• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!


This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This is the Viper skin I created for my new map Winds of War. I did not intend to make it artistic, so didn't mess up much with the alpha channels, and compressed it to the minimum size.path:units\naga\windserpent\windserpent.blp

Windserpent (Texture)

THE_END: All filtered up Looks cool, but very very lame execution




THE_END: All filtered up
Looks cool, but very very lame execution
Level 4
Aug 4, 2004
An useful skin needs 2 things:
-Looks good in game. It DOESN'T matter how it was done, 99% of the w3 players are not artists. Some skins may have well done textures, but in game they look like crap and nobody would use them. As I can see, Wormskull's are a few of those.
-The size. Most ppl like to use small skins instead of horrible 200kb size, especially if their game is multiplayer.

I look at skins from the view of a map maker, not a skinner, and I know which skins are to be used, which are not.