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[Trigger] Why the hell is this trigger pausing the unit?

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Level 8
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Aug 1, 2008
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Why does this trigger pause my unit?

  • Chidori
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Chidori
    • Actions
      • Set ChidoriCaster = (Triggering unit)
      • Set ChidoriTarget = (Target unit of ability being cast)
      • Animation - Play ChidoriCaster's spell two animation
      • Unit - Turn collision for ChidoriCaster Off
      • Special Effect - Create a special effect attached to the hand,left of ChidoriCaster using Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
      • Set ChidoriSpecialEffect = (Last created special effect)
      • Wait 1.50 seconds
      • Animation - Play ChidoriCaster's spell three animation
      • Trigger - Turn on Chidori Move <gen>
      • Wait until ((Distance between (Position of ChidoriCaster) and (Position of ChidoriTarget)) Less than or equal to 250.00), checking every 0.20 seconds
      • Trigger - Turn off Chidori Move <gen>
      • Special Effect - Destroy ChidoriSpecialEffect
      • Animation - Play ChidoriCaster's spell four animation
      • Special Effect - Create a special effect at (Position of ChidoriTarget) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
      • Trigger - Turn on Chidori Knockback <gen>
      • Wait 2.00 seconds
      • Trigger - Turn off Chidori Knockback <gen>
      • Unit - Cause ChidoriCaster to damage ChidoriTarget, dealing 500.00 damage of attack type Spells and damage type Normal
      • Unit - Turn collision for ChidoriCaster On
If i do put a Pause and unpause trigger in there, it wont even unpause it for some reason.
 
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