- Joined
- Jan 14, 2008
- Messages
- 366
-
add module around after upgrade
-
Events
- Unit - A unit Finishes an upgrade
-
Conditions
- ((Triggering unit) is A structure) Equal to True
-
Actions
- Set Temp_Point = (Position of (Triggering unit))
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Point-value of (Triggering unit)) Equal to 1
-
Then - Actions
- Unit - Order (Triggering unit) to Right-Click (Find the item next ot Temp_Point)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Point-value of (Triggering unit)) Equal to 2
-
Then - Actions
- Unit - Order (Triggering unit) to Right-Click (Find the item next ot Temp_Point)
- Unit - Order (Triggering unit) to Right-Click (Find the item next ot Temp_Point)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Point-value of (Triggering unit)) Equal to 3
-
Then - Actions
- Unit - Order (Triggering unit) to Right-Click (Find the item next ot Temp_Point)
- Unit - Order (Triggering unit) to Right-Click (Find the item next ot Temp_Point)
- Unit - Order (Triggering unit) to Right-Click (Find the item next ot Temp_Point)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Events
yes unit is ment to be a structure.
yes the "unit finishes upgrade"-unit is detected by calling "triggering unit"
so wheres the problem?