- Joined
- Feb 28, 2007
- Messages
- 477
WIP: Judgement Day
Judgement Day
1-10 Players
Type: Survival / Minigame / Cooperative
Difficulty: (Variable) Medium-Easy all the way to Very Hard
Time to Play Once: Unknown at present moment, guessing 30-45 minutes
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Object of the Game
The object is to defeat 10 units. Sound simple? Think again! Each of those 10 units is a powerful, fully-AI-controlled "boss unit", sent to fight you one at a time. During the round, you only have one life, but everyone is respawned afterwards (granted there is someone still alive to kill the boss). There are no "normal units" to fight. There are no "normal attacks" to use; everything is done with items and abilities.
What the heck is up with this game?
The bosses get 3-5 unique abilities each (almost all of which are triggered), while the players must defeat the boss units with random item spawns that appear in each arena. Each arena has its own item set of 1-3 items, depending on the difficulty of the boss. The players' main activity is going to be avoiding attacks from the bosses and timing attacks upon the bosses, as the item abilities either require the player to be very close to the boss or require the player to stand in the same spot for several seconds. Sometimes both...
Wouldn't it get a bit repetitive, dodging the same abilities over and over?
Yes, it would. Don't worry about it, however, as you wouldn't be dodging the same abilities. There is going to be a wide variety of unique abilities for each boss. In fact, the boss abilities constitute 95% of the mapmaking time, as I will sometimes spend many days creating just one boss. The custom AI for each boss will also help reduce repetitiveness.
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The Bosses
Level 1 - Bomberman (Completed)
• Molotov Cocktail - Throws a bottle that explodes into flames when it hits ground
• Power Bomb - Lays a bomb that explodes after 3 seconds, doing some damage in a small AOE while shooting out 4 fireballs in the 4 basic directions
• Suicide Bomber - Sends a mini-guy out to constantly run toward the players, exploding after 10 seconds
Difficulty: I I I I I I I I I I (Medium-Easy)
Level 2 - The Deadly Rock (Completed)
• Tremor - Shoots a line of rock
• Smash - The rock leaps into the air then smashes down somewhere else
• Seismic Blast - Creates a big earthquake, doing radial damage
Difficulty: I I I I I I I I I I (Medium-Easy)
Level 3 - Hydro (Completed)
• Tidal Wave - Shoots out a wave of water
• Kraken - Tentacles come out of the water, then eat the units in a small area
• Typhoon - Sprays many water jets all over the arena
Difficulty: I I I I I I I I I I (Medium)
Level 4 - The Horrible Phantom (Completed)
• Ethereal - (Passive) Effectively permanent invisibility (is visible during spellcasting, however)
• Specters - Forms several specters that home into the players. When one hits a player, it drains HP and MP from the hero and adds a fraction of it to the Phantom
• Ectoplasm Blast - Launches many blobs of ectoplasm in a circle around the Phantom, dealing damage upon contact
• Phase - Effectively teleports to another location, dealing AOE damage at that location while casting banish on everyone caught in the AOE
• Ghost Effect - (Desperation Move) (Becomes visible for the duration) While leaving a ghostly trail behind as he floats, the phantom moves and teleports constantly, unleashing several ghost-like storms of damage behind whenever he teleports
Difficulty: I I I I I I I I I I (Medium)
Level 5 - Twister (Completed)
• Wind Power - (Passive) Effectively invulnerable to the Seal of Eradication hero ability. Also slows / damages units that go too close to it
• Tornado Hell - Calls forth a handful of tornadoes that act in the same way as the Sea Witch's Tornado spell
• Whirlwind - The Twister suddenly becomes very quick and effectively super-charges the "Wind Power" ability, dealing much more damage in a wider area below it
• Debris Cannon - Throws several chunks of debris from outside the arena toward the players
• Catastrophe - (Desperation Move) Basically Tornado Hell on crack. Shoots an ungodly number of tornadoes at the players.
Difficulty: I I I I I I I I I I (Medium-Hard)
Level 6 - The Lightning Tower (Completed)
• Power Generators - (Passive) The players don't attack The Lightning Tower; they attack the four power generators. When those die, The Lightning Tower also dies.
