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Suducer
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Events
- Unit - A unit enters Select Seducer <gen>
- Conditions
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Actions
- Unit - Remove (Entering unit) from the game
- Unit - Create 1 |cff32cd32Seducer|r for (Owner of (Entering unit)) at (Center of Beginning Spawn <gen>) facing Default building facing degrees
- Set INV_Hero[(Player number of (Owner of (Entering unit)))] = (Last created unit)
- Camera - Lock camera target for (Owner of (Entering unit)) to (Last created unit), offset by (0.00, 0.00) using Default rotation
- Set INV_Boolean[(Player number of (Owner of (Entering unit)))] = True
- Trigger - Run Show Multiboard <gen> (checking conditions)
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Events