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WIP - The Corrupted North

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Welcome. It has been years since the last time I was active here on Hive.
I am currently doing terrain for my latest map; The Corrupted North.

I am solely focusing on doing the terrain first because it is a challenge for me.

Feel free to suggest changes.
 

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  • Pool.png
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  • Riverside.png
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  • Valley.png
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  • Waterfalls.png
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  • Mystic Lake.png
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  • Orc Village.png
    Orc Village.png
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Last edited:

Deleted member 242951

D

Deleted member 242951

Looks good.
I like that you're using no imported models, but I feel like your terrain could be improved upon significantly even with the base blizzard models.
 
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Level 35
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Nov 24, 2007
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I'm all for no imports and clever use of Blizz models, for certain, but friend...

Please, USE the assets right before your nose, this community has created some pretty damn good resources,
and it's just a shame to not see them used. Besides, your project will never stand out properly without a good
looking first impression, and that comes from the terrain.
 
Level 8
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Could use a bit of floating ice inside the corners of that river (or fjord). Everything looks very frozen, makes the water looks a bit weird. A few broken ships and flanks floating would make it complete. Fjords usually have some isles of sand - though not many.

BTW It seems like you're making a playable RTS or RPG terrain than it's good. If it supposed to be very realistic that fjord could be 3 times bigger with a lot more cliffs.
 

fladdermasken

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Level 39
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Not gonna lie, that contrast between the black gravel and the pinkish rock is kinda neat.
Damn straight. I like the use of tiles overall, and it plays very nice with the fog.

If your map style can allow for some imports, there are a few you could look into while retaining a low file size and without losing the low poly feel.

Specifically trees help a lot, e.g. the winter pines in the old UTM version.
 
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