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[Trigger] WHY!? why my skill wont active?

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Level 4
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Aug 3, 2011
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222
i wanna to make a life Drain that can move when moving , but ....:vw_love:
Trigger 1 =
  • Mosquito Brother skill 1
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Blood Drain
    • Actions
      • Set Draining_Caster = (Casting unit)
      • Set Draining_Target = (Target unit of ability being cast)
      • Lightning - Create a Drain Life lightning effect from source (Position of Draining_Caster) to target (Position of Draining_Target)
      • Set Draining_Lightning = (Last created lightning effect)
      • Lightning - Change color of Draining_Lightning to (1.00 0.00 0.00) with 1.00 alpha
      • Trigger - Turn on Mosquito Brother Skill1 <gen>
      • Trigger - Run Mosquito Brother Skill1 <gen> (checking conditions)
      • Wait 4.00 seconds
      • Trigger - Turn off Mosquito Brother Skill1 <gen>
      • Lightning - Destroy Draining_Lightning
  • Mosquito Brother Skill1
    • Events
      • Time - Every 0.20 seconds of game time
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (All units of (Units owned by (Owner of Draining_Caster) of type |cff540081Mosquito Brother|r) are in (Region centered at (Position of Dragon_Fist_Caster) with size (450.00, 450.00))) Equal to True
        • Then - Actions
          • Lightning - Move Draining_Lightning to source (Position of Draining_Caster) and target (Position of Draining_Target)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Triggering unit) is Magic Immune) Equal to False
              • (Draining_Caster is alive) Equal to True
              • (Draining_Target is alive) Equal to True
            • Then - Actions
              • Special Effect - Create a special effect attached to the chest of Draining_Caster using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
              • Unit - Cause Draining_Caster to damage Draining_Target, dealing (15.00 + (5.00 x (Real((Level of Blood Drain for Draining_Caster))))) damage of attack type Spells and damage type Magic
              • Special Effect - Destroy (Last created special effect)
              • Special Effect - Create a special effect attached to the chest of Draining_Target using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
              • Unit - Set life of Draining_Caster to ((Life of Draining_Caster) + (15.00 + (5.00 x (Real((Level of Blood Drain for Draining_Caster))))))
              • Special Effect - Destroy (Last created special effect)
            • Else - Actions
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Or - Any (Conditions) are true
            • Conditions
              • (All units of (Units owned by (Owner of Draining_Caster) of type |cff540081Mosquito Brother|r) are in (Region centered at (Position of Dragon_Fist_Caster) with size (450.00, 450.00))) Equal to False
              • ((Triggering unit) is Magic Immune) Equal to True
        • Then - Actions
          • Lightning - Destroy Draining_Lightning
          • Trigger - Turn off (This trigger)
          • Special Effect - Create a special effect attached to the chest of Draining_Caster using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
          • Special Effect - Destroy (Last created special effect)
          • Special Effect - Create a special effect attached to the chest of Draining_Target using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
          • Special Effect - Destroy (Last created special effect)
        • Else - Actions
Trigger picture 1 :
http://www.servimg.com/image_preview.php?i=33&u=16679454
Trigger picture 2 :
http://www.servimg.com/image_preview.php?i=34&u=16679454
 
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