• Conduit - Creates a focused beam of lightning that sweeps around the arena, doing very high damage to anything it touches
• Thunder Strike - This is one of the most difficult-to-avoid attacks in the game. A very slight and brief ripple shows in the ground, then a huge bolt of lightning slams down into the ground at that spot, doing immense damage
• Shock Death - Creates many brief beams of lightning that deal damage to areas in the arena randomly
• Ball Lightning - (Desperation Move) The Lightning Tower shoots several balls of pure electricity at the players, dealing high damage on impact, then exploding into several mini-balls that deal low damage on impact
Difficulty: I I I I I I I I I I (Medium-Hard)
Level 7 - Meat Bag (Completed)
• Undermine - Throws out a ripple in the ground that deals minor damage until the earth explodes outwards at the ending point of the ripple
• Vomit - The Meat Bag barfs a load of meat out of his mouth, dealing medium damage in a medium area, also poisoning the affected Heroes and slowing them considerably
• Ultimate Trinity - Splits into three magic abominations, similar to the Pandaren Brewmaster ultimate ability
•Storm - Shoots electricity in an area
•Earth - Makes shockwaves
•Fire - Shoots mini-flamestrikes
• Deep Creature - (Desperation Move) This is the Kraken gone horribly wrong. A huge 8-tentacled beast tunnels out of the ground, with a gigantic mouth wide open in a pit in the bottom. This ability is an instant kill, but is very avoidable unless you were casting something
Difficulty: I I I I I I I I I I (Hard)
Level 8 - The Heavy Artillery (Not Completed)
• Rocket Battery - Shoots several missiles to a very wide area in front of The Heavy Artillery
• Artillery Strike - Creates a large, faint, targeting circle before random blasts appear inside the circle, doing major damage
• Incendiary Bomb - Throws a bomb that explodes into a mess of fire
• Time Bomb - Lays a bomb with a timer that runs down until the bomb explodes into a huge quickly-expanding ring of destruction
• Sub Cannon - (Desperation Move) Shoots a single large ball at a hero. This ball then explodes into two smaller balls, which explode into a total of four even smaller balls, which then explode into eight balls, which explode into sixteen balls, which explode into thirty-two balls, which finally explode without any more sub-splits
Estimated Difficulty: I I I I I I I I I I (Hard)
Level 9 - Blade Angel (Not Completed)
Abilities Not Finalized
Glaive Hell - (Channeling) Throws out a dozen glaives that spin around the Blade Angel in a spiral formation
Blade Storm - Casts out many mirror images that move around randomly, striking anyone who comes near
Synaptic Strike - Very quickly rushes to a location, then strikes at that location with devastating force
Undecided 4th Spell
Electric Death - (Desperation Move) Builds up electricity, moving slowly, then becomes faster and faster while homing in on the nearest living player until he strikes, dealing fatal damage unless the electric chargeup is stopped quickly
Estimated Difficulty: I I I I I I I I I I + (Very Hard)
Level 10 - The Devil (Completed)
• Demonic Charge - Quickly charges at a point
• Magma Ball - Throws a large ball of magma at a point, unleashing short-lived lava spawns
• Hell Pit - Carves a permanent fiery hole in the ground
• Meteor Storm - (Channeling) Throws dozens of meteors onto the arena, creating craters and doing major large-scale damage
• Lines of Doom - (Desperation Move) Tears a long, flaming, lava-filled gash through the earth, doing insane damage to anyone unfortunate enough to touch it
Difficulty: I I I I I I I I I I + + (Impossibly Hard)
----------
Boss Completion
Black = Not Started
Red = Designed
Yellow = In Progress
Green = Finished
Blue = Polished
I I I I I I I I I I
----------
I am not yet completed, and I am in need of some suggestions for bosses, abilities, and gameplay functionalities. This is primarily why I have started this thread.
Note: The map size WILL be smaller when I finalize it, as I will have somebody run it through Vex's Map Optimizer. Unfortunately, I can't optimize it myself due to me running the Mac OS.
