- Joined
- Aug 23, 2010
- Messages
- 665
-
Negative Clock
- Events
-
Unit - a unit begin casting an ability
- Conditions
-
[Ability being cast] equal to negative clock
- Actions
- Pause [targeted unit of ability being cat]
- Effect -Set [targeted unit of ability being cast] animation into 0 with [150,150,150] tint and [0] vertex coloring
- Wait - wait 3 second.
- Unpause [targeted unit of ability being cast]
- Effect - set [targeted unit of ability being cast] unit animation into 100% with ]250,250,250] tint and [0] vertex coloring
Note: I am writing this trigger on my handphone, so apologize if it was inaccurate. I'll update later in midnight, because right now I'm in school and I was busy all day, except midnight.