When i use the skill (just like a huskar's Life Break with a stun)
All of the player (Except the Target and Host) Disconnect...
Then the host (me) use the spell to the same target again...
Here is the Trigger
This trigger (Second Trigger) is unchecked the "Initially On"
All of the player (Except the Target and Host) Disconnect...
Then the host (me) use the spell to the same target again...
THE TARGET DISCONNECT ALSO!!
Here is the Trigger
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Blinkslash Start
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Blinkslash
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Actions
- Set CRUnit = (Triggering unit)
- Set CRUnitTarget = (Target unit of ability being cast)
- Animation - Play CRUnit's Attack 2 animation
- Special Effect - Destroy Effect_Copy
- Special Effect - Create a special effect attached to the weapon of CRUnit using war3mapImported\BloodElementalMisile.mdx
- Set Effect_Copy = (Last created special effect)
- Unit - Turn collision for CRUnit Off
- Wait 0.03 seconds
- Trigger - Turn on Blinkslash Rush <gen>
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Events
This trigger (Second Trigger) is unchecked the "Initially On"
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Blinkslash Rush
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Events
- Time - Every 0.02 seconds of game time
- Conditions
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Actions
- Set CRUnitPoint = (Position of CRUnit)
- Set CRTarget = (Position of CRUnitTarget)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Distance between CRTarget and CRUnitPoint) Less than or equal to 120.00
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Then - Actions
- Trigger - Turn off (This trigger)
- Animation - Play CRUnit's attack animation
- Special Effect - Create a special effect attached to the chest of CRUnitTarget using Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl
- Special Effect - Destroy (Last created special effect)
- Sound - Play MetalHeavySliceFlesh1 <gen> at 100.00% volume, located at (Position of CRUnit) with Z offset 0.00
- Unit - Turn collision for CRUnit On
- Environment - Create a 0.50 second random deformation at CRTarget with radius 300.00, using depths between -10.00 and 10.00, updating every 0.10 seconds
- Unit - Cause CRUnit to damage CRUnitTarget, dealing 20.00 damage of attack type Normal and damage type Normal
- Special Effect - Create a special effect attached to the overhead of CRUnitTarget using Abilities\Spells\Human\Thunderclap\ThunderclapTarget.mdl
- Set Effect = (Last created special effect)
- Unit - Pause CRUnitTarget
- Wait 1.00 seconds
- Unit - Unpause CRUnitTarget
- Special Effect - Destroy Effect
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Else - Actions
- Set Point = (CRUnitPoint offset by 30.00 towards ((Angle from CRTarget to CRUnitPoint) - 180.00) degrees)
- Unit - Move CRUnit instantly to Point
- Special Effect - Destroy Effect_Copy
- Custom script: call RemoveLocation(udg_Point)
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If - Conditions
- Custom script: call RemoveLocation(udg_CRUnitPoint)
- Custom script: call RemoveLocation(udg_CRTarget)
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Events