Why does this trigger pause my unit?
-
Chidori
-
Events
-
Unit - A unit Starts the effect of an ability
-
-
Conditions
-
(Ability being cast) Equal to Chidori
-
-
Actions
-
Set ChidoriCaster = (Triggering unit)
-
Set ChidoriTarget = (Target unit of ability being cast)
-
Animation - Play ChidoriCaster's spell two animation
-
Unit - Turn collision for ChidoriCaster Off
-
Special Effect - Create a special effect attached to the hand,left of ChidoriCaster using Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
-
Set ChidoriSpecialEffect = (Last created special effect)
-
Wait 1.50 seconds
-
Animation - Play ChidoriCaster's spell three animation
-
Trigger - Turn on Chidori Move <gen>
-
Wait until ((Distance between (Position of ChidoriCaster) and (Position of ChidoriTarget)) Less than or equal to 250.00), checking every 0.20 seconds
-
Trigger - Turn off Chidori Move <gen>
-
Special Effect - Destroy ChidoriSpecialEffect
-
Animation - Play ChidoriCaster's spell four animation
-
Special Effect - Create a special effect at (Position of ChidoriTarget) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
-
Trigger - Turn on Chidori Knockback <gen>
-
Wait 2.00 seconds
-
Trigger - Turn off Chidori Knockback <gen>
-
Unit - Cause ChidoriCaster to damage ChidoriTarget, dealing 500.00 damage of attack type Spells and damage type Normal
-
Unit - Turn collision for ChidoriCaster On
-
-