Alright. I have this:
Events - Unit - A unit enters Selection 1 <gen>
Conditions - (Unit-type of (Triggering unit)) Equal to Soul
Actions - Unit - Remove (Triggering unit) from the game
Unit - Create 1 Hero for (Triggering player) at (Center of Spawn <gen>) facing Default building facing degrees
I'm trying to make it so if a soul goes into the region (Selection 1) it will kill the soul and spawn a hero at the spawn region. I tried testing it and it did nothing except kill the soul. It didn't spawn the hero. What am I doing wrong?
Events - Unit - A unit enters Selection 1 <gen>
Conditions - (Unit-type of (Triggering unit)) Equal to Soul
Actions - Unit - Remove (Triggering unit) from the game
Unit - Create 1 Hero for (Triggering player) at (Center of Spawn <gen>) facing Default building facing degrees
I'm trying to make it so if a soul goes into the region (Selection 1) it will kill the soul and spawn a hero at the spawn region. I tried testing it and it did nothing except kill the soul. It didn't spawn the hero. What am I doing wrong?