- Joined
- Jun 26, 2020
- Messages
- 1,928
Pls see this video to understand Demostracion2.mp4
I wanna know if "Ethereal" its a very special type of unit and I have to consider that.
Correction: I think is not inmune, he get "repelled" instead of pulled, seriously why?
These are the triggers:
I wanna know if "Ethereal" its a very special type of unit and I have to consider that.
Correction: I think is not inmune, he get "repelled" instead of pulled, seriously why?
These are the triggers:
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Vortice
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Events
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Unit - A unit begins to channel an ability
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Conditions
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((Ability being cast) Equal to Vortex (Hero/The good)) or ((Ability being cast) Equal to Vortex (The good))
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Actions
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Unit Group - Add (Casting unit) to Vortex_Casters
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Set Location_Variable[57] = (Position of (Casting unit))
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Set Location_Variable[58] = (Location_Variable[57] offset by 300.00 towards (Facing of (Casting unit)) degrees)
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Unit - Create 1 Vortex for (Owner of (Casting unit)) at Locacion_Variable[58] facing Default building view degrees
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Hashtable - Save Handle Of(Casting unit) as 1 of (Key (Last created unit)) in Vortex_Stats
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Hashtable - Save Handle Of(Last created unit) as 3 of (Key (Casting unit)) in Vortex_Stats
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Hashtable - Save (Real((Level of (Ability being cast) for (Triggering unit)))) as 4 of (Key (Last created unit)) in Vortex_Stats
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If ((Ability being cast) Equal to Vortex (Hero)) then do (Set Vortex_area = 650.00) else do (Set Vortex_area = 450.00)
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Environment - Create a 10.00 second Temporal crater deformation at Location_Variable[58] with radius Vortex_area and depth 96.00
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Set Vortex_deformation[(Player number of (Owner of (Triggering unit)))] = (Last created terrain deformation)
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Custom script: call RemoveLocation(udg_Locacion_Variable[58])
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Custom script: call RemoveLocation(udg_Locacion_Variable[57])
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Trigger - Turn on Vortice Traccion <gen>
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Vortice Traccion
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Events
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Time - Every 0.03 seconds of game time
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Conditions
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Actions
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Set Unit_Group_Variable[27] = (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Igual a Vortex) and (((Matching unit) is alive) Equal to True)))
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Unit Group - Pick every unit in Grupo_Unidad_Variable[27] and do (Actions)
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Actions Loop:
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Set Vortex_Key = (Picked unit)
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Set Vortex_Index = (Picked unit)
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Set Location_Variable[59] = (Position of Vortex_Index)
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Set Unit_Group_Variable[28] = (Units within Vortex_area of Locacion_Variable[59] matching (((((Matching unit) is An structure Equal to False) and (((Matching unit) is in Vortex_Casters) Equal to False)) or (((Matching unit) is in Vortex_entraron[(Player number of (Owner of (Load 1 of (Key Vortex_Key) in Vortex_stats)]))
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Unit Group - Pick every unit in Grupo_Unidad_Variable[28] and do (Actions)
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Actions Loop:
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Conditions If:
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((Picked unit) belongs to an enemy of (Owner of (Load 1 of (Key Vortex_Key) in Vortex_Stats))) Equal to True
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Actions Then:
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Set Location_Variable[60] = (Position of (Picked unit))
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Set Location_Variable[61] = (Locacion_Variable[60] offset by 2.50 towards (Angle from Locacion_Variable[60] to Location_Variable[59]) degrees)
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Unit - Move (Picked unit) instantly to Location_Variable[61]
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Custom script: call RemoveLocation(udg_Location_Variable[61])
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Custom script: call RemoveLocation(udg_Location_Variable[60])
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Unit - Cause (Load 1 of (Key Vortex_Key) in Vortex_Stats) to damage (Picked unit), dealing (0.48 + (0.52 x (Load 4 of (Key Vortex_Key) from Vortex_Stats))) damage of attack type Conjuros and damage type Universal
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Actions Else:
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Conditions If:
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(Distance between (Position of (Picked unit)) and (Position of Vortex_Index)) Less or equal to a 80.00
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((Picked unit) is paused) Equal to False
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((Picked unit) is hidden) Equal to False
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Actions Then:
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Unit - Hide (Picked unit)
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Unit - Pause (Picked unit)
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Unit Group - Add (Picked unit) to Vortex_they_entered[(Player number of (Owner of (Load 1 of (Key Vortex_Key) in Vortex_Stats)))]
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Actions Else:
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Unit Group - Pick every unit in Vortex_entraron[(Player number of (Owner of (Load 1 of (Key Vortex_Key) in Vortex_Stats)))] and do (If (((Picked unit) belongs to an enemy of (Load 1 of (Key Vortex_Key) in Vortex_Stats)) Equal to True) then do (Unit - Cause (Load 1 of (Key Vortex_Key) in Vortex_Stats) to damage (Triggering unit), dealing 0.90 damage of attack type Conjuros and damage typ
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Custom script: call DestroyGroup(udg_Unit_Group_Variable[28])
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Custom script: call RemoveLocation(udg_Location_Variable[59])
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If ((Unit_Group_Variable[27] is empty) Equal to True) then do (Detonador - Turn off (This trigger)) else do (Do nothing)
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Custom script: call DestroyGroup(udg_Unit_Group_Variable[27])
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Vortice termina
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Events
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Unit - A unit stops the casting of an ability
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Conditions
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((Ability being cast) Equal to Vortex (Hero/The good)) or ((Ability being cast) Equal to Vortex (The good))
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Actions
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Unit Group - Remove (Casting unit) from Vortex_Casters
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Set Locacion_Variable[62] = (Position of (Load 3 of (Key (Triggering unit)) in Vortex_Stats))
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Special Effect - Create a special effect at Locacion_Variable[62] using war3mapImported\Arcane Nova.mdx
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Unit Group - Pick every unit in Vortex_entraron[(Player number of (Owner of (Triggering unit)))] and do (Actions)
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Actions Loop:
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Unit - Unhide (Picked unit)
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Unit - Unpause (Picked unit)
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Unit - Cause (Triggering unit) to damage (Picked unit), dealing (150.00 + (50.00 x (Real((Level of (Ability being cast) for (Triggering unit)))))) damage of attack type Spells and damage type Universal
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Unit Group - Remove all units from Vortex_they_enter[(Player number of (Owner of (Triggering unit)))]
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Set Unit_Group_Variable[29] = (Units within Vortex_area of Location_Variable[62] matching (((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True))
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Unit Group - Pick every unit in Unit_Group_Variable[29] and do (Unit - Cause (Triggering unit) to damage (Picked unit), dealing (150.00 + (50.00 x (Real((Level of (Ability being cast) for (Triggering unit)))))) damage of attack type Spells and damage type Universal)
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Custom script: call DestroyGroup(udg_Unit_Group_Variable[29])
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Environment - Stop Vortex_deformacion[(Player number of (Owner of (Triggering unit)))] over 1.00 seconds
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Unit - Remove (Load 3 of (Key (Triggering unit)) in Vortex_Stats) from the game
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If ((Number of units in (Units of type Vortex)) Equal to 0) then do (Hashtable - Clear Vortex_Stats) else do (Do nothing)
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Custom script: call RemoveLocation(udg_Location_Variable[62])
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Attachments
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