Why does this trigger pause my unit?
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Chidori
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Chidori
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Actions
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Set ChidoriCaster = (Triggering unit)
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Set ChidoriTarget = (Target unit of ability being cast)
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Animation - Play ChidoriCaster's spell two animation
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Unit - Turn collision for ChidoriCaster Off
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Special Effect - Create a special effect attached to the hand,left of ChidoriCaster using Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
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Set ChidoriSpecialEffect = (Last created special effect)
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Wait 1.50 seconds
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Animation - Play ChidoriCaster's spell three animation
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Trigger - Turn on Chidori Move <gen>
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Wait until ((Distance between (Position of ChidoriCaster) and (Position of ChidoriTarget)) Less than or equal to 250.00), checking every 0.20 seconds
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Trigger - Turn off Chidori Move <gen>
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Special Effect - Destroy ChidoriSpecialEffect
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Animation - Play ChidoriCaster's spell four animation
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Special Effect - Create a special effect at (Position of ChidoriTarget) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
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Trigger - Turn on Chidori Knockback <gen>
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Wait 2.00 seconds
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Trigger - Turn off Chidori Knockback <gen>
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Unit - Cause ChidoriCaster to damage ChidoriTarget, dealing 500.00 damage of attack type Spells and damage type Normal
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Unit - Turn collision for ChidoriCaster On
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