- Joined
- Oct 9, 2015
- Messages
- 721
So this is a TEXTURE changer trigger that will change a model's skin while in-game. I tested the same functiong using the "Unit enters playable map area" event and it works fine, but in this one it doesn't. What m'I missing ?
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Untitled Trigger 001
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Events
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Unit - A unit Acquires an item
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Item-type of (Item being manipulated)) Equal to Linen Clothing
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Then - Actions
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Set TempPointTexture = (Position of (Triggering unit))
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Set TempPointTexture2 = (TempPointTexture offset by 12.00 towards (Facing of (Triggering unit)) degrees)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Owner of (Triggering unit)) is an ally of Player 11 (Dark Green)) Equal to True
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Then - Actions
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Destructible - Create a Human v1 at TempPointTexture facing 0.00 with scale 0.01 and variation 0
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Else - Actions
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Destructible - Create a Human v2 at TempPointTexture facing 0.00 with scale 0.01 and variation 0
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Unit - Add Texture Changer to (Triggering unit)
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Unit - Order (Triggering unit) to Night Elf Mountain Giant - War Club (Last created destructible)
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Unit - Remove Texture Changer from (Triggering unit)
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Destructible - Remove (Last created destructible)
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Custom script: call RemoveLocation(udg_TempPointTexture)
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Custom script: call RemoveLocation(udg_TempPointTexture2)
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Custom script: set udg_TempPointTexture = null
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Custom script: set udg_TempPointTexture2 = null
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Custom script: set bj_lastCreatedDestructable = null
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Else - Actions
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