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[Role Playing Game] Winterleaf II

Discussion in 'Map Development' started by Sliph-M, Jul 31, 2013.

  1. Hell_Master

    Hell_Master

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    That's quite big but I am assure this is worth it's size so GL!
     
  2. Sliph-M

    Sliph-M

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    Thank you :ogre_hurrhurr:
     
  3. Sliph-M

    Sliph-M

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    Weekly News


    Terrain


    :fp: Start area has been slightly redone.
    :fp: New graphics for houses and buildings.

    Improvements


    :fp: dialogues of the characters
    :fp: Character Model

    Gameplay


    :fp: (Not finished) Block/Parry System
    :fp: (Not finished) Quick Potions

    Screenshot of the Week


    [​IMG]

    Video


    :fp: No videos this week! :confused:

    Note: because of work and school, I'm a little slower with the production, unfortunately.
    the credits list will gain new names soon.
     
  4. sonofjay

    sonofjay

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    Can't wait to see how this system work.
     
  5. Sliph-M

    Sliph-M

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    very simple, probably. :p

    well, this week I don't will to post a Weekly News, that in fact I just did terrain, and nothing else...
     
  6. sonofjay

    sonofjay

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    Was hoping for something a little bit complex like your hero do a animation that block that attack then will have command to counter and something like that.
     
  7. Sliph-M

    Sliph-M

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    I was thinking about using Mana character as "points to annul damage" then the character performs animation defense and defende most damage possible caused by the attack, but it is just an idea for now, Not sure if it will be done this way...
     
  8. Hell_Master

    Hell_Master

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    The new updates looks cool and those additional system looks good :D

    And wow that screenshot, damn, another awesome terrain!
     
  9. CroMoX

    CroMoX

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    This looks very promising, and original (I'm not sure if anyone else has done this). Also I love the idea of "Weekly News", gets the community informed and involved.

    Keep up the good work, definitely subbing
     
  10. Sliph-M

    Sliph-M

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  11. Sliph-M

    Sliph-M

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    Weekly News


    I just did terrain (again) this week, some screenshots:

    Screenshots
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]


    EDIT:

    Near to forget, I changed the main character model, ss:

    [​IMG]
     
  12. Philstinator

    Philstinator

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    The new character model fits in nicely :ogre_datass:
     
  13. Sliph-M

    Sliph-M

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    Yeah :thumbs_up:
     
  14. Hell_Master

    Hell_Master

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    The terrain looks really great once again though if I would critic some maybe weird points at it, it just really looks great though the tiles are what makes it different. They dont quite blend or go with each other. One reason is that most of your decors are HQ and whats left that is not HQ is your tiles so I really do suggest change it up to HQ also to blend well in the terrain.

    For the character, I really wonder where you got that model. That Old Model. I do know there is a model like that but I do like the new one. Nice changes on that!

    Overall, all of your weekly updates are surprising for they are worth to view at. Good luck and +4 REP!
     
  15. Sliph-M

    Sliph-M

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    yeah thanks, I understood that you said, I'm changing few models I can to fit better with all the rest of HQ graphics... :D

    but not the tileset... Idk... I think most of custom/ripped tilesets don't fit well with warcraft :p

    talking about that, I changed the grass model (ty Felipe):

    [​IMG]
     
  16. Hell_Master

    Hell_Master

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    The new one looks good though I would still prefer the Old because its kind of realistic but the overall choice depends on you on what to use.
     
  17. Sliph-M

    Sliph-M

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    Hmm, what you prefer?

    [​IMG]

    I am in doubt.
     
  18. jakeZinc

    jakeZinc

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    Wow Nice Map!! Nice models too! Good Great and Work!!!
     
  19. CroMoX

    CroMoX

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    Left one
     
  20. Sliph-M

    Sliph-M

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    ty :wink: