- Joined
- Oct 27, 2016
- Messages
- 34
Unfortunately, it seems that this distinction just....doesn't exist, and the trigger completely ignores AI players as they were users
I have tried changing the players to "computer" in the Player Properties area, and even that doesn't help.
I'll share my trigger with you here:
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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Unit - Create 1 Race Picker for (Picked player) at ((Picked player) start location) facing Default building facing degrees
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Owner of (Last created unit)) controller) Equal to User
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Then - Actions
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Do nothing
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Else - Actions
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Trigger - Run Random <gen> (ignoring conditions)
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I've also tried changing the condition to call for the controller of the picked player, rather than the owner of last created unit.
I've also tried flipping the Then/Else, but that didn't work either. It almost appears as if the "controller" category doesn't actually distinguish anything, but I know I've used it before, so what the hell?
EDIT: I skipped creating the Race Picker unit entirely and just automatically created starting units, which seemed to work. Does anyone know why?
EDIT: I seem to have found the solution, and it was painfully obvious. I used the player-specific starting units action and it worked fine...
Goodness gracious me....
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