothing really indicates that they're throwing or slamming. I imagine a throw to be a slow movement backwards followed by a fast release forward. And a slam I think should look like a spin, with some particles around it in a circular motion, or a steep drop in height followed by a slow movement up.
Yes it would, they look like good walk animations to me. Nothing really indicates that they're throwing or slamming. I imagine a throw to be a slow movement backwards followed by a fast release forward. And a slam I think should look like a spin, with some particles around it in a circular motion, or a steep drop in height followed by a slow movement up.
oh the throw/slam isn't actually for throw/slam, it's so I can index them with the object editor
I'll take a lil video in a sec to illustrate the vision
oh the throw/slam isn't actually for throw/slam, it's so I can index them with the object editor
I'll take a lil video in a sec to illustrate the vision
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