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[Role Playing Game] Winterleaf II

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Winterleaf II [Alpha Available]

W I N T E R L E A F: II

Well, first of all, hello!
the presentation of Winterleaf II, is based on a huge image, so it may take a while to load.
I hope you like, more information will be added soon.

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Added Story:

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Terrain Screenshots

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Suggestions and comments are always welcome.
 
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Level 11
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Well, what can i say for you ? hmm ...
Look Goods, can wait to play and good luck :3

Ty \o/

Where's winterleaf I? ;D

Btw some extra information about the story and background would be awesome, the trailer was pretty sweet though!

good, I was sure that would be made those question. :xxd:

Winterleaf I, what I named "Legends of Winterleaf" was like a test... to see if my idea to make a game in that style could become reality, and became, but the game was not very neat and had less than 20 minutes...
anyway, since there was a "Winterleaf I", there is a Winterleaf II. :wink:

about the story I will add more information soon. :thumbs_up:

Thank you for the question and suggestion, I'm glad you like the trailer!
 
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OMG :eekani:
WAS INCREDIBLE, that scenario more engaging.
was really good. :thumbs_up:

+ REP
(my name in the credits this :ogre_datass:)

Ty!! :D

-- // -- // --

I am giving an Update on the thread adding the story :thumbs_up:

and I want to add a note:
sometimes to express yourself in a different language is very hard, regard this point if there is something wrong in the history, or even in other things I write. :wink:
 
Level 11
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amazing when people find ways to extensively mod wc3 like this

My inspiration came from Trine 2, a great game :thumbs_up:

Mmm I will definitely be following, thanks for the reply to my questions, +rep son!

This looks like a true quality map, I really like it. :)

Many Thanks :wink:

Another awesome project from you. I hope this one gets done.

Thank you, also hope to finish this one! :grin:
 
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Weekly News

Terrain

:fp: working on the terrain after the first boss fight.

Improvements

:fp: No improvement was needed this week! :wink:

Story

:fp: Philstinator and I are talking about possibilities of the storyline.

Gameplay

:fp: New Feature: Puzzles
:fp: New functions of equipment / enchantment.
:fp: New function: character stats.

Screenshot of the Week

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Video

:fp: No videos this week! :confused:
 
Level 11
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Weekly News

Terrain

:fp: Start area has been slightly redone.
:fp: New graphics for houses and buildings.

Improvements

:fp: dialogues of the characters
:fp: Character Model

Gameplay

:fp: (Not finished) Block/Parry System
:fp: (Not finished) Quick Potions

Screenshot of the Week

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Video

:fp: No videos this week! :confused:

Note: because of work and school, I'm a little slower with the production, unfortunately.
the credits list will gain new names soon.
 
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Was hoping for something a little bit complex like your hero do a animation that block that attack then will have command to counter and something like that.

I was thinking about using Mana character as "points to annul damage" then the character performs animation defense and defende most damage possible caused by the attack, but it is just an idea for now, Not sure if it will be done this way...
 
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This looks very promising, and original (I'm not sure if anyone else has done this). Also I love the idea of "Weekly News", gets the community informed and involved.

Keep up the good work, definitely subbing
 
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The terrain looks really great once again though if I would critic some maybe weird points at it, it just really looks great though the tiles are what makes it different. They dont quite blend or go with each other. One reason is that most of your decors are HQ and whats left that is not HQ is your tiles so I really do suggest change it up to HQ also to blend well in the terrain.

For the character, I really wonder where you got that model. That Old Model. I do know there is a model like that but I do like the new one. Nice changes on that!

Overall, all of your weekly updates are surprising for they are worth to view at. Good luck and +4 REP!
 
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Weekly News

a very productive week!

New Function: Home

you can manage your weapons, spells and enchantments at your home.

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Function Done: Block

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Block prevent all damage done by normal attacks in the next 1 second after used.

Function Done: Healing Potions

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Terrain, Puzzles and effects have been added/edited.
the storyline is going well, we are building a way to do the dialogues.

:wink:
 
Level 30
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I do think its better if it will be just simply Supporter instead of I Like. By the way, looking forward for the next Weekly News. Im quite interested on what you did on the game so knowing it is the best solution to know.
 
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teb.gif

New secret dungeon: Fallen kingdom.

Short Story:

A long time ago, a Kingdom been built under a mountain, for long time the kingdom was rich, but the greed for searching precious metals can not be stopped... so, the mountain itself awoke, and destroyed all the kingdom by inside.

Today, the mountain spirit still alive, protecting the ruins of the fallen kingdom from the humans.

Near the mountains, in the woods, the Ice Sprites took advantage from the situation to live on the ruined fortress. these little creatures use tricks for confuse their enemies and don't like visitors in their homes.


screenshot: The Throne Room of the Fallen Kingdom.

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The dungeon terrain is done, the Mobs need to be balanced and the boss fight is not finished yet.

Other News:

- New icons have been added! (credit list updated)
- Combat lag fixed

EDIT: Added new screenshots to the thread.
 
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