- Joined
- Aug 23, 2010
- Messages
- 665
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Negative Clock
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Events
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Unit - a unit begin casting an ability
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Conditions
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[Ability being cast] equal to negative clock
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Actions
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Pause [targeted unit of ability being cat]
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Effect -Set [targeted unit of ability being cast] animation into 0 with [150,150,150] tint and [0] vertex coloring
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Wait - wait 3 second.
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Unpause [targeted unit of ability being cast]
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Effect - set [targeted unit of ability being cast] unit animation into 100% with ]250,250,250] tint and [0] vertex coloring
Note: I am writing this trigger on my handphone, so apologize if it was inaccurate. I'll update later in midnight, because right now I'm in school and I was busy all day, except midnight.