- Joined
- Aug 6, 2009
- Messages
- 697
Everything works until unit A uses chidori on Unit B and Unit B uses chidori on Unit A at the same time.
Any ideas?
Any ideas?
-
Int
-
Events
-
Time - Elapsed game time is 0.00 seconds
-
-
Conditions
-
Actions
-
Visibility - Disable fog of war
-
Visibility - Disable black mask
-
Hashtable - Create a hashtable
-
Set ChidoriHash = (Last created hashtable)
-
Hashtable - Create a hashtable
-
Set NagashiHash = (Last created hashtable)
-
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
-
Loop - Actions
-
Hero - Learn skill for (Picked unit): Chidori
-
Hero - Learn skill for (Picked unit): Nagashi
-
-
-
-
-
Chidori
-
Events
-
Unit - A unit Starts the effect of an ability
-
-
Conditions
-
(Ability being cast) Equal to Chidori
-
-
Actions
-
Set ChidoriCaster = (Casting unit)
-
Set ChidoriVictim = (Target unit of ability being cast)
-
Set ChidoriAngle = (Angle from (Position of (Target unit of ability being cast)) to (Position of (Triggering unit)))
-
Set ChidoriDistance = ((Distance between (Position of (Triggering unit)) and (Target point of ability being cast)) - 1.00)
-
Set ChidoriTime = (Distance between (Position of (Triggering unit)) and (Position of (Target unit of ability being cast)))
-
Hashtable - Save ChidoriAngle as 0 of (Key (Triggering unit)) in ChidoriHash
-
Hashtable - Save Handle OfChidoriCaster as 1 of (Key (Triggering unit)) in ChidoriHash
-
Hashtable - Save ChidoriTime as 2 of (Key (Target unit of ability being cast)) in ChidoriHash
-
Hashtable - Save Handle OfChidoriVictim as 3 of (Key (Triggering unit)) in ChidoriHash
-
Unit Group - Add (Triggering unit) to ChidoriChargeGroup
-
-
-
ChidoriLoop
-
Events
-
Time - Every 0.04 seconds of game time
-
-
Conditions
-
Actions
-
Unit Group - Pick every unit in ChidoriChargeGroup and do (Actions)
-
Loop - Actions
-
Set ChidoriAngle = (Load 0 of (Key (Picked unit)) from ChidoriHash)
-
Set ChidoriCaster = (Load 1 of (Key (Picked unit)) in ChidoriHash)
-
Set ChidoriTime = (Load 2 of (Key (Picked unit)) from ChidoriHash)
-
Set ChidoriVictim = (Load 3 of (Key (Picked unit)) in ChidoriHash)
-
Special Effect - Create a special effect attached to the left hand of (Picked unit) using Abilities\Spells\Human\StormBolt\StormBoltMissile.mdl
-
Special Effect - Destroy (Last created special effect)
-
Special Effect - Create a special effect attached to the left hand of (Picked unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
-
Special Effect - Destroy (Last created special effect)
-
Special Effect - Create a special effect attached to the left hand of (Picked unit) using Abilities\Weapons\Bolt\BoltImpact.mdl
-
Special Effect - Destroy (Last created special effect)
-
Unit - Turn collision for (Picked unit) Off
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Distance between (Position of (Picked unit)) and (Position of ChidoriVictim)) Greater than 120.00
-
-
Then - Actions
-
Set TempPoint = (Position of ChidoriCaster)
-
Set TempPoint2 = (Position of ChidoriVictim)
-
Unit - Move ChidoriCaster instantly to (TempPoint offset by ChidoriTime towards (Angle from TempPoint2 to TempPoint) degrees)
-
Hashtable - Save (ChidoriTime - 1.00) as 2 of (Key (Picked unit)) in ChidoriHash
-
Unit - Create 1 ChidoriBackShockDummy for Neutral Passive at (Position of ChidoriCaster) facing Default building facing degrees
-
Set ChidoriDummy = (Last created unit)
-
Unit - Turn collision for ChidoriDummy Off
-
Unit - Add a 0.10 second Generic expiration timer to ChidoriDummy
-
Custom script: call RemoveLocation (udg_TempPoint)
-
Custom script: call RemoveLocation (udg_TempPoint2)
-
-
Else - Actions
-
Special Effect - Create a special effect attached to the chest of ChidoriVictim using Abilities\Weapons\Bolt\BoltImpact.mdl
-
Special Effect - Destroy (Last created special effect)
-
Special Effect - Create a special effect attached to the origin of ChidoriVictim using Abilities\Spells\Orc\LightningBolt\LightningBoltMissile.mdl
-
Special Effect - Destroy (Last created special effect)
-
Special Effect - Create a special effect attached to the origin of ChidoriVictim using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
-
Special Effect - Destroy (Last created special effect)
-
Unit - Cause (Picked unit) to damage ChidoriVictim, dealing ((Real((Level of Chidori for (Picked unit)))) x 400.00) damage of attack type Chaos and damage type Normal
-
Unit - Turn collision for (Picked unit) On
-
Hashtable - Clear all child hashtables of child (Key (Picked unit)) in ChidoriHash
-
Unit Group - Remove (Picked unit) from ChidoriChargeGroup
-
-
-
-
-
-