-Dark.Revenant
Judgement Day
1-10 Players
Type: Survival / Minigame / Cooperative
Difficulty: (Variable) Medium-Easy all the way to Very Hard
Time to Play Once: Unknown at present moment, guessing 30-45 minutes
----------
Object of the Game
The object is to defeat 10 units. Sound simple? Think again! Each of those 10 units is a powerful, fully-AI-controlled "boss unit", sent to fight you one at a time. During the round, you only have one life, but everyone is respawned afterwards (granted there is someone still alive to kill the boss). There are no "normal units" to fight. There are no "normal attacks" to use; everything is done with items and abilities.
What the heck is up with this game?
The bosses get 3-5 unique abilities each (almost all of which are triggered), while the players must defeat the boss units with random item spawns that appear in each arena. Each arena has its own item set of 1-3 items, depending on the difficulty of the boss. The players' main activity is going to be avoiding attacks from the bosses and timing attacks upon the bosses, as the item abilities either require the player to be very close to the boss or require the player to stand in the same spot for several seconds. Sometimes both...
Wouldn't it get a bit repetitive, dodging the same abilities over and over?
Yes, it would. Don't worry about it, however, as you wouldn't be dodging the same abilities. There is going to be a wide variety of unique abilities for each boss. In fact, the boss abilities constitute 95% of the mapmaking time, as I will sometimes spend many days creating just one boss. The custom AI for each boss will also help reduce repetitiveness.
----------
The Bosses
Level 1 - Bomberman (Completed)
• Molotov Cocktail - Throws a bottle that explodes into flames when it hits ground
• Power Bomb - Lays a bomb that explodes after 3 seconds, doing some damage in a small AOE while shooting out 4 fireballs in the 4 basic directions
• Suicide Bomber - Sends a mini-guy out to constantly run toward the players, exploding after 10 seconds
Difficulty: I I I I I I I I I I (Medium-Easy)
Level 2 - The Deadly Rock (Completed)
• Tremor - Shoots a line of rock
• Smash - The rock leaps into the air then smashes down somewhere else
• Seismic Blast - Creates a big earthquake, doing radial damage
Difficulty: I I I I I I I I I I (Medium-Easy)
Level 3 - Hydro (Completed)
• Tidal Wave - Shoots out a wave of water
• Kraken - Tentacles come out of the water, then eat the units in a small area
• Typhoon - Sprays many water jets all over the arena
Difficulty: I I I I I I I I I I (Medium)
Level 4 - The Horrible Phantom (Completed)
• Ethereal - (Passive) Effectively permanent invisibility (is visible during spellcasting, however)
• Specters - Forms several specters that home into the players. When one hits a player, it drains HP and MP from the hero and adds a fraction of it to the Phantom
• Ectoplasm Blast - Launches many blobs of ectoplasm in a circle around the Phantom, dealing damage upon contact
• Phase - Effectively teleports to another location, dealing AOE damage at that location while casting banish on everyone caught in the AOE
• Ghost Effect - (Desperation Move) (Becomes visible for the duration) While leaving a ghostly trail behind as he floats, the phantom moves and teleports constantly, unleashing several ghost-like storms of damage behind whenever he teleports
Difficulty: I I I I I I I I I I (Medium)
Level 5 - Twister (Completed)
• Wind Power - (Passive) Effectively invulnerable to the Seal of Eradication hero ability. Also slows / damages units that go too close to it
• Tornado Hell - Calls forth a handful of tornadoes that act in the same way as the Sea Witch's Tornado spell
• Whirlwind - The Twister suddenly becomes very quick and effectively super-charges the "Wind Power" ability, dealing much more damage in a wider area below it
• Debris Cannon - Throws several chunks of debris from outside the arena toward the players
• Catastrophe - (Desperation Move) Basically Tornado Hell on crack. Shoots an ungodly number of tornadoes at the players.
Difficulty: I I I I I I I I I I (Medium-Hard)
Level 6 - The Lightning Tower (Completed)
• Power Generators - (Passive) The players don't attack The Lightning Tower; they attack the four power generators. When those die, The Lightning Tower also dies.
