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WIP Model - Seeking Help to fix Animations

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Level 3
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Jul 27, 2004
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Hello there!

It's my first work of modelling an mdx, i've edited default Jaina's mdx by changing the texture and creating a split cloak from her cape. However, i've run into two problems concerning the new cape half :/

- I got the default Stand animation at least, it looks fine in MDLVis as far as I can tell, but once exported it has a lag in it (well visible in magos' editor.) I can't find out why.

- Is there a way of copying the movement of the left (original) cape to the new one on the right? The bones on the right side mirror the left, the new vertices attached the same way too, yet however i try to match the movement, it clips and gets messed up.

I'm mostly using MDLVis. I've got 3DS Max 5 installed too, but while i can use Blender, i'm at a total loss at Max.

Here's the model:
Model

Thanks for your time! I hope someone has a few hints for this noob modeller :)
 
Yeah there seems to be a small twitch in the stand animation.
You can fix that by opening the model in MdlVis and copying the first frame of the animation and pasting it over both the last and the first frame of that animation.

Also, one way to quickly copy movement between nodes is to open the model in Magos model editor and simply copypaste the rotation/translation/scaling values from one node to another.
 
Level 3
Joined
Jul 27, 2004
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Hello Kitabatake and thank you for your help!

Problem one is solved, Nr. 2 should be no problem either with your hint. Easy and effective! :)
 
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