1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  5. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  6. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  7. The results are out! Check them out.
    Dismiss Notice
  8. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  9. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Wispball 0.42

Submitted by Kristopher
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]
[​IMG]
[​IMG]

Wispball is football simulator, but with other features. You get a wisp who moves to the cursor. The harder you hits the green wisp, the faster it moves. Your task is to score a goal in the opponent's goal. The team that will score more wisps in 10 minutes will win the game.
[​IMG]

  1. Non-standard motion system
  2. Multiboard showing the statistics of teams
  3. Minimalistic visual component
[​IMG]
[​IMG]
[​IMG]
[​IMG]
[​IMG]
ENAleksey for Memory Hack.
Flux for Trackables System.
aschenzkimutech for ground texture.

[​IMG]
v 0.1 --> v 0.2: Better physics, music ans visuals.
v 0.2 --> v 0.3: Bugs fixed, visuals changed, better physics.
v 0.3 --> v 0.4: Motion system changed, better physics, bugs fixed.
v 0.4 --> v 0.42: Now max. 4 players, fixes.
Previews
Contents

Wispball 0.42 (Map)

Reviews
Alxen345
Description is heavily lacking. Take a look at these, please : Map Description - Templates Edited: Here goes my review for your map -> [IMG] Overall, it's nice mini-game that can become greater if you come up with something nice for...
deepstrasz
I cannot start this on 1.29.2. The teams and player slots don't appear... Awaiting Update.
deepstrasz
The game is pretty simple. Maybe you could make some modes for it with obstacles, various arenas, abilities, maybe a mode with 24 players or something etc. No text for autogoal :D? Approved.
  1. Alxen345

    Alxen345

    Joined:
    Aug 6, 2015
    Messages:
    1,048
    Resources:
    3
    Maps:
    2
    Template:
    1
    Resources:
    3
    Description is heavily lacking. Take a look at these, please : Map Description - Templates

    Edited: Here goes my review for your map ->

    [​IMG]

    Overall, it's nice mini-game that can become greater if you come up with something nice for the next updates. As for now, this one deserves vote for approval with a 3/5 rating. Good job ! :D
     
    Last edited: Aug 8, 2018
  2. Alxen345

    Alxen345

    Joined:
    Aug 6, 2015
    Messages:
    1,048
    Resources:
    3
    Maps:
    2
    Template:
    1
    Resources:
    3
    The scoreboard has been added. Timer leaderboard implemented as well. The wisp player and the ball move faster and better now (Good job on that). Terrain sides are now different. Changes required were made. This one should be approved now. 4/5 for a creative map and fun to play. You also modified the tag to mini-game. Nicely done.
     
  3. Kristopher

    Kristopher

    Joined:
    Nov 10, 2014
    Messages:
    128
    Resources:
    1
    Maps:
    1
    Resources:
    1
    This version of map works almost without bugs.
     
  4. Alxen345

    Alxen345

    Joined:
    Aug 6, 2015
    Messages:
    1,048
    Resources:
    3
    Maps:
    2
    Template:
    1
    Resources:
    3
    @deepstrasz take a look, please
     
  5. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    11,668
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I cannot start this on 1.29.2. The teams and player slots don't appear...

    Awaiting Update.
     
  6. Alxen345

    Alxen345

    Joined:
    Aug 6, 2015
    Messages:
    1,048
    Resources:
    3
    Maps:
    2
    Template:
    1
    Resources:
    3
    version 0.3 worked. This version is not working?

    EDITED: You are right. Strange. 0.3 worked fine
     
  7. Kristopher

    Kristopher

    Joined:
    Nov 10, 2014
    Messages:
    128
    Resources:
    1
    Maps:
    1
    Resources:
    1
    @deepstrasz , the location of the map should not contain non-English characters.
     
  8. Dat-C3

    Dat-C3

    Joined:
    Mar 15, 2012
    Messages:
    2,469
    Resources:
    10
    Models:
    1
    Maps:
    5
    Spells:
    3
    Tutorials:
    1
    Resources:
    10
    "ENAleksey for Memory Hack." This map uses a feature from before 1.29.2 so you will need to use an older patch of wc3 to run and play this map, if you don't have a backed up copy then you can get one at Warcraft 3 Legacy Installer (1.21b - 1.27a) , I suggest the 1.26a one for best results.
     
  9. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    11,668
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Nothing of the sort.
    No external material or memory hack versions, sorry. This map should work on all versions (especially the newer) or it'll be rejected.
     
  10. Kristopher

    Kristopher

    Joined:
    Nov 10, 2014
    Messages:
    128
    Resources:
    1
    Maps:
    1
    Resources:
    1
    @deepstrasz Okay, i added interface to hive version (now it should work).
     
  11. Alxen345

    Alxen345

    Joined:
    Aug 6, 2015
    Messages:
    1,048
    Resources:
    3
    Maps:
    2
    Template:
    1
    Resources:
    3
    On the bundle of the map, it says "recommended version 1.21b" :/ Is something happening to your map? it worked fine before, what's going on now?
     
  12. Kristopher

    Kristopher

    Joined:
    Nov 10, 2014
    Messages:
    128
    Resources:
    1
    Maps:
    1
    Resources:
    1
    @Alxen345 , i don't now, why 1.21b - it should work on last patch, because i deleted Memory Hack, which doesn't work on >1.26a.
     
  13. Alxen345

    Alxen345

    Joined:
    Aug 6, 2015
    Messages:
    1,048
    Resources:
    3
    Maps:
    2
    Template:
    1
    Resources:
    3
    I'll test it later to see it
     
  14. Daffa the Mage

    Daffa the Mage

    Map Moderator

    Joined:
    Jan 30, 2013
    Messages:
    7,732
    Resources:
    28
    Packs:
    1
    Maps:
    8
    Spells:
    17
    Tutorials:
    2
    Resources:
    28
    Pretty sure 1.21b cause of JNGP, which I assume used by the author for this map.
     
  15. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    11,668
    Resources:
    1
    Maps:
    1
    Resources:
    1
    The game is pretty simple. Maybe you could make some modes for it with obstacles, various arenas, abilities, maybe a mode with 24 players or something etc.
    No text for autogoal :D?

    Approved.
     
  16. tulee

    tulee

    Joined:
    Jul 26, 2008
    Messages:
    847
    Resources:
    7
    Maps:
    7
    Resources:
    7
    I enjoyed playing this map. Simple but a lot of fun. Do you have any plans on increasing the player limit?
     
  17. Kristopher

    Kristopher

    Joined:
    Nov 10, 2014
    Messages:
    128
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Thanx a lot. :)
    I have a problems with trackables system, because he has a limit of objects.