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[Trigger] Why doesnt this work?

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Aug 24, 2007
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33
Why doesn't this trigger work?

Time-Every 5 Seconds of game time.

Conditions Or-Any (Conditions) are true
Conditions
Treant<gen> contains Sludge Picker 52
Treant<gen> contains Sludge Picker 03
Treant<gen> contains Sludge Picker 28
Treant<gen> contains Sludge Picker 36
Treant<gen> contains Sludge Picker 15
Treant<gen> contains Sludge Picker 34
Treant<gen> contains Sludge Picker 18
Treant<gen> contains Sludge Picker 47

Action- Create 1 Treant for (Owner of (Triggering Unit)) start location) facing default building facing degrees.

Sludge pickers are what you choose the thing with, everybody gets one at the start.
 
  • Time-Every 5 Seconds of game time.
  • Conditions Or-Any (Conditions) are true
  • Conditions
  • Treant<gen> contains Sludge Picker 52
  • Treant<gen> contains Sludge Picker 03
  • Treant<gen> contains Sludge Picker 28
  • Treant<gen> contains Sludge Picker 36
  • Treant<gen> contains Sludge Picker 15
  • Treant<gen> contains Sludge Picker 34
  • Treant<gen> contains Sludge Picker 18
  • Treant<gen> contains Sludge Picker 47
  • Action- Create 1 Treant for (Owner of (Triggering Unit)) start location) facing default building facing degrees.
Here's your trigger tags then.

And following what famous said should do it.
 
  • Events
    • Time-Every 5 Seconds of game time.
  • Conditions
    • Or-Any (Conditions) are true
      • Conditions
        • Treant<gen> contains Sludge Picker 52
        • Treant<gen> contains Sludge Picker 03
        • Treant<gen> contains Sludge Picker 28
        • Treant<gen> contains Sludge Picker 36
        • Treant<gen> contains Sludge Picker 15
        • Treant<gen> contains Sludge Picker 34
        • Treant<gen> contains Sludge Picker 18
        • Treant<gen> contains Sludge Picker 47
  • Actions
    • Create 1 Treant for (Owner of (Triggering Unit)) start location) facing default building facing degrees.
these are trigger tags.
 
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