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[General] Wisps

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Level 33
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Mar 27, 2008
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As you all know Wisp will die if it builds either 'living' building in the Night Elves

Is there any particular ability or special about wisp that makes it like that ?

Or it simply, a hardcoded within the unit ?

To kill the unit once it finished construct a building ?

I mean, if I want to implement this feature on other unit, I don't want to use any possible triggers, just alter here and there in Object Editor and all goes into action
 
Level 20
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Jul 14, 2011
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I think it's hardcoded. You could create another wisp there when it finishes the building to avoid.

Now, to implement it to another Unit you could create a Wisp and change all its info to make it look like another unit.
 
Level 33
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Okay, about wisp problem is done, I just based it off from the original Wisp unit but change its Model File

Also, I can change Ancient of War model too since it must build that to die, right ?
If a Wisp build Moon of Well, he will not die, but that's not the problem

The new problem is now that when I change the model to something else, let's say Wisp -> Peasant

It does not make the animation of "building" like the usual Peasant would do when constructing a structure...

Is there any way ?
 
Level 20
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You could create a dummy real peasant with locus ability and order it to build a dummy structure with no path block, so you can trigger it to build in the same spot you're building with the wisp. When the wisp cancels/finishes construction, you remove both dummies.

I can't think of another way to. I think there are some models here in hive for special effects that simulates the building.
 
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