- Joined
- Jul 1, 2007
- Messages
- 6,677
so did you use the import that makes everything black and used light emitters?
make moria wtf
You can make a real darkness without a fog... Import attached files, make them custom paths as below, set custom lightning as Ashenvale, reload WE... Result!
Environment\DNC\DNCAshenvale\DNCAshenValeTerrain\DNCAshenValeTerrain.mdx
Environment\DNC\DNCAshenvale\DNCAshenValeUnit\DNCAshenValeUnit.mdx
Looks like this (that's from upcoming campaign we make on XGM)
![]()
![]()
P.S. Ah, and set fog as something 40000-40001 black. Otherwise there's a little "standart fog" issue.
Iam missing a torch or two on the walls.
After all it seems like the cavern is visited from the light coming from the other room.
Else not much to say it doesnt show alot of things, maybe add a rat or something.
Dead Skeleton and a pick axe shoved into his brain. Gothic 2 style baby.
Why not something way more simple, use the sunlight from the angle youre looking at, and the actual door is in the shadows?
Then you add a small/big shadow on the wall infront (something big is there XD )
And finally add the skeleton