• Conduit - Creates a focused beam of lightning that sweeps around the arena, doing very high damage to anything it touches
• Thunder Strike - This is one of the most difficult-to-avoid attacks in the game. A very slight and brief ripple shows in the ground, then a huge bolt of lightning slams down into the ground at that spot, doing immense damage
• Shock Death - Creates many brief beams of lightning that deal damage to areas in the arena randomly
• Ball Lightning - (Desperation Move) The Lightning Tower shoots several balls of pure electricity at the players, dealing high damage on impact, then exploding into several mini-balls that deal low damage on impact
Difficulty: I I I I I I I I I I (Medium-Hard)
Level 7 - Meat Bag (Completed)
• Undermine - Throws out a ripple in the ground that deals minor damage until the earth explodes outwards at the ending point of the ripple
• Vomit - The Meat Bag barfs a load of meat out of his mouth, dealing medium damage in a medium area, also poisoning the affected Heroes and slowing them considerably
• Ultimate Trinity - Splits into three magic abominations, similar to the Pandaren Brewmaster ultimate ability
•Storm - Shoots electricity in an area
•Earth - Makes shockwaves
•Fire - Shoots mini-flamestrikes
• Deep Creature - (Desperation Move) This is the Kraken gone horribly wrong. A huge 8-tentacled beast tunnels out of the ground, with a gigantic mouth wide open in a pit in the bottom. This ability is an instant kill, but is very avoidable unless you were casting something
Difficulty: I I I I I I I I I I (Hard)
Level 8 - The Heavy Artillery (Not Completed)
• Rocket Battery - Shoots several missiles to a very wide area in front of The Heavy Artillery
• Artillery Strike - Creates a large, faint, targeting circle before random blasts appear inside the circle, doing major damage
• Incendiary Bomb - Throws a bomb that explodes into a mess of fire
• Time Bomb - Lays a bomb with a timer that runs down until the bomb explodes into a huge quickly-expanding ring of destruction
• Sub Cannon - (Desperation Move) Shoots a single large ball at a hero. This ball then explodes into two smaller balls, which explode into a total of four even smaller balls, which then explode into eight balls, which explode into sixteen balls, which explode into thirty-two balls, which finally explode without any more sub-splits
Estimated Difficulty: I I I I I I I I I I (Hard)
Level 9 - Blade Angel (Not Completed)
Abilities Not Finalized
Glaive Hell - (Channeling) Throws out a dozen glaives that spin around the Blade Angel in a spiral formation
Blade Storm - Casts out many mirror images that move around randomly, striking anyone who comes near
Synaptic Strike - Very quickly rushes to a location, then strikes at that location with devastating force
Undecided 4th Spell
Electric Death - (Desperation Move) Builds up electricity, moving slowly, then becomes faster and faster while homing in on the nearest living player until he strikes, dealing fatal damage unless the electric chargeup is stopped quickly
Estimated Difficulty: I I I I I I I I I I + (Very Hard)
Level 10 - The Devil (Completed)
• Demonic Charge - Quickly charges at a point
• Magma Ball - Throws a large ball of magma at a point, unleashing short-lived lava spawns
• Hell Pit - Carves a permanent fiery hole in the ground
• Meteor Storm - (Channeling) Throws dozens of meteors onto the arena, creating craters and doing major large-scale damage
• Lines of Doom - (Desperation Move) Tears a long, flaming, lava-filled gash through the earth, doing insane damage to anyone unfortunate enough to touch it
Difficulty: I I I I I I I I I I + + (Impossibly Hard)
----------
Boss Completion
Black = Not Started
Red = Designed
Yellow = In Progress
Green = Finished
Blue = Polished
I I I I I I I I I I
----------
I am not yet completed, and I am in need of some suggestions for bosses, abilities, and gameplay functionalities. This is primarily why I have started this thread.
Note: The map size WILL be smaller when I finalize it, as I will have somebody run it through Vex's Map Optimizer. Unfortunately, I can't optimize it myself due to me running the Mac OS.
-Dark.Revenant
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