This trigger is the damage part of my spell, and is initially off
LTarget = target point of ability being cast
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Laser Damage
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Events
- Time - Every 0.60 seconds of game time
- Conditions
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Actions
- Set LaserDmgGrp = (Units within 600.00 of LTarget matching (((Matching unit) belongs to an enemy of (Owner of LCaster)) Equal to True))
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Unit Group - Pick every unit in LaserDmgGrp and do (Actions)
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Loop - Actions
- Unit - Cause LCaster to damage (Picked unit), dealing (300.00 + ((Real((Level of Laser Laser for LCaster))) x (Real((Agility of LCaster (Exclude bonuses)))))) damage of attack type Magic and damage type Normal
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Loop - Actions
- Custom script: call DestroyGroup (udg_LaserDmgGrp)
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Events
LTarget = target point of ability being cast