- Joined
- Jun 2, 2009
- Messages
- 1,276
Hello everyone. This trigger works well
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Ormanci orman keserse
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Events
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Unit - A unit Dies
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Conditions
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Or - Any (Conditions) are true
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Conditions
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(Level of GOD_Ability[1] for (Killing unit)) Greater than or equal to 1
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And - All (Conditions) are true
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Conditions
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Or - Any (Conditions) are true
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Conditions
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(Unit-type of (Triggering unit)) Equal to Murloc Flesheater (level 1)
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(Unit-type of (Triggering unit)) Equal to Treant (level 2)
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(Unit-type of (Triggering unit)) Equal to Satyr (level 3)
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(Unit-type of (Triggering unit)) Equal to Gnoll Warden (level 4)
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(Unit-type of (Triggering unit)) Equal to Spider (level 4)
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(Unit-type of (Triggering unit)) Equal to Ogre Magi (level 5)
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(Unit-type of (Triggering unit)) Equal to Sasquatch (level 7)
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(Unit-type of (Triggering unit)) Equal to Mud Golem (level 5)
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(Unit-type of (Triggering unit)) Equal to Troll Warlord (level 6)
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(Unit-type of (Triggering unit)) Equal to Ogre Lord (level 10)
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Dying unit)) Equal to Murloc Flesheater (level 1)
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Then - Actions
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Player - Set (Owner of (Killing unit)) Current gold to (((Owner of (Killing unit)) Current gold) + 20)
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Hero - Add 15 experience to (Triggering unit), Hide level-up graphics
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Game - Display to (Player group((Owner of (Killing unit)))) for 2.00 seconds the text: Ormanci oldugun ici...
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(Level of GOD_Ability[1] for (Triggering unit)) Greater than or equal to 1
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ORMAN KERE ANANI SIKIM Copy
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Events
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Unit - A unit enters (Playable map area)
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Conditions
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(Level of GOD_Ability[1] for (Triggering unit)) Greater than or equal to 1
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Actions
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Game - Display to (All players) for 3.00 seconds the text: yepp
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