Why does this trigger pause my unit?
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Chidori
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Chidori
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Actions
- Set ChidoriCaster = (Triggering unit)
- Set ChidoriTarget = (Target unit of ability being cast)
- Animation - Play ChidoriCaster's spell two animation
- Unit - Turn collision for ChidoriCaster Off
- Special Effect - Create a special effect attached to the hand,left of ChidoriCaster using Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
- Set ChidoriSpecialEffect = (Last created special effect)
- Wait 1.50 seconds
- Animation - Play ChidoriCaster's spell three animation
- Trigger - Turn on Chidori Move <gen>
- Wait until ((Distance between (Position of ChidoriCaster) and (Position of ChidoriTarget)) Less than or equal to 250.00), checking every 0.20 seconds
- Trigger - Turn off Chidori Move <gen>
- Special Effect - Destroy ChidoriSpecialEffect
- Animation - Play ChidoriCaster's spell four animation
- Special Effect - Create a special effect at (Position of ChidoriTarget) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
- Trigger - Turn on Chidori Knockback <gen>
- Wait 2.00 seconds
- Trigger - Turn off Chidori Knockback <gen>
- Unit - Cause ChidoriCaster to damage ChidoriTarget, dealing 500.00 damage of attack type Spells and damage type Normal
- Unit - Turn collision for ChidoriCaster On
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Events