- Joined
- Jan 14, 2008
- Messages
- 366
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add module around after upgrade
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Events
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Unit - A unit Finishes an upgrade
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Conditions
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((Triggering unit) is A structure) Equal to True
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Actions
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Set Temp_Point = (Position of (Triggering unit))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Point-value of (Triggering unit)) Equal to 1
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Then - Actions
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Unit - Order (Triggering unit) to Right-Click (Find the item next ot Temp_Point)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Point-value of (Triggering unit)) Equal to 2
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Then - Actions
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Unit - Order (Triggering unit) to Right-Click (Find the item next ot Temp_Point)
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Unit - Order (Triggering unit) to Right-Click (Find the item next ot Temp_Point)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Point-value of (Triggering unit)) Equal to 3
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Then - Actions
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Unit - Order (Triggering unit) to Right-Click (Find the item next ot Temp_Point)
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Unit - Order (Triggering unit) to Right-Click (Find the item next ot Temp_Point)
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Unit - Order (Triggering unit) to Right-Click (Find the item next ot Temp_Point)
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Else - Actions
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yes unit is ment to be a structure.
yes the "unit finishes upgrade"-unit is detected by calling "triggering unit"
so wheres the problem?